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From: stbenge
Subject: Re: Kingdom (252k jpeg)
Date: 28 Jun 2008 17:14:28
Message: <4866a9b4$1@news.povray.org>
Jellby wrote:
> Among other things, stbenge saw fit to write:
> 
>> I'm interested to know what pictures you guys see in this. I wonder if
>> you will see something here, even if you're not the type to normally see
>> faces in trees and such.
> 
> I see a horse's skull (center), a cat (right) and some kind of fight dog
> (far left).

Animals, huh? I see very few. I spotted a rabbit in there yesterday.

Sam


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From: stbenge
Subject: Re: Kingdom (252k jpeg)
Date: 28 Jun 2008 17:17:39
Message: <4866aa73@news.povray.org>
Thibaut Jonckheere wrote:
> I like this sort of picture with a large freedom for the viewer!

The image was a success, then! I thought internal reflection would be a 
good way to start the weekend.

> Right now, I see some kind of large palace, with foutains on the 
> foregrounds (which are floating in the air, but who cares :-) )

I hope your ideas turn into inspiration :)

Sam


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From: stbenge
Subject: Re: Kingdom (252k jpeg)
Date: 28 Jun 2008 17:18:44
Message: <4866aab4$1@news.povray.org>
Aaron Gillies wrote:
> I see several iterations of the image that appears on the Shroud of Turin.

It's neat how people see different things!

Sam


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From: stbenge
Subject: Re: Kingdom (252k jpeg)
Date: 28 Jun 2008 17:22:35
Message: <4866ab9b@news.povray.org>
milco2006 wrote:
> I see almost all the things people have already mentioned. I also see a mouse on
> the right of the image with large, almost comedy, ears. Also ignoring the top
> half of the image I kind of see a large domed structure with lots of columns
> down the front with perhaps some subsidury towers and such attached. Ooo and
> there are two butterflies which I see if I look closely.
> 
> Now my brain is thourghly confused and doesn't know which image is correct,
> however clearly none is actually correct, but I am guessing that the human
> brain isn't terribly satisfied with that conclusion.

The human brain will always try to see a recognizable pattern amid 
apparent chaos. This is especially true when mirroring is involved.

Sam


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From: stbenge
Subject: Re: Kingdom (252k jpeg)
Date: 28 Jun 2008 17:23:00
Message: <4866abb4$1@news.povray.org>
SharkD wrote:
> I made a couble interesting inkblots by taking heightfield DEMs and reflecting
> them across various axes (like a kaleidoscope). You can find two of them here:
> 
> http://www.geocities.com/Area51/Quadrant/3864/art.htm

Interesting renders there!

Sam


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From: Eero Ahonen
Subject: Re: Kingdom (252k jpeg)
Date: 28 Jun 2008 19:54:42
Message: <4866cf42$1@news.povray.org>
stbenge wrote:
> 
> I'm interested to know what pictures you guys see in this. I wonder if 
> you will see something here, even if you're not the type to normally see 
> faces in trees and such.
> 
> Sam
> 

It's a success :). I stay with couple of human heads or (yes, or, I 
can't see them at the same time, since they use same components) aliens.

Nice work, Sam. More of these :).

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Kenneth
Subject: Re: Kingdom (252k jpeg)
Date: 29 Jun 2008 00:30:00
Message: <web.48670e933b3e15e178dcad930@news.povray.org>
stbenge <stb### [at] hotmailcom> wrote:
> Hi everyone,
>
> First off... sorry, it's not 3D. What you see before you is an on-going
> project of mine. The goal is to render a field in which endless pictures
> can be seen.

This is quite a beautiful work of art. Museum-quality, IMO.

The Shroud Of Turin came immediately to
mind, but I now see faces and more faces, of all different kinds and shapes.
Plus a Giger-esque look throughout, mingled with Indian religious imagery.

I see this being made into a large tapestry.

Your technique sounds fascinating. Any chance of giving us a simplified code
example, or even just a block diagram?? This is something I would love to
experiment with.

I can imagine that you did a fair number of test renders for this--or maybe not!
I was wondering if you knew beforehand exactly what the image would look like,
or if the final result was a surprise even to you?

Ken W.


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From: stbenge
Subject: Re: Kingdom (252k jpeg)
Date: 29 Jun 2008 02:06:58
Message: <48672682$1@news.povray.org>
Eero Ahonen wrote:
> stbenge wrote:
>>
>> I'm interested to know what pictures you guys see in this. I wonder if 
>> you will see something here, even if you're not the type to normally 
>> see faces in trees and such.
>>
>> Sam
>>
> 
> It's a success :). I stay with couple of human heads or (yes, or, I 
> can't see them at the same time, since they use same components) aliens.
> 
> Nice work, Sam.

Thank you for the feedback!

> More of these :).

I might just... Or maybe you can make your own, since I dropped some 
related files at p.b.scene-files :)

Sam


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From: stbenge
Subject: Re: Kingdom (252k jpeg)
Date: 29 Jun 2008 02:17:48
Message: <4867290c@news.povray.org>
Kenneth wrote:
> 
> This is quite a beautiful work of art.

Thanks, Ken!

> Museum-quality, IMO.

Well, I don't know about that...

> The Shroud Of Turin came immediately to
> mind, but I now see faces and more faces, of all different kinds and shapes.
> Plus a Giger-esque look throughout, mingled with Indian religious imagery.

For some reason, there seems to be a lot of Indian-related themes in it.

> I see this being made into a large tapestry.

I wouldn't mind having something like this on my wall. Imagine what you 
might see in it upon awakening!

> Your technique sounds fascinating. Any chance of giving us a simplified code
> example, or even just a block diagram?? This is something I would love to
> experiment with.

Can do, and did. There's a zip archive over at p.b.scene-files just 
waiting to be opened :)

> I can imagine that you did a fair number of test renders for this--or maybe not!
> I was wondering if you knew beforehand exactly what the image would look like,
> or if the final result was a surprise even to you?

I did do a lot of tests leading up to this image. As for knowing exactly 
how it would turn out... that's like predicting the outcome of a complex 
cellular automation sim, though maybe not as difficult. I had an idea of 
what I wanted, and took steps to achieve a closer realization of my 
idea. I didn't fully succeed, as there are certain aspects of the 
overall appearance that I couldn't change. I couldn't predict the many 
small nuances associated with using a procedural pattern as a base. I'm 
fairly happy with the outcome, though :)

Sam


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From: Algo
Subject: Re: Kingdom (252k jpeg)
Date: 29 Jun 2008 19:15:01
Message: <web.486816ff3b3e15e1aeb59a6c0@news.povray.org>
That is one of the most beautiful CGI images I have ever seen.

--Algo


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