POV-Ray : Newsgroups : povray.binaries.images : POV 3.7 metals.inc; post your textures here : Re: POV 3.7 metals.inc; post your textures here Server Time
31 Jul 2024 02:20:52 EDT (-0400)
  Re: POV 3.7 metals.inc; post your textures here  
From: Tim Attwood
Date: 31 Mar 2009 05:40:35
Message: <49d1e513@news.povray.org>
> Keep it up!

Here's a few I had stored away. Some are perty generic though.

#declare tex_gray_metal = texture { 
   pigment{color <0.3,0.3,0.35>}
   finish {
      ambient 0.50
      brilliance 2
      diffuse 0.4
      metallic
      specular 0.50
      roughness 5/60
      reflection 0.1
   }
};

#declare tex_black_metal = texture { 
   pigment{Gray05}
   normal{facets coords 1 scale 0.1}
   finish {
      ambient 0.10
      brilliance 2
      diffuse 0.4
      metallic
      specular 0.50
      roughness 5/60
      reflection 0.1
   }
   scale 0.5
};

#declare tex_cast_metal = texture { 
   pigment {color <0.1,0.1,0>}
   normal {
      bumps 
      scale <0.002,0.002,0.005>*2
   }
   finish {
      specular 0.5 
      roughness 0.15
   } 
};

#declare chrome = texture{
  pigment{ color rgb <1,1,0.941176> }
  finish{ 
     ambient 0 
     diffuse 0.4 
     specular 0.9 
     roughness 0.06 
     reflection 0.4 
     metallic 
  }
};

#declare chrome2 = texture {
   pigment { color <1,1,0.941176> }
   finish { 
      ambient 0 
      diffuse 0.4 
      specular 0.9 
      roughness 0.06 
      reflection 0.2 
      metallic 
   }
};

#declare brushed = texture {
  pigment { color <1,1,0.968627> }
  normal { 
     wrinkles 0.3 
     scale 0.05 
  }
  finish { 
     ambient 0 
     diffuse 0.25 
     specular 0.9 
     roughness 0.1 
     reflection 0.2 
     metallic 
     brilliance 0.9 
     conserve_energy 
  }
};

#declare steel = texture {
  pigment { color rgb <1,1,0.941176> }
  finish { 
     ambient 0 
     diffuse .3 
     specular .9 
     roughness .1 
     reflection .3 
     metallic
  }
  normal { wrinkles .1 scale 1 }
};

#declare brass = texture {
  pigment { color rgb <0.549019,0.333333,0.2> }
  normal { 
     wrinkles 0.1 
     scale 1 
  }
  finish { 
     ambient 0 
     diffuse 0.2 
     specular 0.5 
     roughness 0.02 
     reflection 0.6 
     metallic 
  }
};


Post a reply to this message


Attachments:
Download 'my_metals.jpg' (178 KB)

Preview of image 'my_metals.jpg'
my_metals.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.