POV-Ray : Newsgroups : povray.binaries.images : Bodegon (Still life) [42Kb] Server Time
2 Aug 2024 02:28:36 EDT (-0400)
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From: Jan Dvorak
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 05:49:14
Message: <47bd572a$1@news.povray.org>
Jaime Vives Piqueres napsal(a):

>> Nice!  The peach fuzz is perfect, and the lighting has just the right 
>> amount of
>> dim and mysterious!
> 
>   Thanks! The fuzz is a simple aoi texture from withe to orange, with a 
> bit of ambient (0.1) and a granite micro-normal. For the lighting I had 
> to use two white boxes at the sides, out of the camera view, to reflect 
> some of the radiosity back... otherwise the scene was too dark.
> 
> -- 
> Jaime
maybe you could try to use a tone mapping feature in megapov.

-- 
the ultimate time-killer:
+a0.0 +am2 +r9

Johnny D


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From: nemesis
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 06:32:31
Message: <47bd614f$1@news.povray.org>
Jaime Vives Piqueres wrote:

>> it reminds me of one of your early scenes:  bodega... :)
> 
>   Could be because both use only one golden light? ;)

well, actually since you posted the image here, I didn't even go to your 
  site to check it out. :)

But I was sure I've seen that botijo before.  So, that's it:  this is a 
blend of your old botijo SUMMER entry in the IRTC and bodegon.

BTW, perhaps that weird caustic is caused by photons going through the 
candle's wax?

>   BTW, next on my "remake" list is a "wine cellar" scene with these 
> barrels and a wider view of the cellar, similar as how Jhu did recently.

good!  POV-Ray and still life seem to get pretty nicely along.


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From: Jeremy M  Praay
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 08:18:26
Message: <47bd7a22$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message 
news:47bc7d3e@news.povray.org...
> I'm back at regular poving... not because the inspiration suddenly 
> returned,
> but because I'm more determined to get back anyhow. As someone said, the
> inspiration needs to find you working when it returns...
>

Very nice!  Keep in mind that you inspire a lot of us, too.  I'm glad to see 
you're poving again.  :-)


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From: Jellby
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 08:39:42
Message: <o5eu85-6pl.ln1@badulaque.unex.es>
Among other things, Jaime Vives Piqueres saw fit to write:

> As someone
> said, the inspiration needs to find you working when it returns...

I heard that on the radio just yesterday, they said it was Picasso who said
that ;)

-- 
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby


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From: William Tracy
Subject: Re: Bodegon (Still life) [42Kb]
Date: 21 Feb 2008 09:51:25
Message: <47bd8fed$1@news.povray.org>
Zeger Knaepen wrote:
> I like the textures and the lighting, but I'm not sure about the 
> composition.  Imho there are to many vertically aligned objects: the candle, 
> the bottle and the vase.

What strikes me as more of a problems is a combination of the following:

1. We have three tall objects that are almost exactly the same height.
2. The tall objects are lined up in a perfect row.
3. We have three short objects almost the same size.
4. The short objects are lined up in a perfect row.

We need more variety, actually. Move a few objects forward or backward 
to break up the lines, and give the scene more depth.

I take that back--the urn is farther back than the bottle and candle. 
However, it doesn't *feel* like it is--the top is lined up with the top 
of the bottle too well.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

And the Format source code tells me that *really* the indicator of an 
error is whether the index has changed value or not. If it has *not* 
changed value, then some of the Format class' innards assume that since 
parsing didn't happen, an error must have occurred. (Pause for 
Buddhist-like contemplation of this leap of logic and faith.)
     -- Laird Nelson, blogging on the "dank recesses" of java.text


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