POV-Ray : Newsgroups : povray.binaries.images : "Spinner" space colony (2) Server Time
31 Jul 2024 14:29:49 EDT (-0400)
  "Spinner" space colony (2) (Message 51 to 60 of 65)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 5 Messages >>>
From: clipka
Subject: Re: "Spinner" space colony (2)
Date: 14 Jun 2010 21:21:44
Message: <4c16d5a8$1@news.povray.org>
Am 15.06.2010 01:31, schrieb SharkD:

> difference
> {
> cylinder {<0,0,in_star.z-0>, <0,0,in_stop.z+0>, in_star_height}
> cylinder {<0,0,in_star.z-1>, <0,0,in_stop.z+1>, in_stop_height}
> plane {+x, 0 rotate z * in_star_z_angle}
> plane {-x, 0 rotate z * in_stop_z_angle}
> bounded_by {cylinder {<0,0,in_star.z-0>, <0,0,in_stop.z+0>,
> in_star_height}}
> }

That bounded_by gives you no benefit; try computing a snugly fitting box 
instead.


Post a reply to this message

From: Bill Pragnell
Subject: Re: "Spinner" space colony (2)
Date: 15 Jun 2010 04:05:01
Message: <web.4c173309f3c715fa6dd25f0b0@news.povray.org>
SharkD <pos### [at] gmailcom> wrote:
> Can I use an object produced by this macro as a bounding object? Would
> it be better to use a mesh instead?

> Does bounding work on unions and
> merges as well as differences and intersections?

Difference and intersection benefit most from manual bounding, because in many
cases the auto bounding box can be orders of magnitude larger than the result of
the CSG operation. I once wrote a curved-brick macro that achieved something
like 10x speedup once I sorted the bounding out.

Meshes will be faster (non-csg meshes, at least), although presumably that would
mean more work for you... :-(


Post a reply to this message

From: SharkD
Subject: Re: "Spinner" space colony (2)
Date: 17 Jun 2010 04:55:23
Message: <4c19e2fb@news.povray.org>
I seem to have resolved most of the bounding image. The following test 
render only took about an hour to render. Not bad.

-- 
http://isometricland.com


Post a reply to this message


Attachments:
Download 'gh_scene_spinner_cubemap_r.png' (554 KB)

Preview of image 'gh_scene_spinner_cubemap_r.png'
gh_scene_spinner_cubemap_r.png


 

From: SharkD
Subject: Re: "Spinner" space colony (2)
Date: 17 Jun 2010 04:59:18
Message: <4c19e3e6$1@news.povray.org>
On 6/17/2010 4:54 AM, SharkD wrote:
> I seem to have resolved most of the bounding image. The following test
> render only took about an hour to render. Not bad.
>

"Bounding issues", rather. Also forgot to mention that I replaced all 
the cylinders, spheres and so forth with meshes. However, I wasn't able 
to detect any performance improvement in this particular instance.

-- 
http://isometricland.com


Post a reply to this message

From: SharkD
Subject: Re: "Spinner" space colony (2)
Date: 19 Jun 2010 13:57:48
Message: <4c1d051c@news.povray.org>
A new building type, as well as pedestrians, trash cans and potted plants.

-- 
http://isometricland.com


Post a reply to this message


Attachments:
Download 'gh_scene_buildingstrip_curve_f.jpg' (111 KB)

Preview of image 'gh_scene_buildingstrip_curve_f.jpg'
gh_scene_buildingstrip_curve_f.jpg


 

From: SharkD
Subject: Re: "Spinner" space colony (2)
Date: 21 Jun 2010 13:22:11
Message: <4c1f9fc3@news.povray.org>
Ack! I tried rendering again this time with radiosity, the atmosphere 
and so forth turned on, and render times went through the roof!

I'm getting to be f*****g tired of having to deal with all this 
low-level stuff! I want to get back to the creative side of the project!!

-- 
http://isometricland.com


Post a reply to this message

From: Thomas de Groot
Subject: Re: "Spinner" space colony (2)
Date: 22 Jun 2010 05:14:03
Message: <4c207edb$1@news.povray.org>
"SharkD" <pos### [at] gmailcom> schreef in bericht 
news:4c1f9fc3@news.povray.org...
> Ack! I tried rendering again this time with radiosity, the atmosphere and 
> so forth turned on, and render times went through the roof!
>
> I'm getting to be f*****g tired of having to deal with all this low-level 
> stuff! I want to get back to the creative side of the project!!
>

There always comes a time when you have to deal with that stuff  :-)  Be 
patient. Just don't let it eat you up.

Thomas


Post a reply to this message

From: SharkD
Subject: Re: "Spinner" space colony (2)
Date: 23 Jun 2010 13:05:37
Message: <4c223ee1@news.povray.org>
A new decorative object for the parks.

-- 
http://isometricland.com


Post a reply to this message


Attachments:
Download 'gh_scene_buildingstrip_curve.png' (56 KB)

Preview of image 'gh_scene_buildingstrip_curve.png'
gh_scene_buildingstrip_curve.png


 

From: SharkD
Subject: Re: "Spinner" space colony (2)
Date: 23 Jun 2010 13:11:11
Message: <4c22402f@news.povray.org>
On 6/23/2010 1:05 PM, SharkD wrote:
> A new decorative object for the parks.
>

I'm also considering a shiny gold Kepler Poinsot solid and an 
"historical" spacecraft, both from the Object Collection.

-- 
http://isometricland.com


Post a reply to this message

From: clipka
Subject: Re: "Spinner" space colony (2)
Date: 23 Jun 2010 14:28:50
Message: <4c225262$1@news.povray.org>
Am 23.06.2010 19:05, schrieb SharkD:
> A new decorative object for the parks.

Nice one! There must be an artist living there.


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.