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Tek wrote:
> Following some comments from my earlier posts I'm working on a pattern to
> create more natural continents.
That starts looking a lot less like cheap fractals and more like the
real thing.
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Tek wrote:
> I've been mostly working on the normal maps. There's a lot of textures here
> that are influenced by the pattern of the sea, to create concentric waves
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to
> save some time.
>
> This view is much closer than anything I plan on using in a finished image,
> but it's a nice way to tweak the texture details.
>
> There's still a lot of work needed, but what do you think of it so far?
>
>
very nice looking, but I can't help but notice all of the huge landfills
all over the planet's surface ... Are the inhabitants extra trashy? ;)
--
~Mike
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That's not trash those are sparsely distributed buildings. Though they don't
look like it so I might trim those ones or force it to only place them near
the roads.
--
Tek
http://evilsuperbrain.com
"Mike Raiford" <"m[raiford]!at"@gmail.com> wrote in message
news:4a68bf9d$1@news.povray.org...
> Tek wrote:
>> I've been mostly working on the normal maps. There's a lot of textures
>> here that are influenced by the pattern of the sea, to create concentric
>> waves near the coast, cliffs on the shore, etc. Rendered without
>> atmosphere to save some time.
>>
>> This view is much closer than anything I plan on using in a finished
>> image, but it's a nice way to tweak the texture details.
>>
>> There's still a lot of work needed, but what do you think of it so far?
>>
>>
>
> very nice looking, but I can't help but notice all of the huge landfills
> all over the planet's surface ... Are the inhabitants extra trashy? ;)
>
> --
> ~Mike
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I may be over-thinking this... here's a map of the temperatures on this
planet!
My theory is that rather than simply randomly placing different types of
terrain, if I can get nice patterns for temperature and rainfall that are
different but related to the continental pattern, then in theory I should
get a much more realistic looking planet.
I'm working on a rainfall map now :)
--
Tek
http://evilsuperbrain.com
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Attachments:
Download 'heat.jpg' (166 KB)
Preview of image 'heat.jpg'
![heat.jpg](/povray.binaries.images/attachment/%3C4a68c4a9%40news.povray.org%3E/heat.jpg?preview=1)
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Tek wrote:
> I may be over-thinking this... here's a map of the temperatures on this
> planet!
>
> My theory is that rather than simply randomly placing different types of
> terrain, if I can get nice patterns for temperature and rainfall that are
> different but related to the continental pattern, then in theory I should
> get a much more realistic looking planet.
>
> I'm working on a rainfall map now :)
>
>
Wow, this is going to look nice when it's all done. Excellent job!
--
~Mike
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Tek wrote:
> That's not trash those are sparsely distributed buildings. Though they don't
> look like it so I might trim those ones or force it to only place them near
> the roads.
>
I figured so, but I couldn't help myself... ;)
are the buildings randomly oriented?
--
~Mike
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"Mike Raiford" <"m[raiford]!at"@gmail.com> wrote in message
news:4a68c8d8@news.povray.org...
>
> are the buildings randomly oriented?
They're generated using crackle solid metric 1, so there's not really a
concept of orientation.
--
Tek
http://evilsuperbrain.com
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> Yeah the road pattern needs some other influences, particularly to avoid the
> sea.
>
> You're right about the scale it's waaaaay off! The man-made things are huge
> compared to the planet. Basically the view I plan to use is from space, and
> I need the planet to look inhabited, so I'm going to keep tweaking the scale
> in the final image.
>
> Also it's a sci-fi future so maybe 58-lane freeways and 10,000 room tower
> blocks are normal :)
>
Or single buildings housing 10 000 000+ peoples who also work it that
same building...
This make me think of Azimov's Steel caves. Huge cities made of
interconnected buildings so huge that you no longer know that there is
something called "outside" ou what a "sky" is.
Alain
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> I may be over-thinking this... here's a map of the temperatures on this
> planet!
>
> My theory is that rather than simply randomly placing different types of
> terrain, if I can get nice patterns for temperature and rainfall that are
> different but related to the continental pattern, then in theory I should
> get a much more realistic looking planet.
>
> I'm working on a rainfall map now :)
>
>
I think that it's a very good idea.
It looks like it's a surface temperature, and it gets coldre at high
altitude.
Now, tou realy be complete, you also need a water and a high temperature
mao.
The vegetation will be more abundent east of the areas of high see
temperatures.
Alain
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Warp <war### [at] tag povray org> wrote:
> What are those cracks on the landscape? Roads? They don't look like
> very "natural" (so to speak) roads.
I thought of "tektonic" plates. :P
amazing as usual...
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