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From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 13 Apr 2007 10:33:26
Message: <461f94b6@news.povray.org>

461f6f3d@news.povray.org...
>I love the grass! Nice model of the lighthouse too.
I'm glad you enjoy :)
>For me the main problem is the colour of the lighting, and overall balance 
>of colours in the scene. The colours on the building at the base of the 
>lighthouse are a bit yellowy in the light, and green in the shadows. For 
>that kind of sky I'd expect orangey-pink light and blue shadows. I've 
>messed with it in photoshop (hope you don't mind) to try to show what I 
>mean.

I don't mind at all. I agree my version is greenish in the shadows, I prefer 
yours though coulds are pinky now :)
>
> What gamma setting did you use? It should be assumed_gamma 1, but this 
> scene feels a bit CG which is often caused by the gamma.

Oh well it's Moray default 1.9! I never had a look at this setting
>
> And one final thought, the sky doesn't look bright enough. At the moment 
> the clouds arent as bright as the white paint on the building, usually the 
> sky would be brighter than anything else.
I didn't want to have neither burned whites nor dark paint, maybe I overdid 
it


Thank you for your tips :-)

Marc


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From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 13 Apr 2007 10:35:02
Message: <461f9516@news.povray.org>

461f788a@news.povray.org...
> well, not bad compare to original ...
>
>
LOL thanks there are some differences though

Marc


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From: Thomas de Groot
Subject: Re: Yet another lighthouse (111kB)
Date: 13 Apr 2007 10:59:17
Message: <461f9ac5$1@news.povray.org>
"Penelope20k" <pen### [at] caramailfr> schreef in bericht 
news:461f788a@news.povray.org...
> well, not bad compare to original ...
>

refrain myself! I won't do it again!!   :-)

I prefer Marc's grass.....

Thomas


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From: Bruno Cabasson
Subject: Re: Yet another lighthouse (111kB)
Date: 13 Apr 2007 14:30:02
Message: <web.461fcb8efe1e89b86302a0df0@news.povray.org>
Hello Marc!

Lighthouses remind me a former life (and my study time in Rennes ...). I
used to go near Penmarc'h (pointe de la Torche), and the Eckhmul lighthouse
nearby.

I have a question: how many grassblades did you plant to cover the ground?

   Bruno


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From: Jim Holsenback
Subject: Re: Yet another lighthouse (111kB)
Date: 13 Apr 2007 14:31:45
Message: <461fcc91@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:461f9ac5$1@news.povray.org...
> I prefer Marc's grass.....
>
> Thomas
>
>

Yes that caught my eye as well. Marc turned me onto using vturbulence 
instead of using rand to scale and rotate to give some variance. I've 
incorporated that into a scene I've been working on for some time now ..... 
my grass clump count is WAY down. The density I had to use for the effect I 
wanted was becoming unmanagable (long parse and render time) for the area I 
wanted to cover ..... so I'm a happy camper and yes boys and girls you 
should give vturbulence a try ;-)

Jim


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From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 13 Apr 2007 15:55:07
Message: <461fe01b$1@news.povray.org>

message de news: web.461fcb8efe1e89b86302a0df0@news.povray.org...
> Hello Marc!
>
> Lighthouses remind me a former life (and my study time in Rennes ...). I
> used to go near Penmarc'h (pointe de la Torche), and the Eckhmul 
> lighthouse
> nearby.
Eckhmul is in my to do list :)
>
> I have a question: how many grassblades did you plant to cover the ground?
Errrrrrr I did not count them. A lot I guess


Marc


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From: Kyle
Subject: Re: Yet another lighthouse (111kB)
Date: 16 Apr 2007 22:35:16
Message: <67c82394fc2lafo36jdol8loa6qriqrpd4@4ax.com>
On Fri, 13 Apr 2007 08:43:12 +0200, "Marc" <jac### [at] wanadoofr> wrote:

>Here is a large sampling of French lighthouses
>http://www.phareland.com/   (scrolldown a bit)

Nice reference.  Thanks!

>LOL I love these numerous "final" versions

Here's the latest "final" version, after 83 hours of render time.

I originally had the idea to have the view be from a ship, and include some of the
ship's deck,
railing, rigging, etc. in the view, but I grew tired of the image before I completed
it.  Now, I
revisit it every now and then to play around, usually when I don't have anything else
I'd rather
work on.

I hope you like it!



Kyle


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Attachments:
Download 'LightHouse.jpg' (69 KB)

Preview of image 'LightHouse.jpg'
LightHouse.jpg


 

From: Marc
Subject: Re: Yet another lighthouse (111kB)
Date: 17 Apr 2007 03:31:51
Message: <462477e7@news.povray.org>

67c82394fc2lafo36jdol8loa6qriqrpd4@4ax.com...
> Here's the latest "final" version, after 83 hours of render time.
>
> I originally had the idea to have the view be from a ship, and include 
> some of the ship's deck,
> railing, rigging, etc. in the view, but I grew tired of the image before I 
> completed it.  Now, I
> revisit it every now and then to play around, usually when I don't have 
> anything else I'd rather
> work on.
>
> I hope you like it!

