POV-Ray : Newsgroups : povray.binaries.images : Kepler CGSphere Server Time
12 Oct 2026 11:38:17 EDT (-0400)
  Kepler CGSphere (Message 1 to 24 of 24)  
From: Blue Herring
Subject: Kepler CGSphere
Date: 22 Sep 2008 08:54:50
Message: <48d7959a@news.povray.org>
Hello,
   This is something that may end up being a cgsphere entry sometime in 
the future, if I figure out some texturing and lighting I like.  Any 
comments and feedback is welcome (I'm aware that the dodecahedron is 
protruding from the bottom of its hemisphere.... now.)

   As it is now, its been an interesting refresher lesson for me on 
platonic solids, and the limitations of antialiasing.

   If anyone has any ideas for a faster way to get those gridlines to 
render properly as well, I'm all ears (eyes?).  This render took nearly 
50 hours largely because of the focal blur settings needed to eliminate 
the gridline artifacts.

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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Attachments:
Download 'kepler_cgsphere.png' (213 KB)

Preview of image 'kepler_cgsphere.png'
kepler_cgsphere.png


 

From: Bill Pragnell
Subject: Re: Kepler CGSphere
Date: 22 Sep 2008 09:20:00
Message: <web.48d79b37f01c7ef5d5b77e4a0@news.povray.org>
Blue Herring <pov### [at] bherringcotsenet> wrote:
[snip]

Nice! Looks interesting even without textures.

>    If anyone has any ideas for a faster way to get those gridlines to
> render properly as well, I'm all ears (eyes?).  This render took nearly
> 50 hours largely because of the focal blur settings needed to eliminate
> the gridline artifacts.

Render at 1600x1600 and downscale in gimp or your photo editor of choice? It's
worked for me in the past. You won't need such high aa settings for the rest of
the scene either in that case.

Bill


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From: Alain
Subject: Re: Kepler CGSphere
Date: 22 Sep 2008 12:08:06
Message: <48d7c2e6$1@news.povray.org>
Blue Herring nous illumina en ce 2008-09-22 08:54 -->
> Hello,
>   This is something that may end up being a cgsphere entry sometime in 
> the future, if I figure out some texturing and lighting I like.  Any 
> comments and feedback is welcome (I'm aware that the dodecahedron is 
> protruding from the bottom of its hemisphere.... now.)
> 
>   As it is now, its been an interesting refresher lesson for me on 
> platonic solids, and the limitations of antialiasing.
> 
>   If anyone has any ideas for a faster way to get those gridlines to 
> render properly as well, I'm all ears (eyes?).  This render took nearly 
> 50 hours largely because of the focal blur settings needed to eliminate 
> the gridline artifacts.
> 
> 
> ------------------------------------------------------------------------
> 
You can slightly broaden the lines and make ther edges a little fuzzy.

-- 
Alain
-------------------------------------------------
WARNING: The consumption of alcohol is a major factor in dancing like a retard.


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 22 Sep 2008 13:36:10
Message: <48d7d78a$1@news.povray.org>
Bill Pragnell wrote:
> Nice! Looks interesting even without textures.
> 
> Render at 1600x1600 and downscale in gimp or your photo editor of choice? It's
> worked for me in the past. You won't need such high aa settings for the rest of
> the scene either in that case.

Thanks!  That's a good idea.  I think you or someone suggested that to 
me once before for some other scene, but I completely forgot.

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 22 Sep 2008 13:37:47
Message: <48d7d7eb$1@news.povray.org>
Alain wrote:
> You can slightly broaden the lines and make ther edges a little fuzzy.

That would probably help a lot, thanks for the idea.  I'll have to look 
at the texture from the cgsphere include, I don't want to make it look 
too different.

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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From: alphaQuad
Subject: Re: Kepler CGSphere
Date: 22 Sep 2008 14:05:00
Message: <web.48d7ddc0f01c7ef5cf397ae30@news.povray.org>
Blue Herring <pov### [at] bherringcotsenet> wrote:
>    If anyone has any ideas for a faster way to get those gridlines to
> render properly as well,
80 = 20 here:
#declare tiletex =
texture {
    pigment { uv_mapping
      gradient x
      pigment_map{
        [1/20 rgb 0][1/20 gradient y
          colour_map{
            [1/20 rgb 0]
            [1/20 rgb <0.78431, 0.78431, 0.78431>]
          }
        ]
      }
      scale -<1/10,1/20,1>
    }
}

http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48aaf1a091e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
heres4.png
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48ab05fa91e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
heres4.zip


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From: alphaQuad
Subject: Re: Kepler CGSphere
Date: 22 Sep 2008 14:30:01
Message: <web.48d7e32ef01c7ef5cf397ae30@news.povray.org>
Blue Herring <pov### [at] bherringcotsenet> wrote:

>
>    If anyone has any ideas for a faster way to get those gridlines to
> render properly as well, I'm all ears (eyes?).

should have used short version, mistakes a valid way of learning, doH!

