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From: Mr  Art
Subject: Re: [WIP] The Blue Flower
Date: 25 Apr 2009 08:14:46
Message: <49f2feb6$1@news.povray.org>
Ah! I didn't know this. Thanks.

Ive wrote:
> Mr. Art wrote:
>> Just a question: Why is it called "The Blue Flower"? Is there some 
>> reference that I am missing?
> 
> There is no blue flower in the picture but there is a reminiscence to
> the "Blue Flower" seen as a symbolic reference to Romanticism - 
> including lyric, music and painting.
> Novalis, a German 18th century writer, used the "Blaue Blume" as
> metaphor for search for the unreachable, desire and unfulfilled love.
> 
> -Ive
>


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From: Sven Littkowski
Subject: Re: [WIP] The Blue Flower
Date: 25 Apr 2009 11:59:59
Message: <49f3337f$1@news.povray.org>
The meadow close-by looks very realistic. But I have some slight problem 
with the fog, not sure what exactly. Would a ground fog be better..?

But definitively you need to add crusty details to the stems of the trees, 
they look way too smooth! And the horizon needs distant, small trees, as 
well. Or something.

What about the one or another mushroom on the meadow?

Have some climbing plants grow on a part of the ruin, maybe.


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From: Sven Littkowski
Subject: Re: [WIP] The Blue Flower
Date: 25 Apr 2009 12:01:44
Message: <49f333e8$1@news.povray.org>
Ive, can you send me the source code for the grass and maybe, too, for the 
leafs in the grass? And for the trees? Wow, that would be nice!


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From: Robert McGregor
Subject: Re: [WIP] The Blue Flower
Date: 27 Apr 2009 19:00:01
Message: <web.49f638c658b571d44726e92b0@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Thematically I feel like the thought is there, the elements are orbiting
> around but haven't come together quite yet. Compositionally, the
> symmetry, with the ruin right in the center, perhaps calls for something
> more pared down and stark, or else the lushness wants for less symmetry?

> The strange coincedence of events around the cross with raven, for
> instance, leaving the tree behind seem to float.

I agree with Jim that this is a great start, but having the ruins dead-center
and flanked by the dead trees is a bit too symetrically boring. Moving the
camera (and therefore the ruins) off to one side would help the composition
greatly and would remove the unfortunate tangent of headstone->raven->dead
tree. Leading the eye compositionally is something that can really make or
break a piece.

Also, as others mentioned, more roughness to the dead tree and I'd like to see
some stone or brick work peering through the "stucco."

-Rob


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