Yes it's nice

Your rocks look like pillow lava, though, is it a granite pattern? Why not 
wrinkles?


Marc


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From: William Tracy
Subject: Re: Yet another lighthouse (111kB)
Date: 18 Apr 2007 17:14:12
Message: <46268a24$1@news.povray.org>
> Your rocks look like pillow lava, though, is it a granite pattern? Why not 
> wrinkles?

Yeah, the rock looks funky... but I really like that water! :-)

-- 
William Tracy
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|a|f|i|s|h|i|o|n|a|d|o|@|g|m|a|i|l|.|c|o|m|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|w|t|r|a|c|y|@|c|a|l|p|o|l|y|.|e|d|u|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
You know you've been raytracing too long when you spent more time with 
your computer then you do your family.
AmaltheaJ5


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From: Kyle
Subject: Re: Yet another lighthouse (111kB)
Date: 19 Apr 2007 22:07:18
Message: <tv7g23dgjfqipp8fob3s3fnd5fckupc4sd@4ax.com>
On Wed, 18 Apr 2007 14:13:16 -0700, William Tracy <wtr### [at] calpolyedu> wrote:

>> Your rocks look like pillow lava, though, is it a granite pattern? Why not 
>> wrinkles?
>
>Yeah, the rock looks funky... but I really like that water! :-)

Thanks!  

Here's the code for the island and the water.  The island could use some work.  Maybe
I'll work on
it for my next "final" version.


>>> snip >>>

/******************** Ocean *********************/

#if ( draw_ocean = 1 )



isosurface {
  function { 
    y
    - (f_bozo(x,0,z)-0.5)*2         
    - (f_bozo(x/4,0,z/4)-0.5)
    - (f_ridged_mf(x, 0, z, 0.9, 3, 6, 0.9, 10, 1)-0.5)*0.75     
  }
  contained_by { box { <-10, 2, 0>, <10, -2, 100> } }
  max_gradient /*6.5*/ 19.5
  scale <100, 5, 100>
//  pigment { rgb <0.2, 0.3, 0.5> }
  #if ( fancy_water = 1 )
    material {
      texture {
        pigment {
          color rgbt 1
        }
        finish {
          ambient 0
          diffuse 0
          #if (reflections = 1)
            reflection {
              0.0, 1.0
              fresnel on
            }
          #end
          conserve_energy
          specular 0.4
          roughness 0.003
        }
      }
      interior {
        ior 1.34
        dispersion 1.01
        fade_distance 1
        fade_power 1003
        fade_color rgb <0.97, 0.98, 0.99> /*<0.1113, 0.231, 0.2632>*3.5*/
      }
    }
  #else
    pigment { rgb 0.5 }
  #end  // fancy_water
}

#end // draw_ocean

/******************** Island *********************/

#if ( draw_island = 1 )

#declare f_p_LighthouseIsland = 
  function { 
    pigment { 
      average
      pigment_map {
        [1 wrinkles]
        [1 granite]
      }
    } 
  }

#declare f_LighthouseIsland = 
  function { 
    f_sphere(x/2.5, select(y-1/4, y, (y-1/8)*2), z/2.5, 1/4)
    - f_p_LighthouseIsland(x,y,z).gray/10
  }

#declare t_Rock =
  texture {
    pigment { 
      granite
      pigment_map {
        [0.00 rgb 0.10]
        [1.00 rgb 0.30] 
      }
      scale 0.2
    }
    //finish { ambient 0 }
  }
                   
#declare p_Grass1 =
  //AdjustPigmentGamma(
    pigment {
      image_map {
        jpeg "heathsgrass.jpg"
        interpolate 2
      }
    }
  //, 2.2)
                   
#declare p_Grass2 =
  //AdjustPigmentGamma(
    pigment {
      image_map {
        jpeg "dirt11.jpg"
        interpolate 2
      }
      scale 0.01
    }
  //, 2.2)

#declare t_Grass =
  texture {
    pigment {
      granite
      pigment_map {
        [0.00 p_Grass1]
        [0.20 p_Grass1]
        [0.80 p_Grass2]
        [1.00 p_Grass2]
      }
    rotate x*90
    }
    //finish { ambient 0 }
  }
                   
#declare t_GrassRock =
  texture {
    slope { <-0.25, 1, 0> }
    texture_map {
      [0.60 t_Rock]
      [1.00 t_Grass]
    }
  }

#declare t_Island =
  texture {
    gradient y
    texture_map {
      [0.00 t_Rock]
      [0.02 t_Rock]
      [0.05 t_GrassRock]
      [1.00 t_GrassRock]
    }
  }

#declare o_LighthouseIsland =
  isosurface {
    function { f_LighthouseIsland(x,y,z) }
    contained_by { box { <-0.8, -0.001, -0.8>, <0.8, 0.26, 0.8> } }
    max_gradient 3
    texture { t_Island }
    scale 100
  }

#end // draw_island

>>> snip >>>


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