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Alain wrote:
> You can slightly broaden the lines and make ther edges a little fuzzy.
That would probably help a lot, thanks for the idea. I'll have to look
at the texture from the cgsphere include, I don't want to make it look
too different.
--
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}
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Blue Herring <pov### [at] bherring cotse net> wrote:
> If anyone has any ideas for a faster way to get those gridlines to
> render properly as well,
80 = 20 here:
#declare tiletex =
texture {
pigment { uv_mapping
gradient x
pigment_map{
[1/20 rgb 0][1/20 gradient y
colour_map{
[1/20 rgb 0]
[1/20 rgb <0.78431, 0.78431, 0.78431>]
}
]
}
scale -<1/10,1/20,1>
}
}
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48aaf1a091e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
heres4.png
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48ab05fa91e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
heres4.zip
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Blue Herring <pov### [at] bherring cotse net> wrote:
>
> If anyone has any ideas for a faster way to get those gridlines to
> render properly as well, I'm all ears (eyes?).
should have used short version, mistakes a valid way of learning, doH!
<web.48ab05fa91e8c8de6fa8d7740@news.povray.org>
<web.48aaf1a091e8c8de6fa8d7740@news.povray.org>
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Nice work! I like it!
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"Almalm" <nomail@nomail> wrote:
> Nice work! I like it!
Me too, absolutely!
I just got a minor problem with posting on cgsphere.com...
Since a bit more than a week, I can't reach that site. Are they having problems
or do I have problems?
Have a nice day
Karl
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He He!! Reminds me of my image back in 2005.
(My previous message got the wrong address. Should be:
http://news.povray.org/povray.binaries.images/thread/%3C42f0bd88%40news.povray.org%3E/?mtop=6
Nice!
Thomas
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High!
Kepler? Probably I lack some background knowledge on how Kepler found
the laws of planetary movement, I just see a rendition of (some)
Platonic solids fitted into concentric spheres! What's so Keplerian
about it?
See you in Khyberspace - www.khyberspace.de
Yadgar
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> Kepler? ... What's so Keplerian about it?
http://en.wikipedia.org/wiki/Mysterium_Cosmographicum
--
Jonathan Hunt
jon### [at] xlcus com
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alphaQuad wrote:
> 80 = 20 here:
> #declare tiletex =
> texture {
> pigment { uv_mapping
> gradient x
> pigment_map{
> [1/20 rgb 0][1/20 gradient y
> colour_map{
> [1/20 rgb 0]
> [1/20 rgb <0.78431, 0.78431, 0.78431>]
> }
> ]
> }
> scale -<1/10,1/20,1>
> }
> }
>
>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48aaf1a091e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
> heres4.png
>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.48ab05fa91e8c8de6fa8d7740%40news.povray.org%3E/mirrorsp
> heres4.zip
>
Thanks! That will be quite helpful, I think. I can see from your image
that it works well.
--
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}
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Almalm wrote:
> Nice work! I like it!
Thanks very much!
--
// The Mildly Infamous Blue Herring
#version 3.61;#include"functions.inc"global_settings{assumed_gamma
2.2}isosurface{function{-f_strophoid(x/2-.45,y,z*3,1,1.2,1,1.5)-.05}
contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}max_gradient 12inverse
hollow pigment{rgbf 1}interior{media{samples 8 emission<3,80,150>/255
density{crackle metric 1color_map{[0rgb 6][.03rgb 0][1rgb 0]}scale<1,
2,1>warp{turbulence<.5,.75,.5>}scale 1/3}}}translate z*3}
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