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Super Happy Play World!
--
http://isometricland.com
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Attachments:
Download 'gh_scene_buildingstrip_curve.png' (139 KB)
Preview of image 'gh_scene_buildingstrip_curve.png'
![gh_scene_buildingstrip_curve.png](/povray.binaries.images/attachment/%3C4c283702%40news.povray.org%3E/gh_scene_buildingstrip_curve.png?preview=1)
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Forgot to mention that buildings now have two new parameters:
1. chance
2. unique
"Chance" determines the likelihood a building will spawn. Some spawn
more often than others. (Actually, only one spawns less often than the
rest.) "Unique" means a building will spawn once and only once. I'm
using this for the parks with sculptures/models which should never
repeat. Also tweaked the street pavement and lamp textures.
Anyway, that's all for tonight!
--
http://isometricland.com
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On 6/28/2010 12:53 AM, Stephen wrote:
> On 28/06/2010 3:22 AM, SharkD wrote:
>> LOL! While searching for other space ships I realized that two of them
>> are from a TV series and are therefore recognizable. Doh!
>>
>>
>
> Your O’Neil cylinder must inhabit the same universe, then. ;-)
>
> BTW this project is coming along nicely. :-D
>
>
OK, you made me search and now I feel kind of bad... :(
http://i11.photobucket.com/albums/a165/maciakl/megastructure.jpg
http://ebruneton.free.fr/rama3/rama.html
--
http://isometricland.com
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Excellent work! Compared to the start, this a tremendous improvement.
Thomas
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On 28/06/2010 6:59 AM, SharkD wrote:
> OK, you made me search and now I feel kind of bad... :(
>
>
> http://i11.photobucket.com/albums/a165/maciakl/megastructure.jpg
> http://ebruneton.free.fr/rama3/rama.html
>
>
Bad that you're not a painter? ;-)
--
Best Regards,
Stephen
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On 28/06/2010 6:50 AM, SharkD wrote:
> Also tweaked the street pavement and lamp textures.
These objects seem rather mundane and more suited to a terrestrial town.
Are you sure that this sort of environment would have vehicles and
pedestrians mixing so closely. Wouldn’t the plasma tube be dimmed for
night, rather than being switched off alleviating the need for street
lights and lamp posts?
--
Best Regards,
Stephen
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>SharkD on date 26/06/2010 05:14 wrote:
> This is my final render... for now. I'm a bit burned out on it so I'm
> going to switch to other things. I was using someone else's PC to do the
> bigger renders, and just now noticed the SS2 executable that makes use
> of both cores! Doh! Anyway, 3.3 hours render time is not bad considering
> all the objects are visible and radiosity is turned on. Will have to
> figure out why the atmosphere's media slows things to a crawl...
>
It seems a very well balanced city, an interesting place for a trip?
A nice lighting,
;-)
Paolo
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Le 2010-06-28 01:59, SharkD a écrit :
> On 6/28/2010 12:53 AM, Stephen wrote:
>> On 28/06/2010 3:22 AM, SharkD wrote:
>>> LOL! While searching for other space ships I realized that two of them
>>> are from a TV series and are therefore recognizable. Doh!
>>>
>>>
>>
>> Your O’Neil cylinder must inhabit the same universe, then. ;-)
>>
>> BTW this project is coming along nicely. :-D
>>
>>
>
> OK, you made me search and now I feel kind of bad... :(
>
>
> http://i11.photobucket.com/albums/a165/maciakl/megastructure.jpg
> http://ebruneton.free.fr/rama3/rama.html
>
>
Megastructure is a toroidal spinner. The part on the right is prety
awkward with its tilted structures. They should be stepped.
Rama is Humongusly HUGE, your spinner could easily fit inside, many
times in the length of Rama. The "light trenches" are, if I remembre
correctly, well over 1Km whide and more than 100Km long...
Even been hollow, it's large enough to exerce a notable gravity of it's
own, especialy on the ends.
Alain
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"Stephen" <mca### [at] aolDOT com> schreef in bericht
news:4c28b975$1@news.povray.org...
> On 28/06/2010 6:50 AM, SharkD wrote:
>> Also tweaked the street pavement and lamp textures.
>
> These objects seem rather mundane and more suited to a terrestrial town.
> Are you sure that this sort of environment would have vehicles and
> pedestrians mixing so closely. Wouldn't the plasma tube be dimmed for
> night, rather than being switched off alleviating the need for street
> lights and lamp posts?
>
<quote>
The Ringworld is a great, gaudy, intellectual toy, a playground with the
gates left wide open. [...] It's a puzzle too, a maze. Question every turn
or you'll get lost. When you have finished the book, remember not to lock
the gate.
<unquote>
Larry Niven, Preface to: Ringworld's Children
Thomas
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On 06/25/2010 08:14 PM, SharkD wrote:
> This is my final render... for now. I'm a bit burned out on it so I'm
> going to switch to other things. I was using someone else's PC to do the
> bigger renders, and just now noticed the SS2 executable that makes use
> of both cores! Doh! Anyway, 3.3 hours render time is not bad considering
> all the objects are visible and radiosity is turned on. Will have to
> figure out why the atmosphere's media slows things to a crawl...
>
This reply is rather OT and totally different, however...
The June 29 image in the "Astronomy Picture of the Day" web site struck me as being
rather
similar to your Spinner images. It is a (fisheye) photograph not CGI, but it seemed
so similar
to me I wanted to point it out.
http://antwrp.gsfc.nasa.gov/apod/ap100629.html
-=- Larry -=-
(Fascinating web site, BTW.)
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