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I'm just putting the finishing touches to a macro to generate block walls
and stone walls.
Here's a little taste of what it does:
Post a reply to this message
Attachments:
Download 'blockwall_09.jpg' (55 KB)
Download 'blockwall_08.jpg' (20 KB)
Preview of image 'blockwall_09.jpg'
Preview of image 'blockwall_08.jpg'
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"Chris B" <nom### [at] nomailcom> wrote in message
news:494f77b9@news.povray.org...
> I'm just putting the finishing touches to a macro to generate block walls
> and stone walls.
Ooooooo... Very nice!
I had a brick wall macro, but I was never entirely happy with the results.
Mostly, what I didn't like was the fact that POV-Ray doesn't allow you to
overlay textures. e.g. giving each brick a texture, then overlaying a
semi-transparent texture on the entire wall. Perhaps there are ways around
that limitation, but I couldn't think of anything that worked well.
I especially like the "slate" wall. This is very impressive.
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"Jeremy "UncleHoot" Praay" <jer### [at] questsoftwarecmo> wrote in message
news:494fa9c6@news.povray.org...
> Ooooooo... Very nice!
Thanks.
> I had a brick wall macro, but I was never entirely happy with the results.
> Mostly, what I didn't like was the fact that POV-Ray doesn't allow you to
> overlay textures. e.g. giving each brick a texture, then overlaying a
> semi-transparent texture on the entire wall.
You can overlay textures so long as the upper layers do have some
transparency. I have seen a technique that produced reasonable results using
the brick pattern (though I've never used it). There's a tutorial at
http://www.shipbrook.com/jeff/raytrace/bricks.html covering something
similar. I don't know if that technique is worth exploring.
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"Chris B" <nom### [at] nomailcom> wrote:
> I'm just putting the finishing touches to a macro to generate block walls
> and stone walls.
> Here's a little taste of what it does:
Very pretty. Spline-based?
A.D.B.
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"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote in message
news:web.494fc3c55ad54a0cfd38c63e0@news.povray.org...
> "Chris B" <nom### [at] nomailcom> wrote:
>> I'm just putting the finishing touches to a macro to generate block walls
>> and stone walls.
>> Here's a little taste of what it does:
>
> Very pretty. Spline-based?
>
> A.D.B.
>
The top one is.
The bottom one uses an array of corner points.
It's actually a set of macros that use interchangeable block styles.
I tried to think of all the different ways to define a wall and did a macro
for each.
Here's one where you specify the extents of a box and it puts a perimeter
wall inside it. The holes are just CSG.
Post a reply to this message
Attachments:
Download 'blockwall_06.jpg' (23 KB)
Preview of image 'blockwall_06.jpg'
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"Chris B" <nom### [at] nomailcom> wrote:
> "Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote in message
> news:web.494fc3c55ad54a0cfd38c63e0@news.povray.org...
> > "Chris B" <nom### [at] nomailcom> wrote:
> >> I'm just putting the finishing touches to a macro to generate block walls
> >> and stone walls.
> >> Here's a little taste of what it does:
> >
> > Very pretty. Spline-based?
> >
> > A.D.B.
> >
>
> The top one is.
> The bottom one uses an array of corner points.
> It's actually a set of macros that use interchangeable block styles.
> I tried to think of all the different ways to define a wall and did a macro
> for each.
>
> Here's one where you specify the extents of a box and it puts a perimeter
> wall inside it. The holes are just CSG.
WANT!
A.D.B.
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"Chris B" <nom### [at] nomailcom> schreef in bericht
news:494f77b9@news.povray.org...
> I'm just putting the finishing touches to a macro to generate block walls
> and stone walls.
> Here's a little taste of what it does:
>
>
Oh! Ah! This is very nice!
I was cleaning up my collection of macros and came across a similar one by
Dave Blandston, some years ago. That was not as good as yours definitely.
Makes me think of your stonecol macro though.
Thomas
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"Chris B" <nom### [at] nomailcom> wrote in message
news:494f77b9@news.povray.org...
> I'm just putting the finishing touches to a macro to generate block walls
> and stone walls.
> Here's a little taste of what it does:
>
Here's an attempt to show the block-based walling in a better light:
Post a reply to this message
Attachments:
Download 'blockwall_08.jpg' (82 KB)
Preview of image 'blockwall_08.jpg'
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:4950aa2e$1@news.povray.org...
>
> "Chris B" <nom### [at] nomailcom> schreef in bericht
> news:494f77b9@news.povray.org...
>> I'm just putting the finishing touches to a macro to generate block walls
>> and stone walls.
>> Here's a little taste of what it does:
>>
>>
>
> Oh! Ah! This is very nice!
> I was cleaning up my collection of macros and came across a similar one by
> Dave Blandston, some years ago. That was not as good as yours definitely.
> Makes me think of your stonecol macro though.
>
> Thomas
>
Ah yes! Stonecol is very old and used height fields, whereas this new macro
actually defines the individual blocks. It does though perhaps betray the
obsession that I've had with getting credible looking masonry over the years
:-)
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"Chris B" <nom### [at] nomailcom> wrote in message
news:494f77b9@news.povray.org...
> I'm just putting the finishing touches to a macro to generate block walls
> and stone walls.
It's done.
It's available on the Object Collection at http://lib.povray.org called
StoneWall.
Happy XMass
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