|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>
> I blurred a png file of grass (originally made with POV) in the Gimp.
> The focal blur effect is simply a by-product of seeing the blurred image
> of the grass (uv-mapped onto a triangle mesh) closer to the camera.
>
>> And what methode did you use for drawing the edges of the "boss" ?
>
> Adobe Illustrator was used for that. It's an image projected onto a 2d box.
>
Nice way of combining Povray with other apps.
tuabiht
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot wrote:
> "Samuel Benge" <stb### [at] THIShotmailcom> schreef in bericht
>> I like that fact that POV-Ray can be used in so many different ways.
>
> Yes, I think I like that too. It is not heresy to use POV-Ray in novel and
> inovative ways, in order to obtain a gorgeous image. I like it btw!!
Thank you for saying that, Thomas!
Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Samuel Benge" <stb### [at] THIShotmailcom> wrote in message
news:46dcae54@news.povray.org...
> The background is just a sky_sphere, with a transparent, specular-finish
> cylinder connecting the light_source to the camera location for the glare
> effect.
interesting idea that's yielded a cool effect!!! gonna have to give that a
try!
Jim
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jim Holsenback wrote:
> "Samuel Benge" <stb### [at] THIShotmailcom> wrote in message
>> The background is just a sky_sphere, with a transparent, specular-finish
>> cylinder connecting the light_source to the camera location for the glare
>> effect.
>
> interesting idea that's yielded a cool effect!!! gonna have to give that a
> try!
It's especially good for partly-clouded skies :)
Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Is that a character from Hamtaro?
Good compositing of 2D clip art, it turned out very well. I sometimes
use Pov-ray like this as well, and it always feels like swatting a fly
with a Buick, but somehow often ends up being the easiest way I know to
get it done.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Sorry if that sounded accusatory; I was just trying to understand what
was going on in the image.
It's cool. :-)
--
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu
You know you've been raytracing too long when you're watching Bay Watch
on the telly, see Pamela A. walking by and shout out "Great bump mapping!"
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
William Tracy wrote:
> Sorry if that sounded accusatory; I was just trying to understand what
> was going on in the image.
>
> It's cool. :-)
It's okay. No flames were thrown :)
Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Kevin Wampler wrote:
> Is that a character from Hamtaro?
Indeed it is.
> Good compositing of 2D clip art, it turned out very well.
Thank you!
> I sometimes
> use Pov-ray like this as well, and it always feels like swatting a fly
> with a Buick, but somehow often ends up being the easiest way I know to
> get it done.
Lol, it does seem like overkill sometimes. When you consider the
options, it always turns out that POV is much more configurable. You're
not stuck with bad choices. Things can always be changed and
experimented with. Plus, you don't have horrible refresh rates. If I had
done this completely with Illustrator, I would have dealt with horrible
redraw rates which would have slowed everything down. With POV I can
just render a tiny section of the screen, or the whole screen (but
smaller), to get an idea of what the final outcome will be. Gotta love it :)
Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Samuel Benge wrote:
> It's okay. No flames were thrown :)
>
> Sam
If I came across as annoyed, it's because I've been interested in how
people do 'toon rendering in POV, and was slightly disappointed to find
that wasn't what this was. :-P
I get too lazy to draw cartoons by hand. ;-)
--
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu
You know you've been raytracing too long when you boot your computer
with multiple OSs to see which loads the new version of POV-Ray faster.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"William Tracy" <wtr### [at] calpolyedu> schreef in bericht
news:46de3035$1@news.povray.org...
>
> If I came across as annoyed, it's because I've been interested in how
> people do 'toon rendering in POV, and was slightly disappointed to find
> that wasn't what this was. :-P
No, no! I didn't feel you were annoyed. Samuel's image reminded me how
universally in a sense, POV-Ray can be made to work.
>
> I get too lazy to draw cartoons by hand. ;-)
Shame on you!! :-)
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |