POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 10:16:30 EDT (-0400)
  POV 3.7 metals.inc; post your textures here (Message 13 to 22 of 82)  
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From: Thomas de Groot
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 30 Mar 2009 02:34:17
Message: <49d067e9$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> schreef in bericht 
news:49cfb8da$1@news.povray.org...
> Zeger Knaepen wrote:
>> Metallic spaceship-hull panels
>>
>> .. or greebles-in-a-texture if you like :)
>
>  That one could be quite useful to many, I'm sure.

Absolutely.

Thomas


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From: Thomas de Groot
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 30 Mar 2009 02:34:48
Message: <49d06808@news.povray.org>
I like your textures.

Thomas


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From: Jim Charter
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 30 Mar 2009 21:46:06
Message: <49d175de@news.povray.org>
Thomas de Groot wrote:
> Here are six metal textures. Nothing really special. Just thought they might 
> be of interest.
> 
> Thomas
> 
> 
> 
Rust on chrome looks great, so does middle back, makes me think of lead? 
or something about wet batteries?


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From: Thomas de Groot
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 31 Mar 2009 04:42:43
Message: <49d1d783$1@news.povray.org>
That is an excellent one!

Thomas


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From: Thomas de Groot
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 31 Mar 2009 05:01:34
Message: <49d1dbee$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:49d175de@news.povray.org...
> Rust on chrome looks great, so does middle back, makes me think of lead? 
> or something about wet batteries?

Middle back and right back are my combination, with some adaptations, of two 
separate textures, one by Meothuru, the other by jivvy (originally in Moray 
format).

Note: code files are attached in the message with the image.

Thomas


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From: Thomas de Groot
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 31 Mar 2009 05:04:04
Message: <49d1dc84$1@news.povray.org>
This is great for far away; greebles for close up. Well done!
By the way, how is your update of the greebles macro coming along? (just 
curious...)

Thomas


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From: Kenneth
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 31 Mar 2009 05:25:00
Message: <web.49d1e0484ee6dd4ef50167bc0@news.povray.org>
"[GDS|Entropy]" <gds-entropy    AT    hotmail   DOT  com> wrote:
> To all users:
>
> Please post your metal textures here.
> Once this inc file is done I will move to waters.inc, stones.inc, woods.inc,
> etc.. so you can go ahead and post those textures too if you want. Remember:
> radiosity compatibility. ;-)
>
> ian

Sorry to be so brain-challenged, but: radiosity compatibility? I've seen that
term mentioned several times lately, and have no clue what it means re:
textures.  I must have missed something somewhere. Please explain?

KW


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From: Kenneth
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 31 Mar 2009 05:35:00
Message: <web.49d1e3a74ee6dd4ef50167bc0@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> Metallic spaceship-hull panels
>
> .. or greebles-in-a-texture if you like :)

Unique and useful. Definitely a keeper.

KW


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From: Bill Pragnell
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 31 Mar 2009 05:40:01
Message: <web.49d1e4a14ee6dd4e6dd25f0b0@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> galvanized steel, might need some work though

Very nice...

But how on EARTH did I not know about the 'solid' crackle pattern until now?
*smacks forehead* Obviously I'm not idly reading the docs during enough coffee
breaks!

:)


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From: Tim Attwood
Subject: Re: POV 3.7 metals.inc; post your textures here
Date: 31 Mar 2009 05:40:35
Message: <49d1e513@news.povray.org>
> Keep it up!

Here's a few I had stored away. Some are perty generic though.

#declare tex_gray_metal = texture { 
   pigment{color <0.3,0.3,0.35>}
   finish {
      ambient 0.50
      brilliance 2
      diffuse 0.4
      metallic
      specular 0.50
      roughness 5/60
      reflection 0.1
   }
};

#declare tex_black_metal = texture { 
   pigment{Gray05}
   normal{facets coords 1 scale 0.1}
   finish {
      ambient 0.10
      brilliance 2
      diffuse 0.4
      metallic
      specular 0.50
      roughness 5/60
      reflection 0.1
   }
   scale 0.5
};

#declare tex_cast_metal = texture { 
   pigment {color <0.1,0.1,0>}
   normal {
      bumps 
      scale <0.002,0.002,0.005>*2
   }
   finish {
      specular 0.5 
      roughness 0.15
   } 
};

#declare chrome = texture{
  pigment{ color rgb <1,1,0.941176> }
  finish{ 
     ambient 0 
     diffuse 0.4 
     specular 0.9 
     roughness 0.06 
     reflection 0.4 
     metallic 
  }
};

#declare chrome2 = texture {
   pigment { color <1,1,0.941176> }
   finish { 
      ambient 0 
      diffuse 0.4 
      specular 0.9 
      roughness 0.06 
      reflection 0.2 
      metallic 
   }
};

#declare brushed = texture {
  pigment { color <1,1,0.968627> }
  normal { 
     wrinkles 0.3 
     scale 0.05 
  }
  finish { 
     ambient 0 
     diffuse 0.25 
     specular 0.9 
     roughness 0.1 
     reflection 0.2 
     metallic 
     brilliance 0.9 
     conserve_energy 
  }
};

#declare steel = texture {
  pigment { color rgb <1,1,0.941176> }
  finish { 
     ambient 0 
     diffuse .3 
     specular .9 
     roughness .1 
     reflection .3 
     metallic
  }
  normal { wrinkles .1 scale 1 }
};

#declare brass = texture {
  pigment { color rgb <0.549019,0.333333,0.2> }
  normal { 
     wrinkles 0.1 
     scale 1 
  }
  finish { 
     ambient 0 
     diffuse 0.2 
     specular 0.5 
     roughness 0.02 
     reflection 0.6 
     metallic 
  }
};


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Attachments:
Download 'my_metals.jpg' (178 KB)

Preview of image 'my_metals.jpg'
my_metals.jpg


 

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