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Bit quiet on p.b.i. at the moment, so here's some shiny things.
These are the Platonic, Archimedean and Catalan solids. How many can you name
without resorting to wikipedia or wolfram? :-)
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Attachments:
Download 'plat_arch_cat.jpg' (591 KB)
Preview of image 'plat_arch_cat.jpg'
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Bill Pragnell wrote:
> Bit quiet on p.b.i. at the moment, so here's some shiny things.
Ooooooo! A spaaaarkly!
--
Darren New, San Diego CA, USA (PST)
Insanity is a small city on the western
border of the State of Mind.
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The photon mapping works quite well with those objects.
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Beautiful work Bill.
~Steve~
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Bill Pragnell wrote:
> Bit quiet on p.b.i. at the moment, so here's some shiny things.
Sweet! What's the max_trace_level?
> These are the Platonic, Archimedean and Catalan solids. How many can you name
> without resorting to wikipedia or wolfram? :-)
Hmm let's see, tetrahedron, cube, um, ... oh well ;)
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Is that wall an image_map or bump_map or something else?
Christian Froeschlin <chr### [at] chrfrde> wrote:
> Bill Pragnell wrote:
> > Bit quiet on p.b.i. at the moment, so here's some shiny things.
>
> Sweet! What's the max_trace_level?
>
> > These are the Platonic, Archimedean and Catalan solids. How many can you name
> > without resorting to wikipedia or wolfram? :-)
>
> Hmm let's see, tetrahedron, cube, um, ... oh well ;)
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Warp <war### [at] tagpovrayorg> wrote:
> The photon mapping works quite well with those objects.
Beautifully. Although with count=7e7 and 31 targets, the photon gathering stage
took well over an hour!
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Christian Froeschlin <chr### [at] chrfrde> wrote:
> Sweet! What's the max_trace_level?
I left it at the default. I'm sure raising it would make some sort of
difference, but it looked fine so I didn't worry.
> > These are the Platonic, Archimedean and Catalan solids. How many can you name
> > without resorting to wikipedia or wolfram? :-)
> Hmm let's see, tetrahedron, cube, um, ... oh well ;)
Hehe. Before now, I could have named the platonics and probably half the
archimedeans (although I wouldn't have known they were archimedeans). I still
can't remember any of the catalans. They're all triakis-this and
rhombic-that... :)
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"jhu" <nomail@nomail> wrote:
> Is that wall an image_map or bump_map or something else?
Funny, I thought of it as a floor... it's an isosurface. If you look closely,
you can see relief detail illuminated purely by the caustics.
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Bill Pragnell wrote:
> "jhu" <nomail@nomail> wrote:
>> Is that wall an image_map or bump_map or something else?
>
> Funny, I thought of it as a floor... it's an isosurface.
I think a simple plane with a proper normal block would have resulted
in a practically identical image but much faster.
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