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Since about two weeks I'm working on some (huge) steampunk themed project.
And no steampunk image should miss two things: lots of rust and goggles.
So I modeled goggles in blender to fit the Apollo Maximus figure that is
used here.
As one of my closeup test render did look quite promising I thought I
could add the famous backlit-ventilator-cliche (call it a tribute to
Ridley Scott) to make the lighting more interesting. I imagine a welder
working back there and think it turned out quite nice.
I've just seen that the new IRTC topic is also steampunk related. But as
it has also the theme 'time' it will not fit for my project, I'm more
focused on heavy machinery.
-Ive
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Attachments:
Download 'worker.jpg' (80 KB)
Preview of image 'worker.jpg'
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Ive <"ive### [at] lilysoftorg"> wrote:
> Since about two weeks I'm working on some (huge) steampunk themed project.
> And no steampunk image should miss two things: lots of rust and goggles.
> So I modeled goggles in blender to fit the Apollo Maximus figure that is
> used here.
> As one of my closeup test render did look quite promising I thought I
> could add the famous backlit-ventilator-cliche (call it a tribute to
> Ridley Scott) to make the lighting more interesting. I imagine a welder
> working back there and think it turned out quite nice.
>
> I've just seen that the new IRTC topic is also steampunk related. But as
> it has also the theme 'time' it will not fit for my project, I'm more
> focused on heavy machinery.
>
> -Ive
Looks very promising Ive. I love steampunk and moody scenes like this. Is this
just one scene of many (in a series) for your large project?
-Rob
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Yes, join the SPWU and rise up against logically consistent technology!
It looks very good though. Throw in some superfluous copper pipes, a few Roman
numerals, and I think you've got it!
- Ricky
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Great! Love it!
I sometimes dream of a steampunk space ship....
Thomas
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Robert McGregor wrote:
> Is this just one scene of many (in a series) for your large project?
>
It started as an exercise in metal & rust textures and blurred
reflections by using various methods. While adding more 'machinery' it
evolved into something bigger and meanwhile even includes a Victorian
style part in the upper area of the city.
With this kind of scene I do not have a 'final' image in mind, it is
more the fun of creating a whole (small) 3D world and the master POV-Ray
file usually contains only hundreds of 'switches' to select one
particular camera view, change the time of the day, move objects around
(people, cars whatever), turn lights on/off and so on...
Those projects are also not meant to be ever finished, usually they
hibernate at some point (sometimes for years) but I awake them again
when e.g. my texturing or modeling skills have improved (or I have
simply upgraded my machine and more computing power available).
BTW is your irtc entry related to Michael Moorcock's 'Eternal Champion'?
-Ive
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Thomas de Groot wrote:
> Great! Love it!
>
Thank you Thomas.
> I sometimes dream of a steampunk space ship....
>
Like this one by Jochen Diehl?
http://www.irtc.org/irtc/irtc?_n&pg=ViewSubmission&id=StillImages_March-April2004_rocket.jpg
-Ive
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triple_r wrote:
> Yes, join the SPWU and rise up against logically consistent technology!
>
LOL - this already made my day!
> It looks very good though. Throw in some superfluous copper pipes, a few Roman
> numerals, and I think you've got it!
>
Already there ;)
This view is just a particular closeup and most pipes and machinery (and
Victorian style dressed ladies & gentlemen) are just not visible.
-Ive
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Ive <"ive### [at] lilysoftorg"> wrote:
> Those projects are also not meant to be ever finished, usually they
> hibernate at some point (sometimes for years) but I awake them again
> when e.g. my texturing or modeling skills have improved (or I have
> simply upgraded my machine and more computing power available).
I understand completely; sounds like a couple of projects I've had laying
around for years that occasionally get the dust blown off and polished up a bit
:)
> BTW is your irtc entry related to Michael Moorcock's 'Eternal Champion'?
Oh aye, without a doubt; MM's been one of my favorite authors since I was a lad.
My "Temple of Tanel'Orn" is just a very thinly veiled reference to Moorcock's
Eternal City of Tanelorn. Of course, with billions of similar universes
available to play with I can't let him have *all* the fun, LOL.
Actually, I'm leaning toward a Gran Bretanian steampunk theme for the next
round. I've been playing around with modeling Anachro-futuristic armor, energy
lances, and such; even started an ornithoper a while back. Who knows, maybe
Count Brass or even Hawkmoon himself will make an appearance :)
-Rob
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"Ive" <"ive### [at] lilysoftorg"> schreef in bericht
news:4a9f8ce7$1@news.povray.org...
> Thomas de Groot wrote:
>> Great! Love it!
>>
> Thank you Thomas.
>
>> I sometimes dream of a steampunk space ship....
>>
> Like this one by Jochen Diehl?
>
>
http://www.irtc.org/irtc/irtc?_n&pg=ViewSubmission&id=StillImages_March-April2004_rocket.jpg
>
Yes! The very thing indeed! I had forgotten that image.
Thomas
PS ...and now one of Entreprise size.... :-)
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"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht
news:web.4aa047c198464c734726e92b0@news.povray.org...
> Ive <"ive### [at] lilysoftorg"> wrote:
>> BTW is your irtc entry related to Michael Moorcock's 'Eternal Champion'?
>
> Oh aye, without a doubt; MM's been one of my favorite authors since I was
> a lad.
> My "Temple of Tanel'Orn" is just a very thinly veiled reference to
> Moorcock's
> Eternal City of Tanelorn. Of course, with billions of similar universes
> available to play with I can't let him have *all* the fun, LOL.
>
> Actually, I'm leaning toward a Gran Bretanian steampunk theme for the next
> round. I've been playing around with modeling Anachro-futuristic armor,
> energy
> lances, and such; even started an ornithoper a while back. Who knows,
> maybe
> Count Brass or even Hawkmoon himself will make an appearance :)
>
I wait eagerly to see those images!!
MM has been playing on my mind too once in a while....
Thomas
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