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From: Mike Raiford
Subject: Having fun ...
Date: 12 Aug 2009 08:30:36
Message: <4a82b5ec@news.povray.org>
Creature I created in Spore and exported, then applied a glass texture.


-- 
~Mike


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From: triple r
Subject: Re: Having fun ...
Date: 12 Aug 2009 09:25:00
Message: <web.4a82c271634ec29e958421d50@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> Creature I created in Spore and exported, then applied a glass texture.

Beautiful!  It's just nebulous enough that it's very interesting to look at.  I
can see where some dramatic lighting and bokeh could look very nice.

 - Ricky


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From: clipka
Subject: Re: Having fun ...
Date: 12 Aug 2009 14:27:59
Message: <4a8309af$1@news.povray.org>
Mike Raiford schrieb:
> Creature I created in Spore and exported, then applied a glass texture.

Shots like this one need only one word as a comment:

*WOW*!


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From: Thomas de Groot
Subject: Re: Having fun ...
Date: 13 Aug 2009 03:54:27
Message: <4a83c6b3$1@news.povray.org>
"Mike Raiford" <"m[raiford]!at"@gmail.com> schreef in bericht 
news:4a82b5ec@news.povray.org...
> Creature I created in Spore and exported, then applied a glass texture.
>

Nice, but... too much focal blur for my taste... in fact, there remains very 
little to focus on  ;-)  Imo, focal blur should be used to separate the 
object from the background, not to blur the object itself.

Thomas


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From: Mike Raiford
Subject: Re: Having fun ...
Date: 13 Aug 2009 12:13:53
Message: <4a843bc1$1@news.povray.org>
Thomas de Groot wrote:

> 
> Nice, but... too much focal blur for my taste... in fact, there remains very 
> little to focus on  ;-)  Imo, focal blur should be used to separate the 
> object from the background, not to blur the object itself.
> 
> Thomas
> 

Yes. I was going for giving a hint of scale, since usually an image of 
something will have a thinner DOF depending on scale.

-- 
~Mike


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From: clipka
Subject: Re: Having fun ...
Date: 13 Aug 2009 14:57:44
Message: <4a846228$1@news.povray.org>
Mike Raiford schrieb:
> Yes. I was going for giving a hint of scale, since usually an image of 
> something will have a thinner DOF depending on scale.

Don't listen to Tom - I think the DOF was perfect ;-)


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From: Thomas de Groot
Subject: Re: Having fun ...
Date: 14 Aug 2009 02:57:13
Message: <4a850ac9$1@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4a846228$1@news.povray.org...
>
> Don't listen to Tom - I think the DOF was perfect ;-)

Don't listen to Christoph - I think it was not :-)

Thomas


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From: clipka
Subject: Re: Having fun ...
Date: 14 Aug 2009 04:09:08
Message: <4a851ba4$1@news.povray.org>
Thomas de Groot schrieb:
> "clipka" <ano### [at] anonymousorg> schreef in bericht 
> news:4a846228$1@news.povray.org...
>> Don't listen to Tom - I think the DOF was perfect ;-)
> 
> Don't listen to Christoph - I think it was not :-)

LOL!

You got that, Mike? Don't listen to either of us - make up your own mind 
  :-P


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From: Thomas de Groot
Subject: Re: Having fun ...
Date: 14 Aug 2009 04:50:08
Message: <4a852540@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4a851ba4$1@news.povray.org...
> LOL!
>
> You got that, Mike? Don't listen to either of us - make up your own mind 
> :-P


<very wide grin>


Thomas


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From: Warp
Subject: Re: Having fun ...
Date: 14 Aug 2009 06:08:07
Message: <4a853787@news.povray.org>
Thomas de Groot wrote:
> Nice, but... too much focal blur for my taste... in fact, there remains very 
> little to focus on  ;-)  Imo, focal blur should be used to separate the 
> object from the background, not to blur the object itself.

  IMO the image would lose most of its appeal and artistic feeling
without the focal blur. In other words, the image would be rather
*boring* without the ingenious blurring. I think the blurring is spot-on.

  Rather curiously, the blurring makes it look like there *is* some kind
of background in there (it's just completely blurred out). Without the
blurring it would just look like an object on a completely empty white
background.


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