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"stbenge" <THI### [at] hotmail com> wrote in message
news:48949923$1@news.povray.org...
> Thomas de Groot wrote:
>> What can I say.....?
>
> How about, "now try a real scene, with more than one point of focus." I
> really do need to make something more complex...
Complex Sam? In what way? If you've got the ability to render that Jasper
Rock, (that should be the name of the hero in a modern PC game... "Jasper
Rock" - "He's coming for you...") ;) Heh, then yeah, you've got the
ability to do 'complex' anyway. :)
That Jasper though, that's just great. Well done. :)
~Steve~
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St. wrote:
> "stbenge" <THI### [at] hotmail com> wrote in message
> news:48949923$1@news.povray.org...
>> Thomas de Groot wrote:
>>> What can I say.....?
>> How about, "now try a real scene, with more than one point of focus." I
>> really do need to make something more complex...
>
> Complex Sam? In what way?
I don't know, a whole landscape or something.
> If you've got the ability to render that Jasper
> Rock, (that should be the name of the hero in a modern PC game... "Jasper
> Rock" - "He's coming for you...") ;) Heh, then yeah, you've got the
> ability to do 'complex' anyway. :)
I'm not sure I would name a character "Jasper." It's seems like the kind
of name a pimp would have...
> That Jasper though, that's just great. Well done. :)
Thanks!
Sam
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Chambers wrote:
> Seriously, stop posting photographs here!
That good, huh? Thanks~
Sam
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Zeger Knaepen wrote:
> you've got to be careful, you're setting the bar *very* high, I think it'll be
> hard, even for yourself, to surpass this :)
>
> cu!
Might as well show people what POV-Ray is capable of :) I probably
wouldn't be rendering scenes with features such as focal blur+radiosity,
were it not for compositing techniques making the render times lower.
Sam
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Sabrina Kilian wrote:
> stbenge wrote:
>> Thomas de Groot wrote:
>>> What can I say.....?
>>
>> How about, "now try a real scene, with more than one point of focus."
>> I really do need to make something more complex...
>
> That's . . . one way to look at it.
>
> The other is that no one told Ansel Adams "Stop taking pictures of those
> trees and rocks, no one cares about landscapes."
Yeah, I guess so. I'll probably continue to make images with singular
focal points, so I can get more comfortable with different rendering
techniques. (I learned here that it's best to use png images when
compositing scenes, since the gamma is preserved)
Sam
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Mmmmhhh, it's lacking ....
.
.
.
.
.
.
.
your signature :-)
It's so amazing it would be a pity to see it on the internet with
someone else name on it.
tuabiht
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"stbenge" <THI### [at] hotmail com> wrote in message
news:4894c16b$1@news.povray.org...
> St. wrote:
>> "stbenge" <THI### [at] hotmail com> wrote in message
>> news:48949923$1@news.povray.org...
>>> Thomas de Groot wrote:
>>>> What can I say.....?
>>> How about, "now try a real scene, with more than one point of focus." I
>>> really do need to make something more complex...
>>
>> Complex Sam? In what way?
>
> I don't know, a whole landscape or something.
Ok then, just go for it Sam, try something. But, (depending on what you
want), I can seriously say that it isn't easy. It's hard work to produce ANY
scene in an environment setting. It also depends on 'how' you want to build
that scene. SDL/CSG only? Meshes only? Or both in the same scene?
Personally, I've always used both when I can, but I guess I'm predominantly
a modeller as I love it so much, so it gets a higher usage. Texturing is THE
MAJOR thing though, whether you're a great modeller/script artist or not,
it's not easy to get the textures right. But you have got that down. That's
obvious.
But, hey, I'm teaching my granny to suck eggs here... ;)
>
>> If you've got the ability to render that Jasper Rock, (that should be the
>> name of the hero in a modern PC game... "Jasper Rock" - "He's coming for
>> you...") ;) Heh, then yeah, you've got the ability to do 'complex'
>> anyway. :)
>
> I'm not sure I would name a character "Jasper." It's seems like the kind
> of name a pimp would have...
It was kinda fun 50(ish) minutes ago... ;)
>
>> That Jasper though, that's just great. Well done. :)
>
> Thanks!
No probs, now show me a very flawed 1 carat cut emerald. ;)
~Steve~
>
> Sam
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stbenge wrote:
Looks excelent :)
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stbenge wrote:
> Thomas de Groot wrote:
>
>> What can I say.....?
>
>
>
> How about, "now try a real scene, with more than one point of focus."
I really do need to make something more complex...
The 'macro photographic world' *is* complex and fascinating. And
creating an image that sustains that type of observation is not trivial.
It goes to why we do art at all, and this type of art (raytracing) in
particular.
You are hiking in some landscape. You are, in some moment, overtaken
with the sublime. You grope for a focus. Taking your gaze away from the
horizon, you stoop and pick up a pebble. It is tactile and observable,
and a part of the beauty that has just overwhelmed you. It gives you a
place to start. And just as did Leonardo, you observe in the pebble,
traces of the same consuming forces that you sense in the expanding
landscape.
Mimesis, in art, has often an incomplete feeling about it, that it is
merely a means to a greater end. Yet more than a few have made it a
vehicle for meaning in an of itself. Mimicking patterns from nature has
always been one of the primary, even unique, fascinations of POV-Ray. It
exists, in an unspoken way, as an end in itself. One strategy to move
it from the unspoken to the spoken is to produce a 'study' which alludes
to a more 'ambitious' use for the pattern. But you have done something
more confrontational. Your one possible dodge is that this is merely
a study in lighting/diffusion and the piece of stone an indifferent
subject. Fine, but it does not really blunt the fact that we are
directed to observe the raw, immutable nature of a rock. That is
inescapably the subject. It is far from a trivial accomplishment.
-Jim
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I too am out of suitable words, but I have to post something. Amazing will have
to do! This is a very interesting series, too, it would be great to see all
these geological beauties collected together at some point.
:)
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