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Wow! Big-time! In particular the modeling of the the conservatory is
beautifully detailed and convincing. Ambitious lighting study.
At first I was disturbed by the heavy shadowing on the figure but when I
opened up the picture and saw how the entire composition works, with the
figure balancing the rich dark area on the left, I understood better the
dramatic and moody effect you are seeking.
This is an ambitious picture and so I must side with Thomas and urge you
to see if you might push it just a little farther.
The main drama of the picture is the light. And there seem to be three
separate elements at play: the light of the landscape outside, the
sunbeams coming through the window, and the interior candle lights. This
makes the whole thing quite ambitious. The candles are probably fine, it
is the relationship between the other two that the mind seeks to
reconcile. It is hard to fix the time of day, for instance, and that is
crucial to really getting the mood.
The light streaks seem to be converging to their source. I cannot tell
if this is do to the perspective of the camera?
Also, with so much streaking through the dust I would expect more of a
pattern on the floor? I think, as Thomas also mentioned, my main
problem is with the floor. Somehow there needs to be more distinctness
there to help the mind locate it.
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Quite a beautiful image, a painting come-to-life. Makes we want to pull it up in
Photoshop and lighten it, just to see all the wonderful detail that's in this
scene.
Mt own two cents: The ballerina could, IMO, have a a hint more fill light;
as-is, she seems 'on the verge' of looking a bit like a cut-out, not quite
blended into the hazy atmosphere. OR (and this is just my personal opinion), she
could be repositioned to be near the more visible large window--which would
wonderfully encompass her visually--perhaps standing in front of it, with the
light streaming in on her. The reason being that the
scene as a whole doesn't look quite balanced to me (compositionally speaking);
I'm not sure what the main element is supposed to be, the room or the figure.
Personally, I think the room and its wonderful atmosphere should take
precedence--with the ballerina as more of a humanizing element than an
'equally-weighted' compositional one. As a side effect of this, it would make
the room look even more imposing and grand (since the girl would be smaller in
the frame.) Of course, all of this may have the opposite effect (though still a
good one): drawing *attention* to the smaller figure, enclosed by the cavernous
space.
Ken
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Thomas de Groot wrote:
> Yes, impressive scene indeed. Two comments though. First, imo the sunbeams
> are a bit too extreme. I would prefer a little bit subtler/more transparant
> atmosphere. Second, the ballerina floats/jumps in the air? This makes her a
> bit artificially added to the scene. Imo it would be better if she had one
> foot on the ground at least, with a clear cut shadow over the floor. Just my
> two cents of course :-)
Yeah, on the whole the settings are very much a 'rough draft, just to
see what it looks like' thing...am currently tweaking things. The
ballerina *is* touching the floor, it's just hard to see because the
light from the windows is so faint (the sunbeams are way
overexaggerated). Nothing much has been done to the texturing of
anything, here (except for making the crystals on the chandelier
refracting/dispersing and taking 90 of the 100.5 hours of render) and
the flames of the candles emitting media. I've fixed the pose of the
ballerina some and am now testing making her less uncanny valley
material with subsurface scattering and things.
The poser scene of the room had a whole bunch of doodads with it that I
can add (and there's some other things I can throw in, too).
--
Tim Cook
http://empyrean.freesitespace.net
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Thomas de Groot wrote:
> Yes, impressive scene indeed. Two comments though. First, imo the sunbeams
> are a bit too extreme. I would prefer a little bit subtler/more transparant
> atmosphere. Second, the ballerina floats/jumps in the air? This makes her a
> bit artificially added to the scene. Imo it would be better if she had one
> foot on the ground at least, with a clear cut shadow over the floor. Just my
> two cents of course :-)
I think the shadow is her raised foot. The first time I looked at it, I
thought that was her lower foot and leg as well. That her raised leg is
all that casts a shadow makes it look as if she is floating and her
shadow just remains out of frame.
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Ballerina with fixed pose (more or less...her left arm is still bleh,
but that's Poser for ya) and textures.
--
Tim Cook
http://empyrean.freesitespace.net
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Download 'ballerina.png' (129 KB)
Preview of image 'ballerina.png'
![ballerina.png](/povray.binaries.images/attachment/%3C4b5342b3%40news.povray.org%3E/ballerina.png?preview=1)
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"Tim Cook" <z99### [at] gmail com> schreef in bericht
news:4b5342b3@news.povray.org...
> Ballerina with fixed pose (more or less...her left arm is still bleh,
> but that's Poser for ya) and textures.
>
And thus, in your scene, she should cast identical kinds of shadows on the
floor...
The elbow joint is ugly indeed. What version of Poser do you use? You could
probably smooth that a bit by unbending the arm some more (without
destroying the pose of course).
Thomas
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Wow. I love this. A+. It is great in that you know it's raytracing, but it has
a stylistic charm and beauty to it. Frankly, I disliked the first one-- it was
too "Polar Express", like an attempt at photorealism that failed, but we were
supposed to honor the effort.
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...and here's me taking and rebuilding the room there using CSG in
Moray. (And splines for the window glass.) Original textured mesh on
the right for comparison. Debating modelling/adding the fiddly
decorative details from the texture map, and need to find a good bust.
--
Tim Cook
http://empyrean.freesitespace.net
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Download '2010-01-28 baroquegrandeur.jpg' (146 KB)
Preview of image '2010-01-28 baroquegrandeur.jpg'
![2010-01-28 baroquegrandeur.jpg](/povray.binaries.images/attachment/%3C4b61787c%40news.povray.org%3E/2010-01-28%20baroquegrandeur.jpg?preview=1)
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> ...and here's me taking and rebuilding the room there using CSG in
> Moray. (And splines for the window glass.) Original textured mesh on
> the right for comparison. Debating modelling/adding the fiddly
> decorative details from the texture map, and need to find a good bust.
Wow... that's really an improvement!
--
Jaime Vives Piqueres
http://www.ignorancia.org
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>Tim Cook on date 28/01/2010 12:43 wrote:
> ...and here's me taking and rebuilding the room there using CSG in
> Moray. (And splines for the window glass.) Original textured mesh on
> the right for comparison. Debating modelling/adding the fiddly
> decorative details from the texture map, and need to find a good bust.
>
> --
> Tim Cook
> http://empyrean.freesitespace.net
>
> ------------------------------------------------------------------------
>
Uh... Looks more than promising!
;-)
Paolo
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