POV-Ray : Newsgroups : povray.binaries.images : Planet texture WIP #3 - Coast Server Time
31 Jul 2024 22:13:45 EDT (-0400)
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From: Warp
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 11:53:27
Message: <4a688777@news.povray.org>
Tek wrote:
> Following some comments from my earlier posts I'm working on a pattern to 
> create more natural continents.

  That starts looking a lot less like cheap fractals and more like the
real thing.


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From: Mike Raiford
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 15:53:01
Message: <4a68bf9d$1@news.povray.org>
Tek wrote:
> I've been mostly working on the normal maps. There's a lot of textures here 
> that are influenced by the pattern of the sea, to create concentric waves 
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to 
> save some time.
> 
> This view is much closer than anything I plan on using in a finished image, 
> but it's a nice way to tweak the texture details.
> 
> There's still a lot of work needed, but what do you think of it so far?
> 
> 

very nice looking, but I can't help but notice all of the huge landfills 
all over the planet's surface ... Are the inhabitants extra trashy? ;)

-- 
~Mike


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 16:09:30
Message: <4a68c37a@news.povray.org>
That's not trash those are sparsely distributed buildings. Though they don't 
look like it so I might trim those ones or force it to only place them near 
the roads.

-- 
Tek
http://evilsuperbrain.com

"Mike Raiford" <"m[raiford]!at"@gmail.com> wrote in message 
news:4a68bf9d$1@news.povray.org...
> Tek wrote:
>> I've been mostly working on the normal maps. There's a lot of textures 
>> here that are influenced by the pattern of the sea, to create concentric 
>> waves near the coast, cliffs on the shore, etc. Rendered without 
>> atmosphere to save some time.
>>
>> This view is much closer than anything I plan on using in a finished 
>> image, but it's a nice way to tweak the texture details.
>>
>> There's still a lot of work needed, but what do you think of it so far?
>>
>>
>
> very nice looking, but I can't help but notice all of the huge landfills 
> all over the planet's surface ... Are the inhabitants extra trashy? ;)
>
> -- 
> ~Mike


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 16:14:33
Message: <4a68c4a9@news.povray.org>
I may be over-thinking this... here's a map of the temperatures on this 
planet!

My theory is that rather than simply randomly placing different types of 
terrain, if I can get nice patterns for temperature and rainfall that are 
different but related to the continental pattern, then in theory I should 
get a much more realistic looking planet.

I'm working on a rainfall map now :)

-- 
Tek
http://evilsuperbrain.com


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From: Mike Raiford
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 16:31:44
Message: <4a68c8b0$1@news.povray.org>
Tek wrote:
> I may be over-thinking this... here's a map of the temperatures on this 
> planet!
> 
> My theory is that rather than simply randomly placing different types of 
> terrain, if I can get nice patterns for temperature and rainfall that are 
> different but related to the continental pattern, then in theory I should 
> get a much more realistic looking planet.
> 
> I'm working on a rainfall map now :)
> 
> 

Wow, this is going to look nice when it's all done. Excellent job!

-- 
~Mike


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From: Mike Raiford
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 16:32:24
Message: <4a68c8d8@news.povray.org>
Tek wrote:
> That's not trash those are sparsely distributed buildings. Though they don't 
> look like it so I might trim those ones or force it to only place them near 
> the roads.
> 

I figured so, but I couldn't help myself... ;)

are the buildings randomly oriented?

-- 
~Mike


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From: Tek
Subject: Re: Planet texture WIP #3 - Coast
Date: 23 Jul 2009 17:17:04
Message: <4a68d350@news.povray.org>
"Mike Raiford" <"m[raiford]!at"@gmail.com> wrote in message 
news:4a68c8d8@news.povray.org...
>
> are the buildings randomly oriented?

They're generated using crackle solid metric 1, so there's not really a 
concept of orientation.

-- 
Tek
http://evilsuperbrain.com


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From: Alain
Subject: Re: Planet texture WIP #3 - Coast
Date: 25 Jul 2009 15:19:26
Message: <4a6b5abe$1@news.povray.org>

> Yeah the road pattern needs some other influences, particularly to avoid the 
> sea.
> 
> You're right about the scale it's waaaaay off! The man-made things are huge 
> compared to the planet. Basically the view I plan to use is from space, and 
> I need the planet to look inhabited, so I'm going to keep tweaking the scale 
> in the final image.
> 
> Also it's a sci-fi future so maybe 58-lane freeways and 10,000 room tower 
> blocks are normal :)
> 

Or single buildings housing 10 000 000+ peoples who also work it that 
same building...
This make me think of Azimov's Steel caves. Huge cities made of 
interconnected buildings so huge that you no longer know that there is 
something called "outside" ou what a "sky" is.


Alain


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From: Alain
Subject: Re: Planet texture WIP #3 - Coast
Date: 25 Jul 2009 15:28:43
Message: <4a6b5ceb$1@news.povray.org>

> I may be over-thinking this... here's a map of the temperatures on this 
> planet!
> 
> My theory is that rather than simply randomly placing different types of 
> terrain, if I can get nice patterns for temperature and rainfall that are 
> different but related to the continental pattern, then in theory I should 
> get a much more realistic looking planet.
> 
> I'm working on a rainfall map now :)
> 
> 
I think that it's a very good idea.
It looks like it's a surface temperature, and it gets coldre at high 
altitude.

Now, tou realy be complete, you also need a water and a high temperature 
mao.

The vegetation will be more abundent east of the areas of high see 
temperatures.


Alain


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From: nemesis
Subject: Re: Planet texture WIP #3 - Coast
Date: 26 Jul 2009 00:05:01
Message: <web.4a6bd5c8515abde55e2332f70@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> What are those cracks on the landscape? Roads? They don't look like
> very "natural" (so to speak) roads.

I thought of "tektonic" plates. :P

amazing as usual...


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