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Hi,
very nice start!
You should avoid splices that are shaped like an "+". In the real world
they lead to weaker walls.
Some years ago I did an arch macro for generating brick archs. Maybe
it's of use for you:
http://b0n541.net/povray/povmacro.html
Just my two eurocents,
Bonsai
--
<--------------------------->
___ __ __ _ ___ ___ _
| _ ) \ \( ) _) _ )( )
| _ \() |\ \ |\ \/ _ \| |
|___/__/_)\__)___)/ \_)_)
www.b0n541.net
<--------------------------->
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:46a6f4ca$1@news.povray.org...
> Excellent start, Zeger!
thank you !
> Impatient to see next stages.
as am I :p
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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"kike" <dry### [at] hotmailcom> wrote in message
news:web.46a70f54206a8a8bbe7bfb550@news.povray.org...
>I have two things to tell you Zeger
> 1. GREAT JOB!!!
thanks :)
> 2. I love the way you do the clouds. I have visited your page and seen
> your
> fast clouds system. Is that "system" available? I would like to check it,
> results look quite good.
I know it's not really the right place for this, but I'm too lazy to direct
you to p.b.s-f, so see attachment :)
it's used like this:
fastclouds(Sun_Location, Cast, Fluffyness, Translate, SkyScale, CloudScale,
MinimalTransparency, Sun_Color, Ambient)
(skyscale is multiplied by 500 internally, don't ask me why :))
you can change the pattern used for the clouds by declaring CloudForm (which
is a pigment)
It only creates the clouds, not the sky, so you should add your own sky.
The full code for the clouds used in these images is:
//--start code--//
#include "fastclouds.inc"
fastclouds(<600,750,-500>*1000,.455,.1,1000,10,.05,0,<1.5,1.3,1.1>,1)
fog {
fog_type 2
distance 75
color rgb <213,205,194>/255
transmit 0
fog_offset -1
fog_alt 2
}
sky_sphere {
pigment {
planar
color_map {
[0 rgb <22,44,68>/255]
[.5 rgb <88,120,179>/255]
[1 rgb <213,205,194>/255]
}
}
}
//--end code--//
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
Attachments:
Download 'fastclouds.inc.txt' (2 KB)
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"Bonsai" <bon### [at] b0n541net> wrote in message
news:46a71b62@news.povray.org...
> Hi,
>
> very nice start!
thank you !
> You should avoid splices that are shaped like an "+". In the real world
> they lead to weaker walls.
I know, but I'm not quite sure yet how to avoid them :-/
> Some years ago I did an arch macro for generating brick archs. Maybe it's
> of use for you:
it sure is! thanks!!!
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
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"Bonsai" <bon### [at] b0n541net> schreef in bericht
news:46a71b62@news.povray.org...
> Hi,
>
> very nice start!
>
> You should avoid splices that are shaped like an "+". In the real world
> they lead to weaker walls.
>
True. However, I know Real World buildings where they exist... already for
centuries :-)
I have to admit that those walls are thick too. So, that compensates.
Thomas
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Very nice work
you can upload the source of the macro? I could want take a eye over the
source
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"Agustin Britait Molina" <agu### [at] hotmailcom> wrote in message
news:web.46a851a6206a8a8b119a37fe0@news.povray.org...
> Very nice work
>
> you can upload the source of the macro? I could want take a eye over the
> source
once I've found the time to clean up the code, I'll post it to p.b.s-f
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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Now after 10 years, Zeger, did you finally clean up the code? :-D
I, too, would be very interested. Hope you get still notifications of this
newsgroup and can respond. :-)#
I still love your SciFi greebles!!!
"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> "Agustin Britait Molina" <agu### [at] hotmailcom> wrote in message
> news:web.46a851a6206a8a8b119a37fe0@news.povray.org...
> > Very nice work
> >
> > you can upload the source of the macro? I could want take a eye over the
> > source
>
> once I've found the time to clean up the code, I'll post it to p.b.s-f
>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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"Sven Littkowski" <nomail@nomail> wrote:
> Now after 10 years, Zeger, did you finally clean up the code? :-D
>
> I, too, would be very interested. Hope you get still notifications of this
> newsgroup and can respond. :-)#
>
> I still love your SciFi greebles!!!
>
>
>
It may be in the object collection. It looks familiar.
Mike
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On 2021-01-30 8:54 AM (4), posfan12 wrote:
> "Sven Littkowski" <nomail@nomail> wrote:
>> Now after 10 years, Zeger, did you finally clean up the code? :-D
>>
>> I, too, would be very interested. Hope you get still notifications of this
>> newsgroup and can respond. :-)#
>>
>> I still love your SciFi greebles!!!
>
> It may be in the object collection. It looks familiar.
The block wall in the Object Collection is by Chris Bartlett, written
about a year and a half after Zeger started this thread.
http://lib.povray.org/searchcollection/index2.php?objectName=BlockWall&contributorTag=chrisb
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