POV-Ray : Newsgroups : povray.binaries.images : smoky quartz (121k jpg) Server Time
2 Aug 2024 14:18:36 EDT (-0400)
  smoky quartz (121k jpg) (Message 6 to 15 of 15)  
<<< Previous 5 Messages Goto Initial 10 Messages
From: Stefan Viljoen
Subject: Re: smoky quartz (121k jpg)
Date: 25 Aug 2007 09:41:37
Message: <46d03190@news.povray.org>
Samuel Benge wrote:

> Hello everyone,
> 
> Not the best render, but I thought I'd post it here instead of just
> sitting on it. I don't know where the extra modifications went; they
> disappeared after moving the terminations outward. Oh well.
> 
> Anyway, to save time when rendering, I prerendered the shadow with
> photons and then rendered the crystal on top of that with focal blur.
> Rune's Illusion include file is useful for projecting a prerendered
> scene into a scene. I shrunk it down with IrfanView and added color
> bleeding (in POV) after that.
> 
> I hope you like it!
> 
> Sam

Ooo!
-- 
Stefan


Post a reply to this message

From: Arttu Voutilainen
Subject: Re: smoky quartz (121k jpg)
Date: 25 Aug 2007 13:58:47
Message: <46d06dd7$1@news.povray.org>
Samuel Benge wrote:
> Hello everyone,
> 
> I hope you like it!
> 

How could we not? ;)

It's just beautiful.

> Sam
> 
> ------------------------------------------------------------------------
> 

-- Arttu "Blizzara" Voutilainen


Post a reply to this message

From: Samuel Benge
Subject: Re: smoky quartz (121k jpg)
Date: 25 Aug 2007 16:18:15
Message: <46d08e87@news.povray.org>
Skip Talbot wrote:
> These are beautiful renders, Sam.  Keep them coming.  I wouldn't mind 
> being treated to a lapidary exposition here on p.b.i.
> 
> Skip


Thanks Skip! I plan to render minerals that I have found and/or have in 
my collection.

~Sam


Post a reply to this message

From: Samuel Benge
Subject: Re: smoky quartz (121k jpg)
Date: 25 Aug 2007 16:22:46
Message: <46d08f96$1@news.povray.org>
M_a_r_c wrote:
> "Not the best render" but nice one indeed! your color bleeding gives a 
> pretty realistic extra touch.
> I never tried it but that gives me willing to do.

Well good luck with it! Instructions for use are given in the file itself.

>> I hope you like it!
> 
> definitely yes :-)
> 
> Marc 

Thank you :)

Sam


Post a reply to this message

From: Samuel Benge
Subject: Re: smoky quartz (121k jpg)
Date: 25 Aug 2007 16:24:44
Message: <46d0900c$1@news.povray.org>
stm31415 wrote:
> Lovely render. Very nice.

Gracias :)

> Is that method of physically rendering a scene on a scene faster than saving
> the photon data and then loading it to render the final scene?

I don't know. It depends on whether you save time with both rendering 
and parsing, or just parsing. If it's the latter, then probably not.

Sam


Post a reply to this message

From: Samuel Benge
Subject: Re: smoky quartz (121k jpg)
Date: 25 Aug 2007 16:25:12
Message: <46d09028@news.povray.org>
Bill Pragnell wrote:
> Beautiful.
> 
> :)

Thanks!


Post a reply to this message

From: Samuel Benge
Subject: Re: smoky quartz (121k jpg)
Date: 25 Aug 2007 16:25:24
Message: <46d09034$1@news.povray.org>
Stefan Viljoen wrote:
> Ooo!

:)


Post a reply to this message

From: Samuel Benge
Subject: Re: smoky quartz (121k jpg)
Date: 25 Aug 2007 16:25:51
Message: <46d0904f$1@news.povray.org>
Arttu Voutilainen wrote:
> 
> How could we not? ;)
> 
> It's just beautiful.
> 
thank you!


Post a reply to this message

From: Christian Froeschlin
Subject: Re: smoky quartz (121k jpg)
Date: 25 Aug 2007 18:00:51
Message: <46d0a693$1@news.povray.org>
Samuel Benge wrote:
> stm31415 wrote:
> 
>> Is that method of physically rendering a scene on a scene faster than 
>> saving
>> the photon data and then loading it to render the final scene?
> 
> 
> I don't know. It depends on whether you save time with both rendering 
> and parsing, or just parsing. If it's the latter, then probably not.

I think you just save shooting the photons after parsing
has finished but before the actual render starts.


Post a reply to this message

From: Shay
Subject: Re: smoky quartz (121k jpg)
Date: 31 Aug 2007 09:52:46
Message: <46d81d2e$1@news.povray.org>
Samuel Benge wrote:
>

Nice. Even for crystal it looks sharp. Some micro-bevels might add to
the realism, but would likely be difficult with your intersecting planes
construction technique.

 -Shay


Post a reply to this message

<<< Previous 5 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.