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Samuel Benge wrote:
> Hello everyone,
>
> Not the best render, but I thought I'd post it here instead of just
> sitting on it. I don't know where the extra modifications went; they
> disappeared after moving the terminations outward. Oh well.
>
> Anyway, to save time when rendering, I prerendered the shadow with
> photons and then rendered the crystal on top of that with focal blur.
> Rune's Illusion include file is useful for projecting a prerendered
> scene into a scene. I shrunk it down with IrfanView and added color
> bleeding (in POV) after that.
>
> I hope you like it!
>
> Sam
Ooo!
--
Stefan
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Samuel Benge wrote:
> Hello everyone,
>
> I hope you like it!
>
How could we not? ;)
It's just beautiful.
> Sam
>
> ------------------------------------------------------------------------
>
-- Arttu "Blizzara" Voutilainen
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Skip Talbot wrote:
> These are beautiful renders, Sam. Keep them coming. I wouldn't mind
> being treated to a lapidary exposition here on p.b.i.
>
> Skip
Thanks Skip! I plan to render minerals that I have found and/or have in
my collection.
~Sam
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M_a_r_c wrote:
> "Not the best render" but nice one indeed! your color bleeding gives a
> pretty realistic extra touch.
> I never tried it but that gives me willing to do.
Well good luck with it! Instructions for use are given in the file itself.
>> I hope you like it!
>
> definitely yes :-)
>
> Marc
Thank you :)
Sam
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stm31415 wrote:
> Lovely render. Very nice.
Gracias :)
> Is that method of physically rendering a scene on a scene faster than saving
> the photon data and then loading it to render the final scene?
I don't know. It depends on whether you save time with both rendering
and parsing, or just parsing. If it's the latter, then probably not.
Sam
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Bill Pragnell wrote:
> Beautiful.
>
> :)
Thanks!
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Stefan Viljoen wrote:
> Ooo!
:)
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Arttu Voutilainen wrote:
>
> How could we not? ;)
>
> It's just beautiful.
>
thank you!
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Samuel Benge wrote:
> stm31415 wrote:
>
>> Is that method of physically rendering a scene on a scene faster than
>> saving
>> the photon data and then loading it to render the final scene?
>
>
> I don't know. It depends on whether you save time with both rendering
> and parsing, or just parsing. If it's the latter, then probably not.
I think you just save shooting the photons after parsing
has finished but before the actual render starts.
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Samuel Benge wrote:
>
Nice. Even for crystal it looks sharp. Some micro-bevels might add to
the realism, but would likely be difficult with your intersecting planes
construction technique.
-Shay
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