POV-Ray : Newsgroups : povray.binaries.images : stone and brick wall : Re: stone and brick wall Server Time
2 Aug 2024 18:09:50 EDT (-0400)
  Re: stone and brick wall  
From: Zeger Knaepen
Date: 25 Jul 2007 06:40:47
Message: <46a728af$1@news.povray.org>
"kike" <dry### [at] hotmailcom> wrote in message 
news:web.46a70f54206a8a8bbe7bfb550@news.povray.org...
>I have two things to tell you Zeger
> 1. GREAT JOB!!!

thanks :)

> 2. I love the way you do the clouds. I have visited your page and seen 
> your
> fast clouds system. Is that "system" available? I would like to check it,
> results look quite good.

I know it's not really the right place for this, but I'm too lazy to direct 
you to p.b.s-f, so see attachment :)

it's used like this:

fastclouds(Sun_Location, Cast, Fluffyness, Translate, SkyScale, CloudScale, 
MinimalTransparency, Sun_Color, Ambient)

(skyscale is multiplied by 500 internally, don't ask me why :))

you can change the pattern used for the clouds by declaring CloudForm (which 
is a pigment)

It only creates the clouds, not the sky, so you should add your own sky. 
The full code for the clouds used in these images is:

//--start code--//
#include "fastclouds.inc"
fastclouds(<600,750,-500>*1000,.455,.1,1000,10,.05,0,<1.5,1.3,1.1>,1)
fog {
  fog_type 2
  distance 75
  color rgb <213,205,194>/255
  transmit 0
  fog_offset -1
  fog_alt 2
}

sky_sphere {
 pigment {
  planar
  color_map {
   [0 rgb <22,44,68>/255]
   [.5 rgb <88,120,179>/255]
   [1 rgb <213,205,194>/255]
  }
 }
}
//--end code--//

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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Attachments:
Download 'fastclouds.inc.txt' (2 KB)

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