POV-Ray : Newsgroups : povray.binaries.images : jasper (84k jpg) Server Time
1 Aug 2024 18:22:11 EDT (-0400)
  jasper (84k jpg) (Message 8 to 17 of 27)  
<<< Previous 7 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Chambers
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 13:52:46
Message: <48949eee$1@news.povray.org>
Seriously, stop posting photographs here!

...Chambers


Post a reply to this message

From: Sabrina Kilian
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 15:02:25
Message: <4894af41$1@news.povray.org>
stbenge wrote:
> Thomas de Groot wrote:
>> What can I say.....?
> 
> How about, "now try a real scene, with more than one point of focus." I 
> really do need to make something more complex...

That's . . . one way to look at it.

The other is that no one told Ansel Adams "Stop taking pictures of those 
trees and rocks, no one cares about landscapes."


Post a reply to this message

From: Zeger Knaepen
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 15:56:37
Message: <4894bbf5$1@news.povray.org>
you've got to be careful, you're setting the bar *very* high, I think it'll be 
hard, even for yourself, to surpass this :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

From: St 
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 15:58:01
Message: <4894bc49@news.povray.org>
"stbenge" <THI### [at] hotmailcom> wrote in message 
news:48949923$1@news.povray.org...
> Thomas de Groot wrote:
>> What can I say.....?
>
> How about, "now try a real scene, with more than one point of focus." I 
> really do need to make something more complex...

 Complex Sam? In what way? If you've got the ability to render that Jasper 
Rock, (that should be the name of the hero in a modern PC game... "Jasper 
Rock" - "He's coming for you...")  ;)  Heh, then yeah, you've got the 
ability to do 'complex' anyway. :)

    That Jasper though, that's just great. Well done. :)

      ~Steve~


Post a reply to this message

From: stbenge
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:19:55
Message: <4894c16b$1@news.povray.org>
St. wrote:
> "stbenge" <THI### [at] hotmailcom> wrote in message 
> news:48949923$1@news.povray.org...
>> Thomas de Groot wrote:
>>> What can I say.....?
>> How about, "now try a real scene, with more than one point of focus." I 
>> really do need to make something more complex...
> 
>  Complex Sam? In what way?

I don't know, a whole landscape or something.

> If you've got the ability to render that Jasper 
> Rock, (that should be the name of the hero in a modern PC game... "Jasper 
> Rock" - "He's coming for you...")  ;)  Heh, then yeah, you've got the 
> ability to do 'complex' anyway. :)

I'm not sure I would name a character "Jasper." It's seems like the kind 
of name a pimp would have...

>     That Jasper though, that's just great. Well done. :)

Thanks!

Sam


Post a reply to this message

From: stbenge
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:20:17
Message: <4894c181$1@news.povray.org>
Chambers wrote:
> Seriously, stop posting photographs here!

That good, huh? Thanks~

Sam


Post a reply to this message

From: stbenge
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:22:16
Message: <4894c1f8$1@news.povray.org>
Zeger Knaepen wrote:
> you've got to be careful, you're setting the bar *very* high, I think it'll be 
> hard, even for yourself, to surpass this :)
> 
> cu!

Might as well show people what POV-Ray is capable of :) I probably 
wouldn't be rendering scenes with features such as focal blur+radiosity, 
were it not for compositing techniques making the render times lower.

Sam


Post a reply to this message

From: stbenge
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:26:35
Message: <4894c2fb$1@news.povray.org>
Sabrina Kilian wrote:
> stbenge wrote:
>> Thomas de Groot wrote:
>>> What can I say.....?
>>
>> How about, "now try a real scene, with more than one point of focus." 
>> I really do need to make something more complex...
> 
> That's . . . one way to look at it.
> 
> The other is that no one told Ansel Adams "Stop taking pictures of those 
> trees and rocks, no one cares about landscapes."

Yeah, I guess so. I'll probably continue to make images with singular 
focal points, so I can get more comfortable with different rendering 
techniques. (I learned here that it's best to use png images when 
compositing scenes, since the gamma is preserved)

Sam


Post a reply to this message

From: Thibaut Jonckheere
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:53:28
Message: <4894c948@news.povray.org>
Mmmmhhh, it's lacking ....
.
.
.
.
.
.
.
your signature :-)

It's so amazing it would be a pity to see it on the internet with 
someone else name on it.


tuabiht


Post a reply to this message

From: St 
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 17:23:35
Message: <4894d057$1@news.povray.org>
"stbenge" <THI### [at] hotmailcom> wrote in message 
news:4894c16b$1@news.povray.org...
> St. wrote:
>> "stbenge" <THI### [at] hotmailcom> wrote in message 
>> news:48949923$1@news.povray.org...
>>> Thomas de Groot wrote:
>>>> What can I say.....?
>>> How about, "now try a real scene, with more than one point of focus." I 
>>> really do need to make something more complex...
>>
>>  Complex Sam? In what way?
>
> I don't know, a whole landscape or something.

   Ok then, just go for it Sam, try something. But, (depending on what you 
want), I can seriously say that it isn't easy. It's hard work to produce ANY 
scene in an environment setting. It also depends on 'how' you want to build 
that scene. SDL/CSG only? Meshes only? Or both in the same scene? 
Personally, I've always used both when I can, but I guess I'm predominantly 
a modeller as I love it so much, so it gets a higher usage. Texturing is THE 
MAJOR thing though, whether you're a great modeller/script artist or not, 
it's not easy to get the textures right. But you have got that down. That's 
obvious.

   But, hey, I'm teaching my granny to suck eggs here... ;)



>
>> If you've got the ability to render that Jasper Rock, (that should be the 
>> name of the hero in a modern PC game... "Jasper Rock" - "He's coming for 
>> you...")  ;)  Heh, then yeah, you've got the ability to do 'complex' 
>> anyway. :)
>
> I'm not sure I would name a character "Jasper." It's seems like the kind 
> of name a pimp would have...

   It was kinda fun 50(ish) minutes ago... ;)


>
>>     That Jasper though, that's just great. Well done. :)
>
> Thanks!

    No probs, now show me a very flawed 1 carat cut emerald.  ;)

     ~Steve~



>
> Sam


Post a reply to this message

<<< Previous 7 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.