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I'm currently working on a couple of bug fixes, some small enhancements and
a few more examples for my Blockwall macro.
Here's one of the new examples. I've tried to give it a bit of atmosphere by
doing a simple night scene.
Post a reply to this message
Attachments:
Download 'blockwall_21.jpg' (89 KB)
Preview of image 'blockwall_21.jpg'
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On Sun, 28 Dec 2008 16:28:39 -0000, "Chris B" <nom### [at] nomailcom> wrote:
>Here's one of the new examples. I've tried to give it a bit of atmosphere by
>doing a simple night scene.
That looks great, Chris.
--
Regards
Stephen
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"Chris B" <nom### [at] nomailcom> schreef in bericht
news:4957a940@news.povray.org...
> I'm currently working on a couple of bug fixes, some small enhancements
> and
> a few more examples for my Blockwall macro.
> Here's one of the new examples. I've tried to give it a bit of atmosphere
> by
> doing a simple night scene.
>
>
I am very happy with your macro and am going to use it right away! This
example looks good indeed. It shows the very different uses the macro can be
put to.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:4958863a@news.povray.org...
>
> "Chris B" <nom### [at] nomailcom> schreef in bericht
> news:4957a940@news.povray.org...
>> I'm currently working on a couple of bug fixes, some small enhancements
>> and
>> a few more examples for my Blockwall macro.
>> Here's one of the new examples. I've tried to give it a bit of atmosphere
>> by
>> doing a simple night scene.
>>
>>
>
> I am very happy with your macro and am going to use it right away! This
> example looks good indeed. It shows the very different uses the macro can
> be put to.
>
> Thomas
Thanks Stephen and Thomas,
The blockwork pattern ideas behind these macros came to me when I was
thinking about your pavement conundrum Thomas.
Here's another example. Note that these perfectly circular walls are a
feature of V1.1 which I'm planning to put out in a few days time.
Post a reply to this message
Attachments:
Download 'blockwall_22.jpg' (187 KB)
Preview of image 'blockwall_22.jpg'
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"Chris B" <nom### [at] nomailcom> schreef in bericht
news:4958a5f9@news.povray.org...
>
> Thanks Stephen and Thomas,
> The blockwork pattern ideas behind these macros came to me when I was
> thinking about your pavement conundrum Thomas.
Ah yes. Reminds me that I have to use that one too. :-)
By the way, now that we talk about that macro, it would be nice to use the
curved pavement also as a trace on an underlying, non-flat surface. That way
you can provide for the necessary gutters for instance. That should not be
too difficul to implement?
>
> Here's another example. Note that these perfectly circular walls are a
> feature of V1.1 which I'm planning to put out in a few days time.
Yes that is an important feature indeed.
Thomas
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"Chris B" <nom### [at] nomailcom> wrote in message
news:4957a940@news.povray.org...
> I'm currently working on a couple of bug fixes, some small enhancements
> and
> a few more examples for my Blockwall macro.
> Here's one of the new examples. I've tried to give it a bit of atmosphere
> by
> doing a simple night scene.
>
Here's another example I've generated using the macros.
Post a reply to this message
Attachments:
Download 'blockwall_24.jpg' (143 KB)
Preview of image 'blockwall_24.jpg'
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Chris B wrote:
> Here's another example I've generated using the macros.
Wow, that's a lot of blocks!
Render time?
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"Nicolas Alvarez" <nic### [at] gmailcom> wrote in message
news:49595674@news.povray.org...
> Chris B wrote:
>> Here's another example I've generated using the macros.
>
> Wow, that's a lot of blocks!
>
> Render time?
5 min 30 seconds on a 2 Quad 2.4GHz at 800x600 0.3 AA
(Mostly parsing time)
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"Chris B" <nom### [at] nomailcom> wrote in message
news:49590349@news.povray.org...
> Here's another example I've generated using the macros.
>
Nice! I made a bridge similar to yours but with meshes. How long did this
take to render?
~Steve~
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Oops, missed your reply to Nicolas.
5 minutes, that's fast.
~Steve~
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