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31 Jul 2024 12:13:41 EDT (-0400)
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From: Eric Allen
Subject: Re: Reactor Room
Date: 5 Feb 2010 09:09:09
Message: <4B6C2680.3010602@peoplepc.com>
Nice,,,


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From: Alain
Subject: Re: Reactor Room
Date: 5 Feb 2010 13:58:52
Message: <4b6c6a6c@news.povray.org>

> Comments?
Nice. In green, it's more creepy, dangerous looking.


Alain


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From: Warp
Subject: Re: Reactor Room
Date: 5 Feb 2010 16:13:08
Message: <4b6c89e4@news.povray.org>
some_yahoo wrote:
> Comments?

  The font is much better now, but the text still seems somewhat
out-of-place. It looks like a neon sign or something, rather than what
one could usually expect in such places, ie. some kind of plaque.


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From: Samuel Benge
Subject: Re: Reactor Room
Date: 5 Feb 2010 16:15:01
Message: <web.4b6c8a11934aa537d1fa822a0@news.povray.org>
some_yahoo <no### [at] waycom> wrote:
> Comments?

It's looking good.

If you could blow out the luminosity values of the text somewhat, to make them
reflect more in the floor, that would be cool. But doing this usually causes AA
problems, which in turn leads to higher render times when you discover the only
real way to reduce the jaggies requires a much larger image to be rendered and
then scaled down... Also, I think somebody also mentioned this, but the font
style doesn't quite the match the futuristic aspect of the hallway design. I was
thinking of a font that is comprised of hexagonal blocks making up the text,
kind of like a Magna Doodle sketch, but with light instead of iron filings :)
But that was just one of those weird ideas that might not look good in the
end...

Anyway, this image is coming right along!


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From: Darren New
Subject: Re: Reactor Room
Date: 5 Feb 2010 17:15:55
Message: <4b6c989b$1@news.povray.org>
Warp wrote:
> one could usually expect in such places, ie. some kind of plaque.

Yes. I'm thinking the likelihood that such a door would even be labeled is 
probably rather low. It doesn't seem the sort of place you get to without 
already knowing where you are.

-- 
Darren New, San Diego CA, USA (PST)
   Forget "focus follows mouse." When do
   I get "focus follows gaze"?


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From: Alain
Subject: Re: Reactor Room
Date: 5 Feb 2010 19:24:53
Message: <4b6cb6d5$1@news.povray.org>
Le 2010-02-05 17:15, Darren New a écrit :
> Warp wrote:
>> one could usually expect in such places, ie. some kind of plaque.
>
> Yes. I'm thinking the likelihood that such a door would even be labeled
> is probably rather low. It doesn't seem the sort of place you get to
> without already knowing where you are.
>

If you are in some weird world, it does make perfect sense. As, in the 
first version he said "we sent the clones..." you can expect that those 
poor souls probably dont know in advance where things are. Thus, you 
need to label everything.


Alain


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From: some yahoo
Subject: Re: Reactor Room
Date: 11 Feb 2010 02:21:04
Message: <4b73afe0@news.povray.org>
ok major texture and rendering time improvements...
now it needs to look more like the ship is falling apart - oh and the 
girls could use some clothes!


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Attachments:
Download 'starship1.png' (309 KB)

Preview of image 'starship1.png'
starship1.png


 

From: some yahoo
Subject: Re: Reactor Room
Date: 12 Feb 2010 11:18:02
Message: <4b757f3a@news.povray.org>
some_yahoo wrote:
> Comments?
> 
> ------------------------------------------------------------------------
>


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Attachments:
Download 'starship1.png' (297 KB)

Preview of image 'starship1.png'
starship1.png


 

From: Alain
Subject: Re: Reactor Room
Date: 12 Feb 2010 15:09:22
Message: <4b75b572$1@news.povray.org>

> some_yahoo wrote:
>> Comments?
>>
>> ------------------------------------------------------------------------
>>
>

Oups! Looks like the lights just went out and there is some serious 
damage here...

The clones don't seems to woried about it all ;)


Alain


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From: some yahoo
Subject: Re: Reactor Room
Date: 13 Feb 2010 14:07:37
Message: <4b76f879$1@news.povray.org>
Alain wrote:

>> some_yahoo wrote:
>>> Comments?
>>>
>>> ------------------------------------------------------------------------
>>>
>>
> 
> Oups! Looks like the lights just went out and there is some serious 
> damage here...
> 
> The clones don't seems to woried about it all ;)
> 
> 
> Alain
Grrr. as it turns out, DAZ suffers from some horrible problems with 
Vista on my laptop.  the simple act of applying a texture causes it to 
suddenly crash.

I guess I have to go re-download everything on the old PC where I 
created the girls originally.  I'm not sure whether the Obama 
Administration or Microsoft is ahead in the "blunders of the new 
century" competition, but I'm voting for Microsoft at this point.


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