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From: Stephen
Subject: Re: A treacherous Knife [wip 2]
Date: 2 Jun 2010 08:51:07
Message: <4c0653bb@news.povray.org>
On 02/06/2010 9:04 AM, Thomas de Groot wrote:
> "Stephen"<mca### [at] aolDOTcom>  schreef in bericht
> news:4c04f695$1@news.povray.org...
>> On 01/06/2010 9:50 AM, Thomas de Groot wrote:
>>> I have started a new scene for my Iskander series, located (again) in the
>>> Apollo temple model I built a couple of years ago.
>>>
>>
>> Love the textures :-)
>
> Thanks, Stephen. Interestingly, this is mainly the result of the lighting
> which casts that yellowish sheen over the building, which is grey by itself.
>

I must have a play with LightSys. Do you set it up in Moray or in the 
generated Pov script?

-- 

Best Regards,
	Stephen


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From: Thomas de Groot
Subject: Re: A treacherous Knife [wip 2]
Date: 2 Jun 2010 10:48:48
Message: <4c066f50@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4c0653bb@news.povray.org...
>
> I must have a play with LightSys. Do you set it up in Moray or in the 
> generated Pov script?

In POV-Ray. This scene does not use Moray by the way, but is entirely POV 
SDL, with the temple as a construction of mesh2 objects.

Thomas


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From: Thomas de Groot
Subject: Re: A treacherous Knife [wip 2]
Date: 4 Jun 2010 04:17:01
Message: <4c08b67d$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.4c050e56816befb66dd25f0b0@news.povray.org...
> Nice. Bring on the high-quality renders. Ahead, quality factor 9!
>

Here is one. 200 blur samples (still visible artifacts) and a render time of 
about 1.5 hours

Thomas


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From: Thomas de Groot
Subject: Re: A treacherous Knife [wip 2]
Date: 4 Jun 2010 04:18:06
Message: <4c08b6be@news.povray.org>
Should have added the image :-(

Here it is.

Thomas


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Attachments:
Download 'A Treacherous Knife_04.jpg' (89 KB)

Preview of image 'A Treacherous Knife_04.jpg'
A Treacherous Knife_04.jpg


 

From: Edouard
Subject: Re: A treacherous Knife [wip 2]
Date: 4 Jun 2010 05:55:01
Message: <web.4c08cc6a816befb63694f4200@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Should have added the image :-(
>
> Here it is.
>
> Thomas

Looking great!

Cheers,
Edouard.


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From: Thomas de Groot
Subject: Re: A treacherous Knife [wip 2]
Date: 4 Jun 2010 10:35:08
Message: <4c090f1c$1@news.povray.org>
"Edouard" <pov### [at] edouardinfo> schreef in bericht 
news:web.4c08cc6a816befb63694f4200@news.povray.org...
> Looking great!
>

Thanks Edouard. Your camera macros are great too :-)

Thomas


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From: Sven Littkowski
Subject: Re: A treacherous Knife [wip 2]
Date: 8 Jun 2010 07:54:07
Message: <4c0e2f5f$1@news.povray.org>
Everything looks fine with exception of these strange dots.


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From: Samuel Benge
Subject: Re: A treacherous Knife [wip 2]
Date: 16 Jun 2010 15:10:00
Message: <web.4c19209d816befb6a48fdb00@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> I have started a new scene for my Iskander series, located (again) in the
> Apollo temple model I built a couple of years ago.
>
> Used here: LightSys with a high turbidity setting (simulates the sunlight
> during Harmattan season); Real Camera of Edouard Poor, with as yet very low
> blur samples as is obvious; radiosity with also very low samples. Rendered
> in 25 minutes on a dual core machine and using POV-Ray 3.7, latest beta.
>
> Thomas

That's looking very good! It reminds me that I need to make an illusion.inc
tutorial describing how to speed up such renders. Scenes like this can benefit
from the technique without a loss of quality.


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From: Thomas de Groot
Subject: Re: A treacherous Knife [wip 2]
Date: 17 Jun 2010 03:54:22
Message: <4c19d4ae@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht 
news:web.4c19209d816befb6a48fdb00@news.povray.org...
> That's looking very good! It reminds me that I need to make an 
> illusion.inc
> tutorial describing how to speed up such renders. Scenes like this can 
> benefit
> from the technique without a loss of quality.
>

Thanks indeed, Sam. I shall have a look into illusion.inc as I had not 
realized its potentials.

Thomas


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From: Samuel Benge
Subject: Re: A treacherous Knife [wip 2]
Date: 17 Jun 2010 14:30:00
Message: <web.4c1a6769816befb61e4ecc3b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "Samuel Benge" <stb### [at] hotmailcom> schreef in bericht
> news:web.4c19209d816befb6a48fdb00@news.povray.org...
> > That's looking very good! It reminds me that I need to make an
> > illusion.inc
> > tutorial describing how to speed up such renders. Scenes like this can
> > benefit
> > from the technique without a loss of quality.
>
> Thanks indeed, Sam. I shall have a look into illusion.inc as I had not
> realized its potentials.

Currently, illusion.inc does not take .hdr images, nor does it perform a
repeat/flip warp for the edges of the image. Both of these things are necessary
to make the final output convincing. I have a modified version of Rune's file at
hand, but I need to contact him before distributing it. Maybe he'll update his
version with my changes :)

A rough draft of my tutorial is nearly ready. I need to simplify things. There
are some ins-and-outs to making the whole thing work. To quickly summarize, let
me say that you need to:
1) render the background objects with no_image applied to the foreground objects
2) render the foreground objects with the background visible (you can render
only a section of the image to save time, POV-Ray reads partials)
3) finally, render all objects without radiosity/lighting/diffuse/etc., but with
the pre-rendered images applied, and with focal blur

During the first step for your particular scene, I would give the front-most
pillar the no_image attribute, but render everything else. I single it out
because the combined focal blur/compositing errors from it will be most visible.
That pillar will still cast a shadow and contribute to the radiosity, but having
it invisible will allow the background to render, which is what you want for the
first step. After that, you just work your way up to the foreground.

Complex scenes may require more layers, and some scenes will never look right no
matter what you do. But compositing errors in a scene like yours, if everything
is layered correctly, would be hardly noticeable, if at all.

I hope it doesn't sound too complex.

Sam

P.S. How long does "A Treacherous Knife" take to render without focal blur?


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