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Jellby wrote:
> Among other things, stbenge saw fit to write:
>
>> I'm interested to know what pictures you guys see in this. I wonder if
>> you will see something here, even if you're not the type to normally see
>> faces in trees and such.
>
> I see a horse's skull (center), a cat (right) and some kind of fight dog
> (far left).
Animals, huh? I see very few. I spotted a rabbit in there yesterday.
Sam
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Thibaut Jonckheere wrote:
> I like this sort of picture with a large freedom for the viewer!
The image was a success, then! I thought internal reflection would be a
good way to start the weekend.
> Right now, I see some kind of large palace, with foutains on the
> foregrounds (which are floating in the air, but who cares :-) )
I hope your ideas turn into inspiration :)
Sam
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Aaron Gillies wrote:
> I see several iterations of the image that appears on the Shroud of Turin.
It's neat how people see different things!
Sam
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milco2006 wrote:
> I see almost all the things people have already mentioned. I also see a mouse on
> the right of the image with large, almost comedy, ears. Also ignoring the top
> half of the image I kind of see a large domed structure with lots of columns
> down the front with perhaps some subsidury towers and such attached. Ooo and
> there are two butterflies which I see if I look closely.
>
> Now my brain is thourghly confused and doesn't know which image is correct,
> however clearly none is actually correct, but I am guessing that the human
> brain isn't terribly satisfied with that conclusion.
The human brain will always try to see a recognizable pattern amid
apparent chaos. This is especially true when mirroring is involved.
Sam
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SharkD wrote:
> I made a couble interesting inkblots by taking heightfield DEMs and reflecting
> them across various axes (like a kaleidoscope). You can find two of them here:
>
> http://www.geocities.com/Area51/Quadrant/3864/art.htm
Interesting renders there!
Sam
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stbenge wrote:
>
> I'm interested to know what pictures you guys see in this. I wonder if
> you will see something here, even if you're not the type to normally see
> faces in trees and such.
>
> Sam
>
It's a success :). I stay with couple of human heads or (yes, or, I
can't see them at the same time, since they use same components) aliens.
Nice work, Sam. More of these :).
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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stbenge <stb### [at] hotmail com> wrote:
> Hi everyone,
>
> First off... sorry, it's not 3D. What you see before you is an on-going
> project of mine. The goal is to render a field in which endless pictures
> can be seen.
This is quite a beautiful work of art. Museum-quality, IMO.
The Shroud Of Turin came immediately to
mind, but I now see faces and more faces, of all different kinds and shapes.
Plus a Giger-esque look throughout, mingled with Indian religious imagery.
I see this being made into a large tapestry.
Your technique sounds fascinating. Any chance of giving us a simplified code
example, or even just a block diagram?? This is something I would love to
experiment with.
I can imagine that you did a fair number of test renders for this--or maybe not!
I was wondering if you knew beforehand exactly what the image would look like,
or if the final result was a surprise even to you?
Ken W.
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Eero Ahonen wrote:
> stbenge wrote:
>>
>> I'm interested to know what pictures you guys see in this. I wonder if
>> you will see something here, even if you're not the type to normally
>> see faces in trees and such.
>>
>> Sam
>>
>
> It's a success :). I stay with couple of human heads or (yes, or, I
> can't see them at the same time, since they use same components) aliens.
>
> Nice work, Sam.
Thank you for the feedback!
> More of these :).
I might just... Or maybe you can make your own, since I dropped some
related files at p.b.scene-files :)
Sam
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Kenneth wrote:
>
> This is quite a beautiful work of art.
Thanks, Ken!
> Museum-quality, IMO.
Well, I don't know about that...
> The Shroud Of Turin came immediately to
> mind, but I now see faces and more faces, of all different kinds and shapes.
> Plus a Giger-esque look throughout, mingled with Indian religious imagery.
For some reason, there seems to be a lot of Indian-related themes in it.
> I see this being made into a large tapestry.
I wouldn't mind having something like this on my wall. Imagine what you
might see in it upon awakening!
> Your technique sounds fascinating. Any chance of giving us a simplified code
> example, or even just a block diagram?? This is something I would love to
> experiment with.
Can do, and did. There's a zip archive over at p.b.scene-files just
waiting to be opened :)
> I can imagine that you did a fair number of test renders for this--or maybe not!
> I was wondering if you knew beforehand exactly what the image would look like,
> or if the final result was a surprise even to you?
I did do a lot of tests leading up to this image. As for knowing exactly
how it would turn out... that's like predicting the outcome of a complex
cellular automation sim, though maybe not as difficult. I had an idea of
what I wanted, and took steps to achieve a closer realization of my
idea. I didn't fully succeed, as there are certain aspects of the
overall appearance that I couldn't change. I couldn't predict the many
small nuances associated with using a procedural pattern as a base. I'm
fairly happy with the outcome, though :)
Sam
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That is one of the most beautiful CGI images I have ever seen.
--Algo
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