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SharkD wrote:
> Can you make the lines sag? Right now they are perfectly taut.
No, no I cannot. In a way I can make the whole structure sag, but the
segments would still be straight. See, the macro only looks at two lines
at a time. There is no real network in place, where point associations
between many lines are kept. I thought about using some kind of pointer
system, where elements are pointed at by other elements, but I haven't
found a good way to do this. Some mesh techniques involving things like
Delaunay triangulation would be the next real step, but I'm way out of
my league there.
I suppose I could give some segments a curved, sagging appearance, but
to maintain the illusion of tautness, it would have to be done very
carefully.
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On 07/25/2010 02:00 PM, stbenge wrote:
> Thomas de Groot wrote:
>> This is an interesting development indeed. Spiders welcome! :-)
>
> Spiders are always welcome. They take care of the flying bugs, and if
> their numbers expand intolerably, the cat takes care of /them/ :)
You forgot the bird... Then the cat, then the dog, then the goat, then the cow, then
the horse...
( http://www.poppyfields.net/poppy/songs/oldwoman.html -- among other places)
-=- Larry -=-
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"Larry Hudson" <org### [at] yahoocom> schreef in bericht
news:4c4ce56f@news.povray.org...
> You forgot the bird... Then the cat, then the dog, then the goat, then
> the cow, then the horse...
>
> ( http://www.poppyfields.net/poppy/songs/oldwoman.html -- among other
> places)
>
LOL. I didn't know that one!
Thomas
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Holly Molly! You really are a wizard.
Thomas
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Excellent, ingenious idea. Makes my nose tickle just looking at it. I don't
think I've ever seen proper dust attempted like this in any cg - the medium
usually tends to pristine clean-room perfection!
Could be a bit of mileage in leaving imprints, writing your name, etc :)
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stbenge <myu### [at] hotmailcom> wrote:
> An arbitrary number of starting lines (red) are written:
>
> #declare starting_lines =
> array[4]{
> array[2]{ <-1,-1,-1>, <-1,-1,1> }
> array[2]{ <-1,1,-1>, <-1,1,1> }
> array[2]{ <1,-1,-1>, <1,-1,1> }
> array[2]{ <1,1,-1>, <1,1,1> }
> }
>
> And then it will build a webby structure between them.
>
> Sam
Very cool! We have lots of black widow spiders in our area and their webs look
like this. The dust looks great, too. Ingenious in every detail.
Regards,
Dave Blandston
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Larry Hudson wrote:
> On 07/25/2010 02:00 PM, stbenge wrote:
>> Thomas de Groot wrote:
>>> This is an interesting development indeed. Spiders welcome! :-)
>>
>> Spiders are always welcome. They take care of the flying bugs, and if
>> their numbers expand intolerably, the cat takes care of /them/ :)
>
> You forgot the bird... Then the cat, then the dog, then the goat, then
> the cow, then the horse...
Around here, it stops at the cat. We like to let him think he's the top
of the food chain (though the infrequent visits from bears and coyotes
sort of ruin that notion).
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Thomas de Groot wrote:
> Holly Molly! You really are a wizard.
I don't know about that. A real wizard wears a funny hat (oddly
resembling a dunce cap), and knows the ways of Voronoi, whereas I only
know the basic concepts and failed high school alchemy.
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Bill Pragnell wrote:
> Excellent, ingenious idea. Makes my nose tickle just looking at it. I don't
> think I've ever seen proper dust attempted like this in any cg - the medium
> usually tends to pristine clean-room perfection!
>
> Could be a bit of mileage in leaving imprints, writing your name, etc :)
"Clean me" is always a classic message ;) Doing something like that
shouldn't be too hard. It would require wrapping the AOI and slope
patterns into an image-based pattern (or vice-versus), and also using
the same image as a condition under which objects can be placed with
trace().
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Dave Blandston wrote:
> Very cool! We have lots of black widow spiders in our area and their webs look
> like this. The dust looks great, too. Ingenious in every detail.
Yeah, they sort of do resemble the tough, springy webs spun from black
widows. That's one spider we don't tolerate. Well, except for the time I
allowed one to live in the garden. Come watering time, she would always
exit her dwelling for a drink :)
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