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2 Aug 2024 16:22:09 EDT (-0400)
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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 25 Jul 2007 06:40:47
Message: <46a728af$1@news.povray.org>
"kike" <dry### [at] hotmailcom> wrote in message 
news:web.46a70f54206a8a8bbe7bfb550@news.povray.org...
>I have two things to tell you Zeger
> 1. GREAT JOB!!!

thanks :)

> 2. I love the way you do the clouds. I have visited your page and seen 
> your
> fast clouds system. Is that "system" available? I would like to check it,
> results look quite good.

I know it's not really the right place for this, but I'm too lazy to direct 
you to p.b.s-f, so see attachment :)

it's used like this:

fastclouds(Sun_Location, Cast, Fluffyness, Translate, SkyScale, CloudScale, 
MinimalTransparency, Sun_Color, Ambient)

(skyscale is multiplied by 500 internally, don't ask me why :))

you can change the pattern used for the clouds by declaring CloudForm (which 
is a pigment)

It only creates the clouds, not the sky, so you should add your own sky. 
The full code for the clouds used in these images is:

//--start code--//
#include "fastclouds.inc"
fastclouds(<600,750,-500>*1000,.455,.1,1000,10,.05,0,<1.5,1.3,1.1>,1)
fog {
  fog_type 2
  distance 75
  color rgb <213,205,194>/255
  transmit 0
  fog_offset -1
  fog_alt 2
}

sky_sphere {
 pigment {
  planar
  color_map {
   [0 rgb <22,44,68>/255]
   [.5 rgb <88,120,179>/255]
   [1 rgb <213,205,194>/255]
  }
 }
}
//--end code--//

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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Attachments:
Download 'fastclouds.inc.txt' (2 KB)

From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 25 Jul 2007 06:42:42
Message: <46a72922$1@news.povray.org>
"Bonsai" <bon### [at] b0n541net> wrote in message 
news:46a71b62@news.povray.org...
> Hi,
>
> very nice start!

thank you !

> You should avoid splices that are shaped like an "+". In the real world 
> they lead to weaker walls.

I know, but I'm not quite sure yet how to avoid them :-/

> Some years ago I did an arch macro for generating brick archs. Maybe it's 
> of use for you:

it sure is! thanks!!!

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Thomas de Groot
Subject: Re: stone and brick wall
Date: 25 Jul 2007 11:04:44
Message: <46a7668c$1@news.povray.org>
"Bonsai" <bon### [at] b0n541net> schreef in bericht 
news:46a71b62@news.povray.org...
> Hi,
>
> very nice start!
>
> You should avoid splices that are shaped like an "+". In the real world 
> they lead to weaker walls.
>
True. However, I know Real World buildings where they exist... already for 
centuries  :-)
I have to admit that those walls are thick too. So, that compensates.

Thomas


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From: Agustin Britait Molina
Subject: Re: stone and brick wall
Date: 26 Jul 2007 03:50:01
Message: <web.46a851a6206a8a8b119a37fe0@news.povray.org>
Very nice work

you can upload the source of the macro? I could want take a eye over the
source


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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 26 Jul 2007 04:24:11
Message: <46a85a2b$1@news.povray.org>
"Agustin Britait Molina" <agu### [at] hotmailcom> wrote in message 
news:web.46a851a6206a8a8b119a37fe0@news.povray.org...
> Very nice work
>
> you can upload the source of the macro? I could want take a eye over the
> source

once I've found the time to clean up the code, I'll post it to p.b.s-f

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Sven Littkowski
Subject: Re: stone and brick wall
Date: 4 Apr 2018 09:05:01
Message: <web.5ac4cd18206a8a8b9300d48f0@news.povray.org>
Now after 10 years, Zeger, did you finally clean up the code? :-D

I, too, would be very interested. Hope you get still notifications of this
newsgroup and can respond. :-)#

I still love your SciFi greebles!!!




"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> "Agustin Britait Molina" <agu### [at] hotmailcom> wrote in message
> news:web.46a851a6206a8a8b119a37fe0@news.povray.org...
> > Very nice work
> >
> > you can upload the source of the macro? I could want take a eye over the
> > source
>
> once I've found the time to clean up the code, I'll post it to p.b.s-f
>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: posfan12
Subject: Re: stone and brick wall
Date: 30 Jan 2021 07:55:00
Message: <web.601556ff206a8a8b4e933a390@news.povray.org>
"Sven Littkowski" <nomail@nomail> wrote:
> Now after 10 years, Zeger, did you finally clean up the code? :-D
>
> I, too, would be very interested. Hope you get still notifications of this
> newsgroup and can respond. :-)#
>
> I still love your SciFi greebles!!!
>
>
>

It may be in the object collection. It looks familiar.


Mike


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From: Cousin Ricky
Subject: Re: stone and brick wall
Date: 30 Jan 2021 11:56:16
Message: <60158fb0$1@news.povray.org>
On 2021-01-30 8:54 AM (4), posfan12 wrote:
> "Sven Littkowski" <nomail@nomail> wrote:
>> Now after 10 years, Zeger, did you finally clean up the code? :-D
>>
>> I, too, would be very interested. Hope you get still notifications of this
>> newsgroup and can respond. :-)#
>>
>> I still love your SciFi greebles!!!
> 
> It may be in the object collection. It looks familiar.

The block wall in the Object Collection is by Chris Bartlett, written 
about a year and a half after Zeger started this thread.

http://lib.povray.org/searchcollection/index2.php?objectName=BlockWall&contributorTag=chrisb


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From: Zeger Knaepen
Subject: Re: stone and brick wall
Date: 30 Jan 2021 14:25:56
Message: <6015b2c4$1@news.povray.org>
Whoops, I'm not much into POV-Ray anymore, I'm not even sure I still 
have the source for this image :/

And if I do, I'd probably not understand the code anymore :(

Sorry


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From: Mike Horvath
Subject: Re: stone and brick wall
Date: 6 Feb 2021 21:06:42
Message: <601f4b32$1@news.povray.org>
I ended up using something mesh-based.

https://github.com/mjhorvath/Mike-Wikipedia-Illustrations/blob/master/Color/rbg_spotlights/rgb_spotlights_d.pov

http://www.infradead.org/~wmp/macro_meshrelief.html


Mike


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