POV-Ray : Newsgroups : povray.binaries.images : Archpawn Server Time
2 Aug 2024 02:26:48 EDT (-0400)
  Archpawn (Message 1 to 6 of 6)  
From: Archpawn
Subject: Archpawn
Date: 19 Jan 2008 18:25:00
Message: <web.47928671349e3f859c37dbc40@news.povray.org>
Here's a render of my namesake. Is there any way to make the bottom of the cape
darker than the top in order to do a partial version of double_illuminate?
Would I be able to use MegaPOV's simcloth for the cape? It's far from
rectangular. How about a very large amount of masses and connections? If not,
would there be any way to put a pattern around the edge of the cape?


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From: Tim Attwood
Subject: Re: Archpawn
Date: 19 Jan 2008 20:07:09
Message: <47929ebd@news.povray.org>
> Here's a render of my namesake. Is there any way to make the bottom of the 
> cape
> darker than the top in order to do a partial version of double_illuminate?
> Would I be able to use MegaPOV's simcloth for the cape? It's far from
> rectangular. How about a very large amount of masses and connections? If 
> not,
> would there be any way to put a pattern around the edge of the cape?
>
I think the simcloth from MegaPOV is a mesh, instead of a bicubic patch
but yeah you should be able to texture it right as long as it's a UV
mapped mesh. There's a stand alone cloth simulator around too.

   pigment {
      uv_mapping
      image_map {tga "cape.tga"}
   }


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archpawn.jpg


 

From: Archpawn
Subject: Re: Archpawn
Date: 19 Jan 2008 21:25:00
Message: <web.4792b046268a48389c37dbc40@news.povray.org>
I just realized I attached the wrong file. I meant to attach the picture. If you
want to try rendering the image, say so and I'll give you the include file I'm
using. It's a modified version of the one in glasschess.

"Tim Attwood" <tim### [at] comcastnet> wrote:
> > Here's a render of my namesake. Is there any way to make the bottom of the
> > cape
> > darker than the top in order to do a partial version of double_illuminate?
> > Would I be able to use MegaPOV's simcloth for the cape? It's far from
> > rectangular. How about a very large amount of masses and connections? If
> > not,
> > would there be any way to put a pattern around the edge of the cape?
> >
> I think the simcloth from MegaPOV is a mesh, instead of a bicubic patch
> but yeah you should be able to texture it right as long as it's a UV
> mapped mesh. There's a stand alone cloth simulator around too.
>
>    pigment {
>       uv_mapping
>       image_map {tga "cape.tga"}
>    }

I know I'd be able to texture the simcloth. They showed it with a checkered
pattern on it. What I'm worried about is doing that for the bicubic patch.


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archpawn.png


 

From: Tim Attwood
Subject: Re: Archpawn
Date: 20 Jan 2008 17:18:51
Message: <4793c8cb$1@news.povray.org>
> I know I'd be able to texture the simcloth. They showed it with a 
> checkered
> pattern on it. What I'm worried about is doing that for the bicubic patch.

UV mapping works fine with bicubic patches.


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From: Archpawn
Subject: Re: Archpawn
Date: 20 Jan 2008 23:45:00
Message: <web.4794226b268a48389c37dbc40@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> UV mapping works fine with bicubic patches.

I really need to read the messages more thoroughly. I didn't realize what UV
mapping was. Is there any chance that POV-Ray allows me to use .svg or any
other form of vector graphics? I didn't find .svg in the POV-Ray or MegaPOV
documentations.


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From: M a r c
Subject: Re: Archpawn
Date: 21 Jan 2008 05:09:58
Message: <47946f76@news.povray.org>

web.4794226b268a48389c37dbc40@news.povray.org...
> "Tim Attwood" <tim### [at] comcastnet> wrote:
>> UV mapping works fine with bicubic patches.
>
> I really need to read the messages more thoroughly. I didn't realize what 
> UV
> mapping was. Is there any chance that POV-Ray allows me to use .svg or any
> other form of vector graphics? I didn't find .svg in the POV-Ray or 
> MegaPOV
> documentations.
>
Inkscape can save files as pov files (POV-Ray prism objects)
Then you can use these objects as object_patterns to build textures
see http://www.povray.org/documentation/view/3.6.1/386/

Marc


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