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From: St 
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 15:58:01
Message: <4894bc49@news.povray.org>
"stbenge" <THI### [at] hotmailcom> wrote in message 
news:48949923$1@news.povray.org...
> Thomas de Groot wrote:
>> What can I say.....?
>
> How about, "now try a real scene, with more than one point of focus." I 
> really do need to make something more complex...

 Complex Sam? In what way? If you've got the ability to render that Jasper 
Rock, (that should be the name of the hero in a modern PC game... "Jasper 
Rock" - "He's coming for you...")  ;)  Heh, then yeah, you've got the 
ability to do 'complex' anyway. :)

    That Jasper though, that's just great. Well done. :)

      ~Steve~


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From: stbenge
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:19:55
Message: <4894c16b$1@news.povray.org>
St. wrote:
> "stbenge" <THI### [at] hotmailcom> wrote in message 
> news:48949923$1@news.povray.org...
>> Thomas de Groot wrote:
>>> What can I say.....?
>> How about, "now try a real scene, with more than one point of focus." I 
>> really do need to make something more complex...
> 
>  Complex Sam? In what way?

I don't know, a whole landscape or something.

> If you've got the ability to render that Jasper 
> Rock, (that should be the name of the hero in a modern PC game... "Jasper 
> Rock" - "He's coming for you...")  ;)  Heh, then yeah, you've got the 
> ability to do 'complex' anyway. :)

I'm not sure I would name a character "Jasper." It's seems like the kind 
of name a pimp would have...

>     That Jasper though, that's just great. Well done. :)

Thanks!

Sam


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From: stbenge
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:20:17
Message: <4894c181$1@news.povray.org>
Chambers wrote:
> Seriously, stop posting photographs here!

That good, huh? Thanks~

Sam


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From: stbenge
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:22:16
Message: <4894c1f8$1@news.povray.org>
Zeger Knaepen wrote:
> you've got to be careful, you're setting the bar *very* high, I think it'll be 
> hard, even for yourself, to surpass this :)
> 
> cu!

Might as well show people what POV-Ray is capable of :) I probably 
wouldn't be rendering scenes with features such as focal blur+radiosity, 
were it not for compositing techniques making the render times lower.

Sam


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From: stbenge
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:26:35
Message: <4894c2fb$1@news.povray.org>
Sabrina Kilian wrote:
> stbenge wrote:
>> Thomas de Groot wrote:
>>> What can I say.....?
>>
>> How about, "now try a real scene, with more than one point of focus." 
>> I really do need to make something more complex...
> 
> That's . . . one way to look at it.
> 
> The other is that no one told Ansel Adams "Stop taking pictures of those 
> trees and rocks, no one cares about landscapes."

Yeah, I guess so. I'll probably continue to make images with singular 
focal points, so I can get more comfortable with different rendering 
techniques. (I learned here that it's best to use png images when 
compositing scenes, since the gamma is preserved)

Sam


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From: Thibaut Jonckheere
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 16:53:28
Message: <4894c948@news.povray.org>
Mmmmhhh, it's lacking ....
.
.
.
.
.
.
.
your signature :-)

It's so amazing it would be a pity to see it on the internet with 
someone else name on it.


tuabiht


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From: St 
Subject: Re: jasper (84k jpg)
Date: 2 Aug 2008 17:23:35
Message: <4894d057$1@news.povray.org>
"stbenge" <THI### [at] hotmailcom> wrote in message 
news:4894c16b$1@news.povray.org...
> St. wrote:
>> "stbenge" <THI### [at] hotmailcom> wrote in message 
>> news:48949923$1@news.povray.org...
>>> Thomas de Groot wrote:
>>>> What can I say.....?
>>> How about, "now try a real scene, with more than one point of focus." I 
>>> really do need to make something more complex...
>>
>>  Complex Sam? In what way?
>
> I don't know, a whole landscape or something.

   Ok then, just go for it Sam, try something. But, (depending on what you 
want), I can seriously say that it isn't easy. It's hard work to produce ANY 
scene in an environment setting. It also depends on 'how' you want to build 
that scene. SDL/CSG only? Meshes only? Or both in the same scene? 
Personally, I've always used both when I can, but I guess I'm predominantly 
a modeller as I love it so much, so it gets a higher usage. Texturing is THE 
MAJOR thing though, whether you're a great modeller/script artist or not, 
it's not easy to get the textures right. But you have got that down. That's 
obvious.

   But, hey, I'm teaching my granny to suck eggs here... ;)



>
>> If you've got the ability to render that Jasper Rock, (that should be the 
>> name of the hero in a modern PC game... "Jasper Rock" - "He's coming for 
>> you...")  ;)  Heh, then yeah, you've got the ability to do 'complex' 
>> anyway. :)
>
> I'm not sure I would name a character "Jasper." It's seems like the kind 
> of name a pimp would have...

   It was kinda fun 50(ish) minutes ago... ;)


>
>>     That Jasper though, that's just great. Well done. :)
>
> Thanks!

    No probs, now show me a very flawed 1 carat cut emerald.  ;)

     ~Steve~



>
> Sam


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From: Rafal
Subject: Re: jasper (84k jpg)
Date: 3 Aug 2008 06:51:10
Message: <48958d9e@news.povray.org>
stbenge wrote:

Looks excelent :)


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From: Jim Charter
Subject: Re: jasper (84k jpg)
Date: 3 Aug 2008 13:06:49
Message: <4895e5a9$1@news.povray.org>
stbenge wrote:

 > Thomas de Groot wrote:
 >
 >> What can I say.....?
 >
 >
 >
 > How about, "now try a real scene, with more than one point of focus." 
I really do need to make something more complex...




The 'macro photographic world' *is* complex and fascinating.  And 
creating an image that sustains that type of observation is not trivial. 
  It goes to why we do art at all, and this type of art (raytracing) in 
particular.

You are hiking in some landscape.  You are, in some moment, overtaken 
with the sublime. You grope for a focus.  Taking your gaze away from the 
horizon, you stoop and pick up a pebble.  It is tactile and observable, 
and a part of the beauty that has just overwhelmed you.  It gives you a 
place to start.  And just as did Leonardo, you observe in the pebble, 
traces of the same consuming forces that you sense in the expanding 
landscape.

Mimesis, in art, has often an incomplete feeling about it, that it is 
merely a means to a greater end.  Yet more than a few have made it a 
vehicle for meaning in an of itself.  Mimicking patterns from nature has 
always been one of the primary, even unique, fascinations of POV-Ray. It 
exists, in an unspoken way, as an end in itself.  One strategy to move 
it from the unspoken to the spoken is to produce a 'study' which alludes 
to a more 'ambitious' use for the pattern.  But you have done something 
  more confrontational.  Your one possible dodge is that this is merely 
a study in lighting/diffusion and the piece of stone an indifferent 
subject.  Fine, but it does not really blunt the fact that we are 
directed to observe the raw, immutable nature of a rock.  That is 
inescapably the subject.  It is far from a trivial accomplishment.

-Jim


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From: Bill Pragnell
Subject: Re: jasper (84k jpg)
Date: 4 Aug 2008 06:00:00
Message: <web.4896d21cb174713dd5b77e4a0@news.povray.org>
I too am out of suitable words, but I have to post something. Amazing will have
to do! This is a very interesting series, too, it would be great to see all
these geological beauties collected together at some point.

:)


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