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> Keep it up!
Here's a few I had stored away. Some are perty generic though.
#declare tex_gray_metal = texture {
pigment{color <0.3,0.3,0.35>}
finish {
ambient 0.50
brilliance 2
diffuse 0.4
metallic
specular 0.50
roughness 5/60
reflection 0.1
}
};
#declare tex_black_metal = texture {
pigment{Gray05}
normal{facets coords 1 scale 0.1}
finish {
ambient 0.10
brilliance 2
diffuse 0.4
metallic
specular 0.50
roughness 5/60
reflection 0.1
}
scale 0.5
};
#declare tex_cast_metal = texture {
pigment {color <0.1,0.1,0>}
normal {
bumps
scale <0.002,0.002,0.005>*2
}
finish {
specular 0.5
roughness 0.15
}
};
#declare chrome = texture{
pigment{ color rgb <1,1,0.941176> }
finish{
ambient 0
diffuse 0.4
specular 0.9
roughness 0.06
reflection 0.4
metallic
}
};
#declare chrome2 = texture {
pigment { color <1,1,0.941176> }
finish {
ambient 0
diffuse 0.4
specular 0.9
roughness 0.06
reflection 0.2
metallic
}
};
#declare brushed = texture {
pigment { color <1,1,0.968627> }
normal {
wrinkles 0.3
scale 0.05
}
finish {
ambient 0
diffuse 0.25
specular 0.9
roughness 0.1
reflection 0.2
metallic
brilliance 0.9
conserve_energy
}
};
#declare steel = texture {
pigment { color rgb <1,1,0.941176> }
finish {
ambient 0
diffuse .3
specular .9
roughness .1
reflection .3
metallic
}
normal { wrinkles .1 scale 1 }
};
#declare brass = texture {
pigment { color rgb <0.549019,0.333333,0.2> }
normal {
wrinkles 0.1
scale 1
}
finish {
ambient 0
diffuse 0.2
specular 0.5
roughness 0.02
reflection 0.6
metallic
}
};
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Attachments:
Download 'my_metals.jpg' (178 KB)
Preview of image 'my_metals.jpg'
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