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Yeah the road pattern needs some other influences, particularly to avoid the
sea.
You're right about the scale it's waaaaay off! The man-made things are huge
compared to the planet. Basically the view I plan to use is from space, and
I need the planet to look inhabited, so I'm going to keep tweaking the scale
in the final image.
Also it's a sci-fi future so maybe 58-lane freeways and 10,000 room tower
blocks are normal :)
--
Tek
http://evilsuperbrain.com
"Alain" <aze### [at] qwertyorg> wrote in message
news:4a67722c$1@news.povray.org...
>> I've been mostly working on the normal maps. There's a lot of textures
>> here that are influenced by the pattern of the sea, to create concentric
>> waves near the coast, cliffs on the shore, etc. Rendered without
>> atmosphere to save some time.
>>
>> This view is much closer than anything I plan on using in a finished
>> image, but it's a nice way to tweak the texture details.
>>
>> There's still a lot of work needed, but what do you think of it so far?
>>
>>
> Your textures are beleivable. The reliefs are correct.
>
> You used a crackle pattern for your roads. I don't think that it's the
> best one for that purpose.
> Try to find a way to make the roads stop farther from the sea. Normaly,
> you don't build a road on the beaches. You also have a bit of road that
> don't connect to any other.
>
> OK, it's a closeup, but those houses are very huge compared to the natural
> features. Ether the planet is prety small, or it's inhabitents are giants.
>
>
> Alain
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