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Render time, four hours and forty-two minutes. I then added some cheap
luminous bloom in Gimp.
For those who have lives and haven't been following along :-) the image
is inspired by the Systema Metropolis short story here:
http://www.365tomorrows.com/12/13/systema-metropolis/
Anyway, I've built more of a scene so that there's a little context to
judge the object by. I've also decided that the texturing I had before
was distracting, and wouldn't really be visible with the amount of glare
in the scene. So I set the texture to {color rgb 1} and turned off
ambient light.
Any reactions? :-)
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
If we were told to parse starting *after* the supplied String, then do
what we need to do to indicate pilot error.
-- Laird Nelson, blogging on Java programming
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Attachments:
Download 'systematest.jpg' (112 KB)
Preview of image 'systematest.jpg'
![systematest.jpg](/povray.binaries.images/attachment/%3C481fac85%40news.povray.org%3E/systematest.jpg?ttop=443866&toff=3250&preview=1)
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"William Tracy" <wtr### [at] calpoly edu> wrote in message
news:481fac85@news.povray.org...
> Render time, four hours and forty-two minutes. I then added some cheap
> luminous bloom in Gimp.
>
> For those who have lives and haven't been following along :-) the image
> is inspired by the Systema Metropolis short story here:
> http://www.365tomorrows.com/12/13/systema-metropolis/
>
> Anyway, I've built more of a scene so that there's a little context to
> judge the object by. I've also decided that the texturing I had before
> was distracting, and wouldn't really be visible with the amount of glare
> in the scene. So I set the texture to {color rgb 1} and turned off
> ambient light.
>
> Any reactions? :-)
>
> --
> William Tracy
> afi### [at] gmail com -- wtr### [at] calpoly edu
>
> If we were told to parse starting *after* the supplied String, then do
> what we need to do to indicate pilot error.
> -- Laird Nelson, blogging on Java programming
>
Any reactions?!?! WOW!!! was my first one :)
Cheers Dre
Post a reply to this message
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William Tracy napsal(a):
> Render time, four hours and forty-two minutes. I then added some cheap
> luminous bloom in Gimp.
>
> For those who have lives and haven't been following along :-) the image
> is inspired by the Systema Metropolis short story here:
> http://www.365tomorrows.com/12/13/systema-metropolis/
>
> Anyway, I've built more of a scene so that there's a little context to
> judge the object by. I've also decided that the texturing I had before
> was distracting, and wouldn't really be visible with the amount of glare
> in the scene. So I set the texture to {color rgb 1} and turned off
> ambient light.
>
> Any reactions? :-)
>
>
> ------------------------------------------------------------------------
>
When I first saw the rays in front of the body, my first thought was "is
it Gouraud shaded???"
:-)
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Hmmm... I don't know. I think you should use some original texturing on G.
gigas because it now appears as something unfinished. I think the texture
will be visible on the legs in particular.
I like the glare, though. Early morning. Perhaps the light could be a bit
more yellowish?
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Hmmm... I don't know. I think you should use some original texturing on G.
> gigas because it now appears as something unfinished. I think the texture
> will be visible on the legs in particular.
>
> I like the glare, though. Early morning. Perhaps the light could be a bit
> more yellowish?
>
> Thomas
Good job, much better than the last one. Now I know what I'm looking at, and
the trees give it perspective and scale. Also, thanks for the link to the
story; before I had no idea what this was all about.
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Thomas de Groot wrote:
> Hmmm... I don't know. I think you should use some original texturing on G.
> gigas because it now appears as something unfinished. I think the texture
> will be visible on the legs in particular.
I was starting to go with the notion that the texturing wouldn't be
visible with that level of glare.
From a technical standpoint, turning on ambient made the trees look
funny (the bark had one--flat--texture, and the leaves had another--also
flat--texture). I think I need to add more lights instead, and tell
Povray not to make those lights interact with the media.
I'm still thinking about it; if I do bring textures back, they need to
be a lot more subtle than before, I think.
> I like the glare, though. Early morning. Perhaps the light could be a bit
> more yellowish?
I'm with you on that--I'll have to fiddle some more.
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
(09:43:00 PM) Urban[0]: strange. bananas smell like bubble gum and my
saliva tastes like lemons.
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