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From: Tek
Subject: Planet texture WIP #3 - Coast
Date: 21 Jul 2009 20:43:53
Message: <4a6660c9@news.povray.org>
I've been mostly working on the normal maps. There's a lot of textures here 
that are influenced by the pattern of the sea, to create concentric waves 
near the coast, cliffs on the shore, etc. Rendered without atmosphere to 
save some time.

This view is much closer than anything I plan on using in a finished image, 
but it's a nice way to tweak the texture details.

There's still a lot of work needed, but what do you think of it so far?

-- 
Tek
http://evilsuperbrain.com


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From: clipka
Subject: Re: Planet texture WIP #3 - Coast
Date: 21 Jul 2009 23:10:00
Message: <web.4a6682cd515abde5785322500@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> There's still a lot of work needed, but what do you think of it so far?

B-E-A-Utiful!

In the thumbnail it works almost perfect. In the high-res version the land
textures definitely ask for more work, but as you're not planning on doing such
close-ups anyway it should be fine.


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From: Dre
Subject: Re: Planet texture WIP #3 - Coast
Date: 21 Jul 2009 23:37:14
Message: <4a66896a@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:4a6660c9@news.povray.org...
> I've been mostly working on the normal maps. There's a lot of textures 
> here that are influenced by the pattern of the sea, to create concentric 
> waves near the coast, cliffs on the shore, etc. Rendered without 
> atmosphere to save some time.
>
> This view is much closer than anything I plan on using in a finished 
> image, but it's a nice way to tweak the texture details.
>
> There's still a lot of work needed, but what do you think of it so far?
>
> -- 
> Tek
> http://evilsuperbrain.com
>
>
>

Un-beeeee-lievable!!

Looks incredible!

Well done!

Cheers Dre


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From: Jaime Vives Piqueres
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 02:46:27
Message: <4a66b5c3@news.povray.org>

> There's still a lot of work needed, but what do you think of it so far?
> 

   Definitely, your brain is super and evil... ;)

--
Jaime


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From: Thomas de Groot
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 04:27:30
Message: <4a66cd72@news.povray.org>
Good work, Tek!

The people on this planet obviously have a problem with sea-level rise :-) 
all those roads disappearing into the sea...

Thomas


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From: Warp
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 06:18:51
Message: <4a66e78b@news.povray.org>
What are those cracks on the landscape? Roads? They don't look like
very "natural" (so to speak) roads.

  Unless this is an alien planet with an alien culture which designs
roads like that... :)


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 15:57:01
Message: <4a676f0d@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:4a66e78b@news.povray.org...
>  What are those cracks on the landscape? Roads? They don't look like
> very "natural" (so to speak) roads.
>
>  Unless this is an alien planet with an alien culture which designs
> roads like that... :)


It's a futuristic world, where everyone drives amphibious cars!

Yeah... I'm gonna trim the roads back from the ocean edge I think. Though it 
really is meant to be a futuristic planet so I'm not sure if they're roads 
or hi-tech monorail or what.

-- 
Tek
http://evilsuperbrain.com


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 15:59:03
Message: <4a676f87$1@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:4a66cd72@news.povray.org...
> Good work, Tek!
>
> The people on this planet obviously have a problem with sea-level rise :-) 
> all those roads disappearing into the sea...

I hadn't thought of it like that :)

I plan on trimming the roads back from the coast a little, but haven't got 
round to it yet.

-- 
Tek
http://evilsuperbrain.com


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From: Alain
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 16:10:20
Message: <4a67722c$1@news.povray.org>

> I've been mostly working on the normal maps. There's a lot of textures here 
> that are influenced by the pattern of the sea, to create concentric waves 
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to 
> save some time.
> 
> This view is much closer than anything I plan on using in a finished image, 
> but it's a nice way to tweak the texture details.
> 
> There's still a lot of work needed, but what do you think of it so far?
> 
> 
Your textures are beleivable. The reliefs are correct.

You used a crackle pattern for your roads. I don't think that it's the 
best one for that purpose.
Try to find a way to make the roads stop farther from the sea. Normaly, 
you don't build a road on the beaches. You also have a bit of road that 
don't connect to any other.

OK, it's a closeup, but those houses are very huge compared to the 
natural features. Ether the planet is prety small, or it's inhabitents 
are giants.


Alain


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 22 Jul 2009 18:03:05
Message: <4a678c99@news.povray.org>
Yeah the road pattern needs some other influences, particularly to avoid the 
sea.

You're right about the scale it's waaaaay off! The man-made things are huge 
compared to the planet. Basically the view I plan to use is from space, and 
I need the planet to look inhabited, so I'm going to keep tweaking the scale 
in the final image.

Also it's a sci-fi future so maybe 58-lane freeways and 10,000 room tower 
blocks are normal :)

-- 
Tek
http://evilsuperbrain.com

"Alain" <aze### [at] qwertyorg> wrote in message 
news:4a67722c$1@news.povray.org...

>> I've been mostly working on the normal maps. There's a lot of textures 
>> here that are influenced by the pattern of the sea, to create concentric 
>> waves near the coast, cliffs on the shore, etc. Rendered without 
>> atmosphere to save some time.
>>
>> This view is much closer than anything I plan on using in a finished 
>> image, but it's a nice way to tweak the texture details.
>>
>> There's still a lot of work needed, but what do you think of it so far?
>>
>>
> Your textures are beleivable. The reliefs are correct.
>
> You used a crackle pattern for your roads. I don't think that it's the 
> best one for that purpose.
> Try to find a way to make the roads stop farther from the sea. Normaly, 
> you don't build a road on the beaches. You also have a bit of road that 
> don't connect to any other.
>
> OK, it's a closeup, but those houses are very huge compared to the natural 
> features. Ether the planet is prety small, or it's inhabitents are giants.
>
>
> Alain


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