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  In the ruins (wip) (Message 1 to 10 of 10)  
From: Thomas de Groot
Subject: In the ruins (wip)
Date: 19 Mar 2009 11:18:47
Message: <49c26257@news.povray.org>
My own, on going, ruins scene slowly progressing. Use of Bill Pragnell's 
meshrelief macro of course apparent.

Thomas


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From: clipka
Subject: Re: In the ruins (wip)
Date: 19 Mar 2009 12:25:00
Message: <web.49c270d3ab29f12ef708085d0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> My own, on going, ruins scene slowly progressing. Use of Bill Pragnell's
> meshrelief macro of course apparent.

The floor is still way too regular. The sand looks quite good though.


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From: Jim Holsenback
Subject: Re: In the ruins (wip)
Date: 19 Mar 2009 15:14:16
Message: <49c29988@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:49c26257@news.povray.org...
> My own, on going, ruins scene slowly progressing. Use of Bill Pragnell's
> meshrelief macro of course apparent.

If I'm remembering the previous incantation correctly .... the columns are
WAY better.


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From: Cousin Ricky
Subject: Re: In the ruins (wip)
Date: 19 Mar 2009 15:15:00
Message: <web.49c29956ab29f12e78641e0c0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> My own, on going, ruins scene slowly progressing. Use of Bill Pragnell's
> meshrelief macro of course apparent.

I get an odd sense from the form of the sand that's difficult to describe.  It's
almost as if the sand were piled onto the face of the computer monitor instead
of drifting on the floor of the scene.  It seems most pronounced in the
foreground.


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From: sooperFoX
Subject: Re: In the ruins (wip)
Date: 20 Mar 2009 02:35:01
Message: <web.49c338cfab29f12e3e3c08aa0@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> I get an odd sense from the form of the sand that's difficult to describe.  It's
> almost as if the sand were piled onto the face of the computer monitor instead
> of drifting on the floor of the scene.  It seems most pronounced in the
> foreground.

I think that's probably due to insufficient level of anti-aliasing leaving too
much grain where you shouldn't really be able to see it. And, there's not
really much shading/shadowing on the side of mounds facing away from the light.


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From: Thomas de Groot
Subject: Re: In the ruins (wip)
Date: 20 Mar 2009 03:44:16
Message: <49c34950$1@news.povray.org>
"clipka" <nomail@nomail> schreef in bericht 
news:web.49c270d3ab29f12ef708085d0@news.povray.org...
>
> The floor is still way too regular. The sand looks quite good though.

Probably, yes. I have not been concentrating much on the floor, although I 
think it should remain rather smooth (abrasion, you know), but there should 
be cracks and irregularities. The sand is not finished yet. It is slow work 
because weeks if not months lay between spurts of activity.

Thomas


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From: Thomas de Groot
Subject: Re: In the ruins (wip)
Date: 20 Mar 2009 03:45:56
Message: <49c349b4$1@news.povray.org>
"sooperFoX" <bon### [at] gmailcom> schreef in bericht 
news:web.49c338cfab29f12e3e3c08aa0@news.povray.org...
> "Cousin Ricky" <ric### [at] yahoocom> wrote:
>> I get an odd sense from the form of the sand that's difficult to 
>> describe.  It's
>> almost as if the sand were piled onto the face of the computer monitor 
>> instead
>> of drifting on the floor of the scene.  It seems most pronounced in the
>> foreground.
>
> I think that's probably due to insufficient level of anti-aliasing leaving 
> too
> much grain where you shouldn't really be able to see it. And, there's not
> really much shading/shadowing on the side of mounds facing away from the 
> light.

Yes, that is probably the reason. Micro normals used here of course, asking 
for a finner aa. Still, the sand willget eventually a major overhaul.

Thomas


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From: Thomas de Groot
Subject: Re: In the ruins (wip)
Date: 20 Mar 2009 03:47:24
Message: <49c34a0c$1@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> schreef in bericht 
news:49c29988@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
> news:49c26257@news.povray.org...
>> My own, on going, ruins scene slowly progressing. Use of Bill Pragnell's
>> meshrelief macro of course apparent.
>
> If I'm remembering the previous incantation correctly .... the columns are
> WAY better.

small changes have large effects.... :-)

Thomas


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From: Jim Charter
Subject: Re: In the ruins (wip)
Date: 21 Mar 2009 12:21:20
Message: <49c51400$1@news.povray.org>
Thomas de Groot wrote:
> My own, on going, ruins scene slowly progressing. Use of Bill Pragnell's 
> meshrelief macro of course apparent.
> 
> Thomas
> 
> 
> 

Huge improvement imo.  It just cross a threshold from an awkward set of 
experiments to an integrated, emotive picture.

Lots of potential here.


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From: Thomas de Groot
Subject: Re: In the ruins (wip)
Date: 22 Mar 2009 04:00:43
Message: <49c5f02b@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:49c51400$1@news.povray.org...
>
> Huge improvement imo.  It just cross a threshold from an awkward set of 
> experiments to an integrated, emotive picture.
>
> Lots of potential here.

Thank you Jim. It is slow progress towards a goal I am still pondering. I 
have mainly concentrated recently on the generation of the columnar space 
with the idea in mind to turn it eventually into a universal macro. However, 
the code is still very much focussed on my own column elements and so, 
rather worthless in other situations.

I have a couple of ideas for this scene, one of them being an oriental 
market. We shall see what comes of it.

Thomas


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