<web.48ab05fa91e8c8de6fa8d7740@news.povray.org>
<web.48aaf1a091e8c8de6fa8d7740@news.povray.org>


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From: Almalm
Subject: Re: Kepler CGSphere
Date: 23 Sep 2008 00:55:00
Message: <web.48d875e0f01c7ef585a1c64d0@news.povray.org>
Nice work! I like it!


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From: Karl Anders
Subject: Re: Kepler CGSphere
Date: 23 Sep 2008 01:05:00
Message: <web.48d87801f01c7ef51eb1d28b0@news.povray.org>
"Almalm" <nomail@nomail> wrote:
> Nice work! I like it!

Me too, absolutely!

I just got a minor problem with posting on cgsphere.com...

Since a bit more than a week, I can't reach that site. Are they having problems
or do I have problems?

Have a nice day
Karl


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From: Thomas de Groot
Subject: Re: Kepler CGSphere
Date: 23 Sep 2008 03:35:00
Message: <48d89c24$1@news.povray.org>
He He!! Reminds me of my image back in 2005.

(My previous message got the wrong address. Should be:
http://news.povray.org/povray.binaries.images/thread/%3C42f0bd88%40news.povray.org%3E/?mtop=6

Nice!

Thomas


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Kepler CGSphere
Date: 23 Sep 2008 19:02:41
Message: <48d97591$1@news.povray.org>
High!

Kepler? Probably I lack some background knowledge on how Kepler found 
the laws of planetary movement, I just see a rendition of (some) 
Platonic solids fitted into concentric spheres! What's so Keplerian 
about it?

See you in Khyberspace - www.khyberspace.de

Yadgar


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From: Jonathan Hunt
Subject: Re: Kepler CGSphere
Date: 23 Sep 2008 20:18:42
Message: <48d98762$1@news.povray.org>
Jörg 'Yadgar' Bleimann wrote:
> Kepler? ... What's so Keplerian about it?

http://en.wikipedia.org/wiki/Mysterium_Cosmographicum

-- 
Jonathan Hunt
jon### [at] xlcuscom


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 24 Sep 2008 10:57:35
Message: <48da555f$1@news.povray.org>
alphaQuad wrote:
> 80 = 20 here:
> #declare tiletex =
> texture {
>     pigment { uv_mapping
>       gradient x
>       pigment_map{
>         [1/20 rgb 0][1/20 gradient y
>           colour_map{
>             [1/20 rgb 0]
>             [1/20 rgb <0.78431, 0.78431, 0.78431>]
>           }
>         ]
>       }
>       scale -<1/10,1/20,1>
>     }
> }
> 
>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48aaf1a091e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
> heres4.png
>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48ab05fa91e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
> heres4.zip
> 

Thanks!  That will be quite helpful, I think.  I can see from your image 
that it works well.

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 24 Sep 2008 10:58:06
Message: <48da557e$1@news.povray.org>
Almalm wrote:
> Nice work! I like it!

Thanks very much!

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 24 Sep 2008 10:59:34
Message: <48da55d6$1@news.povray.org>
Karl Anders wrote:
> Me too, absolutely!
> 
> I just got a minor problem with posting on cgsphere.com...
> 
> Since a bit more than a week, I can't reach that site. Are they having problems
> or do I have problems?

Thanks!  I do recall I wasn't able to get connected to the site last 
week, but then the next day I was.  I haven't tried in a few days. 
Perhaps they are fiddling with the hardware.

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 24 Sep 2008 11:09:23
Message: <48da5823$1@news.povray.org>
Thomas de Groot wrote:
> He He!! Reminds me of my image back in 2005.
> 
> (My previous message got the wrong address. Should be:
>
http://news.povray.org/povray.binaries.images/thread/%3C42f0bd88%40news.povray.org%3E/?mtop=6
> 
> Nice!

Thanks, I knew this had been done before, but hadn't yet seen yours yet. 
  Very nice.  Glad I'm just shooting for a cgsphere, I think you've set 
the bar for a Kepler scene :)

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 24 Sep 2008 11:19:42
Message: <48da5a8e$1@news.povray.org>
Jörg 'Yadgar' Bleimann wrote:
> High!
> 
> Kepler? Probably I lack some background knowledge on how Kepler found 
> the laws of planetary movement, I just see a rendition of (some) 
> Platonic solids fitted into concentric spheres! What's so Keplerian 
> about it?

That's exactly what it is :)  Kepler noted similarities between how 
these platonic solids were nested and the orbital distances of the 
planets.  He published drawings of  this model in a work called the 
Mysterium Cosmographicum.  I think he wanted a real one to be made, but 
I don't think he ever did.

