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Following some comments from my earlier posts I'm working on a pattern to
create more natural continents.
This one uses crackle with a spotted pattern on the edges to create either
peaks or troughs, with a nice turbulence to make it look more natural.
Now what I need to do is combine it with the other patterns :)
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4a6660c9@news.povray.org...
> I've been mostly working on the normal maps. There's a lot of textures
> here
> that are influenced by the pattern of the sea, to create concentric waves
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to
> save some time.
>
> This view is much closer than anything I plan on using in a finished
> image,
> but it's a nice way to tweak the texture details.
>
> There's still a lot of work needed, but what do you think of it so far?
>
> --
> Tek
> http://evilsuperbrain.com
>
>
>
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Download 'tectonic_test.jpg' (46 KB)
Preview of image 'tectonic_test.jpg'
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Tek wrote:
> This one uses crackle with a spotted pattern on the edges to create either
> peaks or troughs, with a nice turbulence to make it look more natural.
Very good!
--
Darren New, San Diego CA, USA (PST)
"We'd like you to back-port all the changes in 2.0
back to version 1.0."
"We've done that already. We call it 2.0."
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Tek wrote:
> I've been mostly working on the normal maps. There's a lot of textures here
> that are influenced by the pattern of the sea, to create concentric waves
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to
> save some time.
>
> This view is much closer than anything I plan on using in a finished image,
> but it's a nice way to tweak the texture details.
>
> There's still a lot of work needed, but what do you think of it so far?
At this distance from a planet, an object the size of an ordinary ocean
wave is not discernible; it would be far smaller than even one pixel in
the image here. Any of the waves you depict here would be the Mother of
all Tsunamis.
Regards,
John
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The scale is rather inconsistent at the moment, but the waves should be on a
similar scale to the buildings & roads.
After a bit of googling I found this image:
http://coastalchange.ucsd.edu/images/refraction2.jpg
That's the kind of thing I was going for.
If anything it's the random noisey waves in the deeper water that I need to
change, all the ocean pictures I can find show very regular patterns.
--
Tek
http://evilsuperbrain.com
"John VanSickle" <evi### [at] hotmail com> wrote in message
news:4a67b846$1@news.povray.org...
> Tek wrote:
>> I've been mostly working on the normal maps. There's a lot of textures
>> here that are influenced by the pattern of the sea, to create concentric
>> waves near the coast, cliffs on the shore, etc. Rendered without
>> atmosphere to save some time.
>>
>> This view is much closer than anything I plan on using in a finished
>> image, but it's a nice way to tweak the texture details.
>>
>> There's still a lot of work needed, but what do you think of it so far?
>
> At this distance from a planet, an object the size of an ordinary ocean
> wave is not discernible; it would be far smaller than even one pixel in
> the image here. Any of the waves you depict here would be the Mother of
> all Tsunamis.
>
> Regards,
> John
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Tek wrote:
> Following some comments from my earlier posts I'm working on a pattern to
> create more natural continents.
That starts looking a lot less like cheap fractals and more like the
real thing.
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Tek wrote:
> I've been mostly working on the normal maps. There's a lot of textures here
> that are influenced by the pattern of the sea, to create concentric waves
> near the coast, cliffs on the shore, etc. Rendered without atmosphere to
> save some time.
>
> This view is much closer than anything I plan on using in a finished image,
> but it's a nice way to tweak the texture details.
>
> There's still a lot of work needed, but what do you think of it so far?
>
>
very nice looking, but I can't help but notice all of the huge landfills
all over the planet's surface ... Are the inhabitants extra trashy? ;)
--
~Mike
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That's not trash those are sparsely distributed buildings. Though they don't
look like it so I might trim those ones or force it to only place them near
the roads.
--
Tek
http://evilsuperbrain.com
"Mike Raiford" <"m[raiford]!at"@gmail.com> wrote in message
news:4a68bf9d$1@news.povray.org...
> Tek wrote:
>> I've been mostly working on the normal maps. There's a lot of textures
>> here that are influenced by the pattern of the sea, to create concentric
>> waves near the coast, cliffs on the shore, etc. Rendered without
>> atmosphere to save some time.
>>
>> This view is much closer than anything I plan on using in a finished
>> image, but it's a nice way to tweak the texture details.
>>
>> There's still a lot of work needed, but what do you think of it so far?
>>
>>
>
> very nice looking, but I can't help but notice all of the huge landfills
> all over the planet's surface ... Are the inhabitants extra trashy? ;)
>
> --
> ~Mike
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I may be over-thinking this... here's a map of the temperatures on this
planet!
My theory is that rather than simply randomly placing different types of
terrain, if I can get nice patterns for temperature and rainfall that are
different but related to the continental pattern, then in theory I should
get a much more realistic looking planet.
I'm working on a rainfall map now :)
--
Tek
http://evilsuperbrain.com
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Attachments:
Download 'heat.jpg' (166 KB)
Preview of image 'heat.jpg'
![heat.jpg](/povray.binaries.images/attachment/%3C4a68c4a9%40news.povray.org%3E/heat.jpg?preview=1)
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Tek wrote:
> I may be over-thinking this... here's a map of the temperatures on this
> planet!
>
> My theory is that rather than simply randomly placing different types of
> terrain, if I can get nice patterns for temperature and rainfall that are
> different but related to the continental pattern, then in theory I should
> get a much more realistic looking planet.
>
> I'm working on a rainfall map now :)
>
>
Wow, this is going to look nice when it's all done. Excellent job!
--
~Mike
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Tek wrote:
> That's not trash those are sparsely distributed buildings. Though they don't
> look like it so I might trim those ones or force it to only place them near
> the roads.
>
I figured so, but I couldn't help myself... ;)
are the buildings randomly oriented?
--
~Mike
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