POV-Ray : Newsgroups : povray.binaries.images : hex pattern include file released today (136k jpg) Server Time
1 Aug 2024 20:14:30 EDT (-0400)
  hex pattern include file released today (136k jpg) (Message 3 to 12 of 12)  
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From: stbenge
Subject: Re: hex pattern include file released today (136k jpg)
Date: 9 May 2008 13:04:50
Message: <48248432$1@news.povray.org>
Mike the Elder wrote:
> stbenge <stb### [at] hotmailcom> wrote:
>> Hi everyone,
>>
>> I just posted a zip containing the include file in a message entitled
>> "hexagonal patterns" over at p.b.scene-files.
>>
> ....
> 
> Nifty Stuff, thanks! I'll probably spend a good part of the weekend playing with
> them instead of unpacking and cleaning my new apartment - It's *SO* nice to have
> someone else to blame for the irresponsible behavior that I was almost certainly
> going to engage in anyway ;-)
> 
> Best Regards,
> Mike C.

Lol, you're welcome ;)

Sam


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From: Kenneth
Subject: Re: hex pattern include file released today (136k jpg)
Date: 9 May 2008 15:30:00
Message: <web.4824a546bb32df1f78dcad930@news.povray.org>
stbenge <stb### [at] hotmailcom> wrote:
> Hi everyone,
>
> I just posted a zip containing the include file in a message entitled
> "hexagonal patterns" over at p.b.scene-files.
>

Thanks, Sam, for the hard work!  I'll definitely be playing around with this. I
also want to see if I can generate HF functions (and/or isosurface functions)
from the patterns; they would look quite nice as 3-D objects.

The possibilities seem endless!

Ken W.


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From: stbenge
Subject: Re: hex pattern include file released today (136k jpg)
Date: 9 May 2008 18:28:01
Message: <4824cff1@news.povray.org>
Kenneth wrote:
> 
> Thanks, Sam, for the hard work!  I'll definitely be playing around with this. I
> also want to see if I can generate HF functions (and/or isosurface functions)
> from the patterns; they would look quite nice as 3-D objects.
> 
> The possibilities seem endless!
> 
> Ken W.

Thanks Ken, and you're welcome :) You will have to scale the pattern if 
you plan on using it for a tiling height_field. The values "h1" and "h2" 
should work for this, though it may take a little adjustment.

I'm glad you like it!

Sam


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From: Janet
Subject: Re: hex pattern include file released today (136k jpg)
Date: 10 May 2008 01:35:01
Message: <web.4825337bbb32df1f6d67e4fd0@news.povray.org>
"Mike the Elder" <nomail@nomail> wrote:
> Nifty Stuff, thanks! I'll probably spend a good part of the weekend playing with
> them instead of unpacking and cleaning my new apartment - It's *SO* nice to have
> someone else to blame for the irresponsible behavior that I was almost certainly
> going to engage in anyway ;-)
>
> Best Regards,
> Mike C.

Exactly Mike! :)

Thanks for the files, Sam. The patterns look great.

Janet


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From: stbenge
Subject: Re: hex pattern include file released today (136k jpg)
Date: 10 May 2008 02:18:33
Message: <48253e39$1@news.povray.org>
Janet wrote:
> Thanks for the files, Sam. The patterns look great.
> 
> Janet

Thanks, and you're welcome :)

Sam


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From: Thomas de Groot
Subject: Re: hex pattern include file released today (136k jpg)
Date: 10 May 2008 04:05:18
Message: <4825573e@news.povray.org>
Excellent work, Sam! Thank you very much indeed! You are a master of 
innovation!

Thomas


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From: Warp
Subject: Re: hex pattern include file released today (136k jpg)
Date: 10 May 2008 05:41:31
Message: <48256dcb@news.povray.org>
stbenge wrote:
> I just posted a zip containing the include file in a message entitled
> "hexagonal patterns" over at p.b.scene-files.

  How about submitting it to lib.povray.org?


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From: stbenge
Subject: Re: hex pattern include file released today (136k jpg)
Date: 10 May 2008 16:25:40
Message: <482604c4@news.povray.org>
Thomas de Groot wrote:
> Excellent work, Sam! Thank you very much indeed! You are a master of 
> innovation!
> 
> Thomas

It didn't seem like such a big thing to me, but thanks!

Sam


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From: stbenge
Subject: Re: hex pattern include file released today (136k jpg)
Date: 10 May 2008 16:29:42
Message: <482605b6@news.povray.org>
Warp wrote:
> stbenge wrote:
>> I just posted a zip containing the include file in a message entitled
>> "hexagonal patterns" over at p.b.scene-files.
> 
>   How about submitting it to lib.povray.org?

Well, I probably should since some people are interested in it. I'm not 
sure how to go about naming the macros and identifiers to avoid naming 
conflicts, though. If you saw my HF arch macro at l.p.o., you're see 
just how long some of these names can get. I don't want that happening 
again. Do you have any suggestions for lowing the character count for 
the names?

Sam


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From: Thomas de Groot
Subject: Re: hex pattern include file released today (136k jpg)
Date: 11 May 2008 02:56:36
Message: <482698a4$1@news.povray.org>
"stbenge" <stb### [at] hotmailcom> schreef in bericht 
news:482604c4@news.povray.org...
>
> It didn't seem like such a big thing to me, but thanks!
>

Maybe, but you did it, though :-)

Thomas


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