From: stbenge
Subject: Re: DF3 + emitting media + radiosity
Date: 20 Mar 2010 15:25:33
Message: <4ba5212d@news.povray.org>
Same render settings, except the screen is not made of emitting media;
it is just an ambient plane. A lower error_bound would have fixed a few
ugly spots, but the render was already 2/3 finished before I spotted the
errors :( This one rendered in 2h:30m:07s.
I'm thinking MCPov would be better suited for this type of scene. Or
maybe an area_illuminating lamp residing at the screen position.
Sam
From: Alain
Subject: Re: DF3 + emitting media + radiosity
Date: 20 Mar 2010 15:29:19
Message: <4ba5220f$1@news.povray.org>
> Samuel Benge wrote:>> I was running some tests yesterday, with OK results, but the render>> time was way>> too high. I'll post the results after this message.>> render options:> +a0.003 +am2 +r3>> radiosity{> count 1600 error_bound .2> pretrace_start .08> pretrace_end .02> nearest_count 1> recursion_limit 2> normal on> media on> brightness 3> gray_threshold 0> adc_bailout 1/256> }>> walls:> normal{bumps .5 scale .001}>> This 960x540 image rendered in 2h:37m:49s.>> Too long, IMO.
Your parameters are very high and you may not need that level.
I'd try:
+a0.03 +am2 +r3
count 500
Alain
From: Tim Cook
Subject: Re: DF3 + emitting media + radiosity
Date: 21 Mar 2010 20:32:49
Message: <4ba6bab1$1@news.povray.org>
Samuel Benge wrote:
> Tim Cook <z99### [at] gmailcom> wrote:>> render time 0:13:50> > That's terrible! Not the render time, of course, but the quality. Good AA> settings can eliminate most of that static.
Oh, I'm sure there's a sweet spot somewhere. This was just what I think
are the minimum settings to be fast and not have the blotchiness of what
the settings would give on a flat surface. (At the expense of grainyness.)
--
Tim Cook
http://empyrean.freesitespace.net