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"Thomas de Groot" <t.d### [at] inter nlDOTnet> schreef in bericht
news:47fcd024@news.povray.org...
>
> A sprinkling of rocks on the desert floor is needed.
There is something I don't remember, although, imo, it was posted in one of
the n.g.'s: how to put objects *only* within the visible cone defined by the
camera? If anybody knows the answer, please tell me. Many thanks in advance!
Thomas
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news: 47fdc6e3$1@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> schreef in bericht
> news:47fcd024@news.povray.org...
>>
>> A sprinkling of rocks on the desert floor is needed.
>
> There is something I don't remember, although, imo, it was posted in one
> of the n.g.'s: how to put objects *only* within the visible cone defined
> by the camera? If anybody knows the answer, please tell me. Many thanks in
> advance!
>
> Thomas
>
Mmmm it hits one of the 2 neurons I still own... wasn't it about asteroids
scrolling across the screen?
Marc
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"M_a_r_c" <jac### [at] wanadoo fr> wrote in message
news:47fde5c1@news.povray.org...
>
> news: 47fdc6e3$1@news.povray.org...
>>
>> "Thomas de Groot" <t.d### [at] inter nlDOTnet> schreef in bericht
>> news:47fcd024@news.povray.org...
>>>
>>> A sprinkling of rocks on the desert floor is needed.
>>
>> There is something I don't remember, although, imo, it was posted in one
>> of the n.g.'s: how to put objects *only* within the visible cone defined
>> by the camera? If anybody knows the answer, please tell me. Many thanks
>> in advance!
>>
>> Thomas
>>
> Mmmm it hits one of the 2 neurons I still own... wasn't it about asteroids
> scrolling across the screen?
If that's the one, it's in p.b.animations "Flying through Space" by
Rune. (22-09-2007)
~Steve~
>
> Marc
>
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:47fdc061$1@news.povray.org...
>
> "St." <dot### [at] dot com> schreef in bericht news:47fce827@news.povray.org...
>>
>> Sorry, line = edge
>>
> <grin> lines are edges and edges are lines, aren't they? :-)
Heh, yes, but I keep saying 'lines'! :o)
~Steve~
>
> Thomas
>
>
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> "Thomas de Groot" <t.d### [at] inter nlDOTnet> schreef in bericht
> news:47fcd024@news.povray.org...
>> A sprinkling of rocks on the desert floor is needed.
>
> There is something I don't remember, although, imo, it was posted in one of
> the n.g.'s: how to put objects *only* within the visible cone defined by the
> camera? If anybody knows the answer, please tell me. Many thanks in advance!
>
> Thomas
>
>
You can find one way of doing this in the advanced scenes distributed
with povray (scene in the 'blocks' directory, in '/scenes/advanced' of
the povray directory).
Thibaut
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Gentlemen!
You are all deeply thanked for your sharp memories (despite some deficient
neurons, but still in working order, it seems) :-)
I have here exactly what I need. Back to work now!!
Thomas
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This will be the final render, for the time being. The scene could still use
some improvements, but I am content for now. Hope you like it!
Thomas
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Attachments:
Download 'First Contact_final.jpg' (56 KB)
Preview of image 'First Contact_final.jpg'
![First Contact_final.jpg](/povray.binaries.images/attachment/%3C48045d07%40news.povray.org%3E/First%20Contact_final.jpg?preview=1)
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:48045d07@news.povray.org...
> This will be the final render, for the time being. The scene could still
> use some improvements, but I am content for now. Hope you like it!
Sure do! :) The lights on the ship certainly work Thomas.
~Steve~
>
> Thomas
>
>
>
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"St." <dot### [at] dot com> schreef in bericht news:480472e4$1@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
> news:48045d07@news.povray.org...
>> This will be the final render, for the time being. The scene could still
>> use some improvements, but I am content for now. Hope you like it!
>
> Sure do! :) The lights on the ship certainly work Thomas.
>
Thank you indeed, Steve. For the lights, I remembered I had a little macro
by Tim Attwood for random distribution on a surface. That worked very well
here.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> This will be the final render, for the time being. The scene could still use
> some improvements, but I am content for now. Hope you like it!
I do! Especially the way the pod's umbilical stretches away to the far distance.
You should have posted a new thread though, I almost missed this final!
Is that a sky sphere I see between the viewer and the ship? ;-)
Bill
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