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High!
Kirk Andrews wrote:
> Thanks for the nice comments. Here's another, larger render. This
one I rendered with beta 35, and the media seems to have rendered quite
substantially different. I had to do some post-processing to make up
for it.
>
> In case you were curious, the land forms are an isosurface based on
F_ridged; the ocean is a transparent sphere with colored fade statements
in the interior. I used two separate spheres with media--one for
general atmosphere and another for clouds.
>
Awesome... how did you use F_ridged? Could you render a surface close-up
(with the camera located a few meters above the surface looking towards
the horizon) of one of your continents?
Coincidentally, I currently also work on a planet, and my isosurface
consists of a blend of granite, spherical and crackle:
#declare S = // for the basic spherical shape
function { x*x + y*y + z*z -1 }
#declare P_Average =
pigment
{
average
pigment_map
{
[0.5 granite scale 10 poly_wave 0.333 ]
[1 spherical scale 10 turbulence 0.5 poly_wave 0.333 ]
[0.025 crackle scale 0.2 turbulence 1 ]
}
}
#declare Terrain_Part4_Function=
function
{
pigment { P_Average }
}
overlain with bozo for large-scale altitude variation:
#declare Terrain_Part2_Function=
function
{
pattern
{
bozo
}
}
#declare Terrain_Function=
function { S(x, y, z) + Terrain_Part4_Function (x*50, y*50,
z*50).gray*0.05 + Terrain_Part2_Function (x, y, z)*0.01 }
The altitudes range between about -7 and 30 kms (relative to sea
level)... but the shores of the scattered small "seas" are mostly very
steep (see images below) - I would preferably have more flat low-lying
lands around the "seas"! How can this be achieved?
Perhaps we could join forces in building our worlds...
See you in Khyberspace!
Yadgar
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Attachments:
Download '2010-03-15 ghurghusht, glatzer lacus region from 8000 km altitude, lookingdown, take 1.jpg' (177 KB)
Download '2010-03-16 ghurghusht, schmidt lacus, achakzai peninsula from 1.7 m altitude,looking southeast, take 1.jpg' (17 KB)
Preview of image '2010-03-15 ghurghusht, glatzer lacus region from 8000 km altitude, lookingdown, take 1.jpg'
Preview of image '2010-03-16 ghurghusht, schmidt lacus, achakzai peninsula from 1.7 m altitude,looking southeast, take 1.jpg'
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Rarius wrote:
> On 09/03/2010 20:24, Kirk Andrews wrote:
>> Thanks for the nice comments. Here's another, larger render. This one
>> I rendered with beta 35, and the media seems to have rendered quite
>> substantially different. I had to do some post-processing to make up for
>> it.
>>
>> In case you were curious, the land forms are an isosurface based on
>> F_ridged; the ocean is a transparent sphere with colored fade statements
>> in the interior. I used two separate spheres with media--one for general
>> atmosphere and another for clouds.
>
> Any chance of posting the code? This is something I have played with a
> few times but never got this good a result.
>
> Rarius
Sure, I've put it up on my website here: http://www.tektonart.com/?p=170
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