POV-Ray : Newsgroups : povray.binaries.images : Archpawn : Re: Archpawn Server Time
2 Aug 2024 00:13:01 EDT (-0400)
  Re: Archpawn  
From: Tim Attwood
Date: 19 Jan 2008 20:07:09
Message: <47929ebd@news.povray.org>
> Here's a render of my namesake. Is there any way to make the bottom of the 
> cape
> darker than the top in order to do a partial version of double_illuminate?
> Would I be able to use MegaPOV's simcloth for the cape? It's far from
> rectangular. How about a very large amount of masses and connections? If 
> not,
> would there be any way to put a pattern around the edge of the cape?
>
I think the simcloth from MegaPOV is a mesh, instead of a bicubic patch
but yeah you should be able to texture it right as long as it's a UV
mapped mesh. There's a stand alone cloth simulator around too.

   pigment {
      uv_mapping
      image_map {tga "cape.tga"}
   }


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