Check out:
http://en.wikipedia.org/wiki/Mysterium_Cosmographicum
http://en.wikipedia.org/wiki/Kepler#Mysterium_Cosmographicum

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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From: Rich
Subject: Re: Kepler CGSphere
Date: 24 Sep 2008 19:56:42
Message: <48dad3ba@news.povray.org>
Blue Herring wrote:

> That's exactly what it is :)  Kepler noted similarities between how 
> these platonic solids were nested and the orbital distances of the 
> planets.  He published drawings of  this model in a work called the 
> Mysterium Cosmographicum.  I think he wanted a real one to be made, but 
> I don't think he ever did.

Kepler struggled for years with this idea, but did use models, probably 
cheaply and simply made by himself, with no success.  I don't remember 
if there was a "prescribed order" to the solids and nesting of same, 
only that each attempt sent him back to another fit of calculation.  It 
was the eccentricity of the orbit of Mars, when he finally got the data 
compiled by Tycho that led him to try to fit the orbit to an ellipse. 
But each of his three laws of planetary motion were many years between 
them.  An admirable and determined man that fully earned the title of 
scientist.

Rich


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From: Thomas de Groot
Subject: Re: Kepler CGSphere
Date: 25 Sep 2008 03:11:09
Message: <48db398d$1@news.povray.org>
"Blue Herring" <pov### [at] bherringcotsenet> schreef in bericht 
news:48da5823$1@news.povray.org...
>  Glad I'm just shooting for a cgsphere, I think you've set the bar for a 
> Kepler scene :)

Oh don't say that! CGSphere demands high quality too!!  :-)
I am very curious to see how your scene is going to evolve.

Thomas


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From: Woody
Subject: Re: Kepler CGSphere
Date: 26 Sep 2008 08:00:01
Message: <web.48dcce59f01c7ef549b4acd50@news.povray.org>
Interesting.


Any chance you might be willing to share the source?


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 29 Sep 2008 08:19:28
Message: <48e0c7d0$1@news.povray.org>
Woody wrote:
> Interesting.
> 
> 
> Any chance you might be willing to share the source?
> 

Thanks.  Sure thing, just let me clean up some dependencies.  Be warned, 
  I'm pretty sure there is at least one flaw in my math so far, since a 
couple of those solids are protruding from their spheres.

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 29 Sep 2008 09:37:05
Message: <48e0da01$1@news.povray.org>
Blue Herring wrote:
> Woody wrote:
>> Interesting.
>>
>>
>> Any chance you might be willing to share the source?
>>
> 
> Thanks.  Sure thing, just let me clean up some dependencies.  Be warned, 
>  I'm pretty sure there is at least one flaw in my math so far, since a 
> couple of those solids are protruding from their spheres.
> 

The source has been posted in p.b.sf.

-- 
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}


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From: Woody
Subject: Re: Kepler CGSphere
Date: 5 Oct 2008 10:30:01
Message: <web.48e8cf36f01c7ef5a7bacdf90@news.povray.org>
Blue Herring <pov### [at] bherringcotsenet> wrote:
> Blue Herring wrote:
> > Woody wrote:
> >> Interesting.
> >>
> >>
> >> Any chance you might be willing to share the source?
> >>
> >
> > Thanks.  Sure thing, just let me clean up some dependencies.  Be warned,
> >  I'm pretty sure there is at least one flaw in my math so far, since a
> > couple of those solids are protruding from their spheres.
> >
>
> The source has been posted in p.b.sf.
>
> --
> // The Mildly Infamous Blue Herring
> #version 3.61;#include"functions.inc"global_settings{assumed_gamma
> 2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
> contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
> hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
> density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
> 2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}

Thanks.

I tried using the solids Paul Bourke posted at
http://local.wasp.uwa.edu.au/~pbourke/geometry/platonic/

But I can't seem to get the proportions or position right.


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From: Blue Herring
Subject: Re: Kepler CGSphere
Date: 7 Oct 2008 12:27:18
Message: <48eb8de6$1@news.povray.org>
Woody wrote:
  > Thanks.
> 
> I tried using the solids Paul Bourke posted at
> http://local.wasp.uwa.edu.au/~pbourke/geometry/platonic/
> 
> But I can't seem to get the proportions or position right.
> 

No prob.  On cursory examination of those I couldn't work out whether 
the edge length or radius is uniform, but I didn't do any calculating. 
I cheated and just made the shapes for mine in Wings, mainly because it 
was a quicker way to get the type of hollowing I wanted, and copied the 
edge length of each into the include file for the calculations.  The 
spheres/shapes having non-zero thick walls made things more complicated. 
  However, something still must be wrong, or they wouldn't protrude like 
that.

-- 
// The Mildly Infamous Blue Herring
#include"functions.inc"isosurface{function{-f_strophoid(x/2-.45,y,
z*3,1,1.2,1,1.5)-.05}contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}
max_gradient 12inverse hollow pigment{rgbf 1}interior{media{samples
8 emission<3,80,150>/255density{crackle metric 1color_map{[0rgb 6]
[.03rgb 0][1rgb 0]}scale<1,2,1>warp{turbulence<.5,.75,.5>}scale 1/
3}}}translate z*3}


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