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1 Aug 2024 14:29:22 EDT (-0400)
  Friday abstract (Message 1 to 3 of 3)  
From: scott
Subject: Friday abstract
Date: 18 Jul 2008 10:40:51
Message: <4880ab73@news.povray.org>
OK it's not really abstract, but it is Friday.

After getting annoyed that Sony still are not ready to release Wipeout HD 
yet, I was just messing about trying to model something that wouldn't look 
out of place in the game.


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From: stbenge
Subject: Re: Friday abstract
Date: 18 Jul 2008 15:27:59
Message: <4880eebf$1@news.povray.org>
scott wrote:
> OK it's not really abstract, but it is Friday.
> 
> After getting annoyed that Sony still are not ready to release Wipeout 
> HD yet, I was just messing about trying to model something that wouldn't 
> look out of place in the game.

If you hadn't said Wipeout HD was a game, I might have thought it was a 
new hard drive developed by Sony to fail ;) "Introducing Wipeout HD! 
Don't just crash your computer... Wipe It Out!"

Okay, I went off-track there... Was this modeled in POV-Ray? Modeling in 
POV can be fun, if not a bit tedious. Good job at any rate. Are you 
going to render this over a landscape?

Sam


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From: scott
Subject: Re: Friday abstract
Date: 21 Jul 2008 04:25:25
Message: <488447f5$1@news.povray.org>
> Okay, I went off-track there... Was this modeled in POV-Ray? Modeling in 
> POV can be fun, if not a bit tedious. Good job at any rate. Are you going 
> to render this over a landscape?

It wasn't modelled in POV, I just can't get my head around making the 
rounded edges.  It's ok for simple shapes, but as soon as you start to have 
things intersecting and differencing at funny angles it becomes a nightmare 
to round the edges.

I was planning to work more on the actual model first (I want to do some 
interior modelling, and then make the canopy bit transparent), but certainly 
it would look good over some futuristic cityscape.


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