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"stbenge" <stb### [at] hotmail com> wrote in message
news:47b130b8@news.povray.org...
> Hi everyone,
>
> It's been a while since I've posted an image to these newsgroups. I can
> never seem to finish my projects...
Me neither. :-)
> Questions and comments are welcome, as always~
I love this! The "formation" has a lot of character built into it, but it
still leaves the viewer believing that it's just a natural rock formation.
Nothing appears to be "man-made" or artificial. Very nice.
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> My first impression upon seeing Tek's image was that it was photo. Then
> I thought, wait, those rocks somehow resemble the granite pattern. Then
> I remember seeing the entry some time ago :)
>
You know you have been raytracing too long when you see a render and
instantly know what patterns were used.
It would be more worrying if you could recognize the isosurface function
by looking at a shape, though.
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High!
stbenge schrieb:
> The rock formation is composed of two isosurfaces: one for the head and
> another for the body. Each portion has it's own png file to give the
> impression of character.
Impressive... the rock texture reminds me of the sandstone cliffs at
Bamiyan, Afghanistan, the site of the former giant carved rock Buddha
statues blown up by the Taliban in 2001 - or even of the Buddhas themselves!
See you on www.khyberspace.de!
Yadgar
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stbenge wrote:
> Thanks. No on the Rushmore idea. I find the whole prospect a
> spirit-crushingly boring one. Unless I did something to the of the
> presidents...
you can always draw moustaches...
by the way, I've gone to look up the correct spelling for mustache on
Google and got this:
http://www.worldbeardchampionships.com/
Human inventiveness is truly amazing... :P
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hmm, it also looks like a troll turned into stone. :)
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stbenge <stb### [at] hotmail com> wrote:
> Hi everyone,
>
> It's been a while since I've posted an image to these newsgroups. I can
> never seem to finish my projects...
>
> The rock formation is composed of two isosurfaces: one for the head and
> another for the body. Each portion has it's own png file to give the
> impression of character.
>
> The scene was rendered in two passes. The second pass adds the bloom
> effect. Low radiosity and high isosurface settings were used.
>
> The whole thing rendered in just under ten minutes, thanks to the low
> radiosity settings.
>
> Questions and comments are welcome, as always~
>
> Sam
Cannot express my thrill that is based on the experience of the Archetypes.
Older than time itself, they are the glue that holds everything together. If
they were to stop doing what they do everything would cease to exist as though
it never were.
There are more than 22 of the Major Arcana renditions.
aQ
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nemesis wrote:
> stbenge wrote:
>> Thanks. No on the Rushmore idea. I find the whole prospect a
>> spirit-crushingly boring one. Unless I did something to the of the
>> presidents...
>
> you can always draw moustaches...
>
> by the way, I've gone to look up the correct spelling for mustache on
> Google and got this:
> http://www.worldbeardchampionships.com/
>
> Human inventiveness is truly amazing... :P
Ha! Good stuff. I'll keep this in mind, should I ever render a bearded man!
*sigh* Here I am, thirty years of age, and all I can grow is this
pitiful two-inch goatee :P
Sam
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triple_r wrote:
> stbenge <stb### [at] hotmail com> wrote:
>
>> Sure will. Here's another version of the same image, this time with a
>> little chromatic aberration and film grain (rendered in POV, sans bloom).
>>
>> Sam
>
> An impressive combination of effects. Now you just need too much unsharp mask ,
> excessive channel-dependent noise-reduction -- oh, and some of that hideous
> purple digital-camera bloom -- and you'll have yourself a real photo.
I'm trying to keep this in-POV. There will come a day when I only have
POV at my disposal. Gotta be prepared....
Sam
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Nicolas Alvarez wrote:
>> My first impression upon seeing Tek's image was that it was photo. Then
>> I thought, wait, those rocks somehow resemble the granite pattern. Then
>> I remember seeing the entry some time ago :)
>
> You know you have been raytracing too long when you see a render and
> instantly know what patterns were used.
This might be true with POV, since it's implementation of granite is so
distinct!
> It would be more worrying if you could recognize the isosurface function
> by looking at a shape, though.
I tried hide the functions as well as I could, while keeping the render
time down. This meant *no* turbulence could be used.
Sam
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nemesis wrote:
> "triple_r" <rre### [at] hotmail com> wrote:
>> You're not the only one. Excellent work though. Has an effect you don't see
>> too often in POV-Ray. Kinda like this one.
>>
>> http://www.irtc.org/ftp/pub/stills/2005-10-31/elements.jpg
>
> yeah. I wonder where's Tek...
I don't know. His blended cells pattern was a technical marvel. I still
mess with it from time-to-time.
Sam
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