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Christian Froeschlin wrote:
> A somewhat crappy "reproduction" of a linoleum cut by Escher,
> using only two ambient spheres, a reflective plane with normals
> and a POV-Tree mesh.
Looks like a cover for a Dean Koontz novel...
--
Stefan
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"Christian Froeschlin" <chr### [at] chrfrde> schreef in bericht
news:4679b28f@news.povray.org...
>A somewhat crappy "reproduction" of a linoleum cut by Escher,
> using only two ambient spheres, a reflective plane with normals
> and a POV-Tree mesh.
>
I think it reproduces Escher's work very closely. Very well done!
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> I think it reproduces Escher's work very closely. Very well done!
I do agree, good work.
> Thomas
Txemi Jendrix
http://www.txemijendrix.com
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Christian Froeschlin <chr### [at] chrfrde> wrote:
> A somewhat crappy "reproduction" of a linoleum cut by Escher,
> using only two ambient spheres, a reflective plane with normals
> and a POV-Tree mesh.
This is very interesting because it shows just how good Escher's sense of
geometric realism was. If you look at the distorted tree shapes reflected
from the rippled areas and compare to Escher's drawings, the match is
incredible. Sometimes I think the man was a walking raytracer - the only
raytracer ever to output directly to woodcut & lithograph!
Nice image. I'm working on an Escher myself at the moment, I'll post some
results tonight.
Bill
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Wasn't it Bill Pragnell who wrote:
>Christian Froeschlin <chr### [at] chrfrde> wrote:
>> A somewhat crappy "reproduction" of a linoleum cut by Escher,
>> using only two ambient spheres, a reflective plane with normals
>> and a POV-Tree mesh.
>
>This is very interesting because it shows just how good Escher's sense of
>geometric realism was. If you look at the distorted tree shapes reflected
>from the rippled areas and compare to Escher's drawings, the match is
>incredible. Sometimes I think the man was a walking raytracer - the only
>raytracer ever to output directly to woodcut & lithograph!
Escher erroneously drew the moon's reflection as distinctly oval.
http://www.maths.qmul.ac.uk/~ade/sldimages/escher.ripple.gif
--
Mike Williams
Gentleman of Leisure
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Mike Williams <nos### [at] econymdemoncouk> wrote:
> Escher erroneously drew the moon's reflection as distinctly oval.
>
> http://www.maths.qmul.ac.uk/~ade/sldimages/escher.ripple.gif
I think that image has been squashed. Looks fine here:
http://www.fiz.huji.ac.il/~shaviv/students/77304/Escher.jpg
Bill
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Stefan Viljoen wrote:
> Looks like a cover for a Dean Koontz novel...
Ah, after googling a bit I assume you mean "Winter Moon" ;)
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Txemi Jendrix wrote:
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>
>>I think it reproduces Escher's work very closely. Very well done!
>
> I do agree, good work.
Thank you both
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Bill Pragnell wrote:
> This is very interesting because it shows just how good Escher's sense of
> geometric realism was. If you look at the distorted tree shapes reflected
> from the rippled areas and compare to Escher's drawings, the match is
> incredible. Sometimes I think the man was a walking raytracer - the only
> raytracer ever to output directly to woodcut & lithograph!
Well I really wouldn't have wanted to do it by hand. But, actually,
if you look closely, you will see that in the original the waviness
of all branches is about equal, while in the render, the amplitudes
differs in some places. I *think* this is caused by the differing
distances due to the depth of the tree, which might mean that
Escher did not really design the tree itself in 3D ... but his
manually drawn tree gives the image a much nicer composition
than the n-th random branches I finally decided to go with ;)
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Mike Williams wrote:
> Escher erroneously drew the moon's reflection as distinctly oval.
>
> http://www.maths.qmul.ac.uk/~ade/sldimages/escher.ripple.gif
I'm not sure what to make of that image without context, but the
source for my image features a round moon and looks like this:
http://www.artistsmarket.com/escher_masterworks/ripsur
Actually, I used a postcard purchased last week in the Escher
museum in Den Haag, where I got the idea for this render ;)
But it's funny you should mention this, because my first moon
was also annoyingly elliptical due to perspective distortion,
so I ended up using a setup with camera angle 25.
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