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From: Jim Charter
Subject: Corinthian first cut at texture [133 kb]
Date: 9 May 2009 20:43:47
Message: <4a062343@news.povray.org>
Using slope to get some sense of the grunge responding to the surface. 
This was layered over a basic bumps pigment and dents normal


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From: Christian Froeschlin
Subject: Re: Corinthian first cut at texture [133 kb]
Date: 10 May 2009 09:48:29
Message: <4a06db2d@news.povray.org>
Looks great, I actually read up on columns after your
first WIP of this ;) It probably begs for radiosity due
to all this shelf-shadowing of the intricate details.


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From: Jim Charter
Subject: Re: Corinthian first cut at texture [109 kb]
Date: 10 May 2009 16:55:31
Message: <4a073f43@news.povray.org>
Christian Froeschlin wrote:
> Looks great, I actually read up on columns after your
> first WIP of this ;) It probably begs for radiosity due
> to all this shelf-shadowing of the intricate details.
> 
> 
> 
> 
> 
Okay :)


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From: Thomas de Groot
Subject: Re: Corinthian first cut at texture [109 kb]
Date: 11 May 2009 03:26:34
Message: <4a07d32a$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:4a073f43@news.povray.org...
> Okay :)
>
Hmm... I find the texture a bit too grainy to my taste in this version. It 
tends to overpower the perception of the object, so to speak. I prefer the 
smoother texture.

Did I say it already? Impressive modelling!

Thomas


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From: clipka
Subject: Re: Corinthian first cut at texture [109 kb]
Date: 11 May 2009 09:40:05
Message: <web.4a082989b934b598f708085d0@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Christian Froeschlin wrote:
> > Looks great, I actually read up on columns after your
> > first WIP of this ;) It probably begs for radiosity due
> > to all this shelf-shadowing of the intricate details.
>
> Okay :)

Friggin' awesome!

People make money with such detailed models...


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From: Ive
Subject: Re: Corinthian first cut at texture [109 kb]
Date: 11 May 2009 11:04:18
Message: <4a083e72$1@news.povray.org>
Jim Charter wrote:
> Okay :)

I'm deeply impressed by your patience and modeling skills (and
not to forget by those craftsmen who actually made this out of
stone) but the texture does not work for me. I cannot sense
what kind of material this is meant to be.

-Ive


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From: Sven Littkowski
Subject: Re: Corinthian first cut at texture [109 kb]
Date: 11 May 2009 14:45:33
Message: <4a08724d$1@news.povray.org>
I would use a stone texture which has some more details (some own grain, 
some slightly different colors, some other typical stone attributes).

Awesome model!

3D Artists Wanted!
http://Evolutions.Jamaica-Focus.com
Evolutions!  - The Game


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From: Sven Littkowski
Subject: Re: Corinthian first cut at texture [133 kb]
Date: 11 May 2009 14:46:48
Message: <4a087298@news.povray.org>
I really like your Corinthian Column top very much!

Would it be okay with you to e-mail me the source code? i really want to use 
your artwork in some of my scenes (I am in classical architecture scenes). 
Thanks!

3D Artists Wanted!
http://Evolutions.Jamaica-Focus.com
Evolutions!  - The Game


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From: Stephen
Subject: Re: Corinthian first cut at texture [109 kb]
Date: 11 May 2009 17:30:59
Message: <586h0599atvdko2bffuitucmgqj6p7tdk7@4ax.com>
On Sun, 10 May 2009 16:55:08 -0400, Jim Charter <jrc### [at] msncom> wrote:

>Okay :)

That's not bad, Jim. 
Love the texture, are you going to paint it? ;-)
-- 

Regards
     Stephen


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From: Jim Charter
Subject: Re: Corinthian first cut at texture [133 kb]
Date: 11 May 2009 18:48:01
Message: <4a08ab21@news.povray.org>
Sven Littkowski wrote:
> I really like your Corinthian Column top very much!
> 
> Would it be okay with you to e-mail me the source code? i really want to use 
> your artwork in some of my scenes (I am in classical architecture scenes). 
> Thanks!
> 
> 3D Artists Wanted!
> http://Evolutions.Jamaica-Focus.com
> Evolutions!  - The Game 
> 
> 
Sure I'll try to sort out something for you. Understand that to me it 
seems very much a WIP. I'll say more when I know more, but at this point 
it would probably involve zipping up either the 'smoothed' meshes 
(large) or the unsmoothed meshes (smaller) together with the specific 
SDL for combining them.  The use of the slope texture is integrated with 
the SDL but is not giving a particularily great result so far.  So as 
long as you are willing to take it for what it is...


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