POV-Ray : Newsgroups : povray.binaries.images : Lostguy WIP #6 Server Time
2 Aug 2024 14:16:44 EDT (-0400)
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From: Tim Nikias
Subject: Re: Lostguy WIP #6
Date: 21 Aug 2007 19:11:13
Message: <46cb7111$1@news.povray.org>
Kirk Andrews wrote:
> I just did some quick color-adjustments, adjusting the highlights to more
> yellow and the shadows to more purple, and got this. Just my suggestion.

Thanks for the suggestions and the example!

Dabbling at the color-balance is often best done with post-processing, 
tweaking colors in POV-Ray (especially once the rendertimes skyrocket 
due to media, focal-blur etc) is very tedious, especially after a 
certain color-balance is already established.
The colors you chose are really more cartoonish and illustrative than 
mine, it definitely is nice. I'll experiment on that end 
(post-processing) later, when the image is done renderwise. Overblowing 
colors for example might look nice (as does glare/bloom), but I like to 
render at a good quality level whilst retaining all details, losing them 
later on isn't a problem, but if you don't have them, you can't get them 
back! ;-)

Regards,
Tim

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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From: Tim Nikias
Subject: Re: Lostguy WIP #6
Date: 22 Aug 2007 08:15:32
Message: <46cc28e4$1@news.povray.org>
Tim Nikias wrote:
> Bill Pragnell wrote:
>> As to the paths looking too much like crackle, have 
>> you
>> tried an agate pattern? The middle of the color map (0.45-0.55 or 
>> whatever)
>> can look nice and stringy without the cell-structure that crackle 
>> produces.
>> It might not work, but could be worth a look!
> 
> Thanks for the suggestions, I'll try it!

The agate-pattern didn't work out. Scripting an entire 
path-generation-thingy seemed overkill, I tend to do that only if I
A) Have that much fun doing it or
B) Can reuse it in later images/shorts

For this image though, it just seemed feasible to simply draw a map by 
hand, as I have control where the paths should go and can check they're 
placement in regards to visibility.

The current background is being rendered now, but will probably take a 
few hours. I increased the image-resolution for the background by 50% 
because I also hand-placed the sign-bundels in the background to match 
the style of the foreground, and their poles get lost unless I use a 
larger resolution or better AA. I figured a larger resolution wouldn't 
harm if I plan to render this poster-sized or such, but the clouds 
(scattering media) take their time...

I'll post the update later.

Regards,
Tim

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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