From: Chris B
Subject: Re: More Blockwall Examples
Date: 30 Dec 2008 07:26:20
Message: <495a136c@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:495968a9@news.povray.org...
> I made a bridge similar to yours but with meshes.>> 5 minutes, that's fast.>
How long did your mesh version take to render?
Of course mine doesn't use any complex lighting and I am on quite a quick
machine.
Most of the test renders are very quick because I can simply specify a
larger block size. Doubling the block size quarters the number of blocks and
still looks reasonable. I've now altered the model to enable the approach
roads to be curved. In this image I've also added a light under the middle
arch to help show off the blockwork.
From: Chris B
Subject: Re: More Blockwall Examples
Date: 1 Jan 2009 06:48:45
Message: <495cad9d@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:4958e746@news.povray.org...
>> "Chris B" <nom### [at] nomailcom> schreef in bericht>> Note that these perfectly circular walls are a>> feature of V1.1 which I'm planning to put out in a few days time.>> Yes that is an important feature indeed.
I've posted V1.1 of the Blockwall macros with documentation and an
explanation of how to make bridges, wells, castle battlements etc here:
http://lib.povray.org/collection/blockwall/chrisb%201.1/blockwall.html
V1.1 includes the Blockwall_Arc macro to do completely circular or partially
circular walls. The first parameter is the number of degrees of arc that the
wall should transcribe. If you specify 360 degrees it interleaves the ends
so you can't see the seam.
From: Chris B
Subject: Re: More Blockwall Examples
Date: 1 Jan 2009 06:56:00
Message: <495caf50@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote in message
news:495a136c@news.povray.org...
>> "St." <dot### [at] dotcom> wrote in message news:495968a9@news.povray.org...>> 5 minutes, that's fast.>> Most of the test renders are very quick because I can simply specify a> larger block size.
Here's an example I put in the documentation using a distant camera at
640x480 with quite a large block size that took just 4 seconds to parse and
render.