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31 Jul 2024 08:21:35 EDT (-0400)
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From: stbenge
Subject: Re: A Web-Like Structure
Date: 25 Jul 2010 17:09:24
Message: <4c4ca804$1@news.povray.org>
SharkD wrote:
> Can you make the lines sag? Right now they are perfectly taut.

No, no I cannot. In a way I can make the whole structure sag, but the 
segments would still be straight. See, the macro only looks at two lines 
at a time. There is no real network in place, where point associations 
between many lines are kept. I thought about using some kind of pointer 
system, where elements are pointed at by other elements, but I haven't 
found a good way to do this. Some mesh techniques involving things like 
Delaunay triangulation would be the next real step, but I'm way out of 
my league there.

I suppose I could give some segments a curved, sagging appearance, but 
to maintain the illusion of tautness, it would have to be done very 
carefully.


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From: Larry Hudson
Subject: Re: A Web-Like Structure
Date: 25 Jul 2010 21:31:27
Message: <4c4ce56f@news.povray.org>
On 07/25/2010 02:00 PM, stbenge wrote:
> Thomas de Groot wrote:
>> This is an interesting development indeed. Spiders welcome! :-)
>
> Spiders are always welcome. They take care of the flying bugs, and if
> their numbers expand intolerably, the cat takes care of /them/ :)

You forgot the bird...  Then the cat, then the dog, then the goat, then the cow, then
the horse...

( http://www.poppyfields.net/poppy/songs/oldwoman.html  -- among other places)

      -=- Larry -=-


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From: Thomas de Groot
Subject: Re: A Web-Like Structure
Date: 26 Jul 2010 03:26:15
Message: <4c4d3897$1@news.povray.org>
"Larry Hudson" <org### [at] yahoocom> schreef in bericht 
news:4c4ce56f@news.povray.org...
> You forgot the bird...  Then the cat, then the dog, then the goat, then 
> the cow, then the horse...
>
> ( http://www.poppyfields.net/poppy/songs/oldwoman.html  -- among other 
> places)
>

LOL. I didn't know that one!

Thomas


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From: Thomas de Groot
Subject: Re: Somebody, Get the Duster
Date: 26 Jul 2010 03:29:43
Message: <4c4d3967$1@news.povray.org>
Holly Molly! You really are a wizard.

Thomas


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From: Bill Pragnell
Subject: Re: Somebody, Get the Duster
Date: 26 Jul 2010 04:35:00
Message: <web.4c4d4869f35e86326dd25f0b0@news.povray.org>
Excellent, ingenious idea. Makes my nose tickle just looking at it. I don't
think I've ever seen proper dust attempted like this in any cg - the medium
usually tends to pristine clean-room perfection!

Could be a bit of mileage in leaving imprints, writing your name, etc :)


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From: Dave Blandston
Subject: Re: A Web-Like Structure
Date: 26 Jul 2010 05:20:00
Message: <web.4c4d523ce49bd1f966554e20@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> An arbitrary number of starting lines (red) are written:
>
> #declare starting_lines =
> array[4]{
>   array[2]{ <-1,-1,-1>, <-1,-1,1> }
>   array[2]{ <-1,1,-1>,  <-1,1,1>  }
>   array[2]{ <1,-1,-1>,  <1,-1,1>  }
>   array[2]{ <1,1,-1>,   <1,1,1>   }
> }
>
> And then it will build a webby structure between them.
>
> Sam

Very cool! We have lots of black widow spiders in our area and their webs look
like this. The dust looks great, too. Ingenious in every detail.

Regards,
Dave Blandston


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From: stbenge
Subject: Re: A Web-Like Structure
Date: 26 Jul 2010 13:07:52
Message: <4c4dc0e8@news.povray.org>
Larry Hudson wrote:
> On 07/25/2010 02:00 PM, stbenge wrote:
>> Thomas de Groot wrote:
>>> This is an interesting development indeed. Spiders welcome! :-)
>>
>> Spiders are always welcome. They take care of the flying bugs, and if
>> their numbers expand intolerably, the cat takes care of /them/ :)
> 
> You forgot the bird...  Then the cat, then the dog, then the goat, then 
> the cow, then the horse...

Around here, it stops at the cat. We like to let him think he's the top 
of the food chain (though the infrequent visits from bears and coyotes 
sort of ruin that notion).


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From: stbenge
Subject: Re: Somebody, Get the Duster
Date: 26 Jul 2010 13:10:16
Message: <4c4dc178@news.povray.org>
Thomas de Groot wrote:
> Holly Molly! You really are a wizard.

I don't know about that. A real wizard wears a funny hat (oddly 
resembling a dunce cap), and knows the ways of Voronoi, whereas I only 
know the basic concepts and failed high school alchemy.


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From: stbenge
Subject: Re: Somebody, Get the Duster
Date: 26 Jul 2010 13:23:55
Message: <4c4dc4ab$1@news.povray.org>
Bill Pragnell wrote:
> Excellent, ingenious idea. Makes my nose tickle just looking at it. I don't
> think I've ever seen proper dust attempted like this in any cg - the medium
> usually tends to pristine clean-room perfection!
> 
> Could be a bit of mileage in leaving imprints, writing your name, etc :)

"Clean me" is always a classic message ;) Doing something like that 
shouldn't be too hard. It would require wrapping the AOI and slope 
patterns into an image-based pattern (or vice-versus), and also using 
the same image as a condition under which objects can be placed with 
trace().


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From: stbenge
Subject: Re: A Web-Like Structure
Date: 26 Jul 2010 13:32:13
Message: <4c4dc69d$1@news.povray.org>
Dave Blandston wrote:
> Very cool! We have lots of black widow spiders in our area and their webs look
> like this. The dust looks great, too. Ingenious in every detail.

Yeah, they sort of do resemble the tough, springy webs spun from black 
widows. That's one spider we don't tolerate. Well, except for the time I 
allowed one to live in the garden. Come watering time, she would always 
exit her dwelling for a drink :)


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