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On Mon, 26 May 2008 20:11:19 -0400, Jim Henderson wrote:
> On Mon, 26 May 2008 15:40:30 -0700, stbenge wrote:
>
>> Well, I'll keep this in mind. The POV-Wiki is already giving me
>> problems...
>
> What sort of problems?
N/M, saw your post over in povray.general.
Jim
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stbenge <stb### [at] hotmail com> wrote:
> Hello everyone,
>
> This image was inspired by a sketch I made a few months ago.
>
Creepy yet gorgeous. I'm just amazed at how quickly--and seemingly
effortlessly--you manage to turn out one beautiful render after another. I'm in
awe--and a bit envious! :-)
Ken W.
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stbenge wrote:
>> Nice image! But where's the illusion?
>
> Thanks! Illusion.inc is the name of the file which allows an image_map
> to be placed directly in front of a render. You can apply the pigment to
> any objects you want. You can perform many compositing tricks this way.
Thanks, I know of illusion.inc. I was actually curious
where this image required a compositing trick ;)
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Kenneth wrote:
> I'm in awe--and a bit envious! :-)
I'm also envious but comfort myself by the fact
that I at least didn't have to dream about this ;)
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Had to comment cos it's such a nice render, if a little creepy ;-)
All your images have the same mixture of dreamlike quality and convincing
photorealism - whenever I see your name on a post I know it'll be interesting!
Keep it up
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Christian Froeschlin wrote:
> stbenge wrote:
>
>>> Nice image! But where's the illusion?
>>
>> Thanks! Illusion.inc is the name of the file which allows an image_map
>> to be placed directly in front of a render. You can apply the pigment
>> to any objects you want. You can perform many compositing tricks this
>> way.
>
> Thanks, I know of illusion.inc. I was actually curious
> where this image required a compositing trick ;)
Oops, sorry about the misunderstanding!
1) I prerendered the scene using basic white textures and sky-dome-style
radiosity. This was to achieve an ambient occlusion effect.
2) The prerendered image was pasted onto the objects in the next render,
and a finish{reflection 1 metallic 1} was added to that texture. The
effect being that the objects' reflections were reduced by the shading
data from the prerender. (I hope that made sense)
Sam
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Kenneth wrote:
> stbenge <stb### [at] hotmail com> wrote:
>> Hello everyone,
>>
>> This image was inspired by a sketch I made a few months ago.
>
> Creepy yet gorgeous. I'm just amazed at how quickly--and seemingly
> effortlessly--you manage to turn out one beautiful render after another. I'm in
> awe--and a bit envious! :-)
>
> Ken W.
Thanks! I'll try to spread what knowledge I have about these techniques
in the weeks/months to come.
Sam
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Christian Froeschlin wrote:
> Kenneth wrote:
>
>> I'm in awe--and a bit envious! :-)
>
> I'm also envious but comfort myself by the fact
> that I at least didn't have to dream about this ;)
Lol! Such dreams are not always pleasant...
Sam
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Bill Pragnell wrote:
> Had to comment cos it's such a nice render, if a little creepy ;-)
Well, it's been called creepy several times now, so I guess I succeed
somewhat :)
> All your images have the same mixture of dreamlike quality and convincing
> photorealism - whenever I see your name on a post I know it'll be interesting!
>
> Keep it up
Thanks, I will!
Sam
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Bill Pragnell wrote:
> mixture of dreamlike quality and convincing
> photorealism -
nicely put
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