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3 Aug 2024 02:21:41 EDT (-0400)
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From: Afishionado
Subject: Re: Ping Pong Collaboration?
Date: 29 Mar 2007 01:15:01
Message: <web.460b58a98631c8c26eeb23290@news.povray.org>
Tweaked the ior. Oh, yeah, and more photons! :-D

(The disembodied head is awesome!)

William


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Attachments:
Download 'pong.zip' (104 KB)

From: Afishionado
Subject: Re: Ping Pong Collaboration?
Date: 29 Mar 2007 17:15:02
Message: <web.460c39678631c8c26eeb23290@news.povray.org>
Oh, yeah, the picture. :-)

It took almost three hours to render on my laptop. :-P

William


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Attachments:
Download 'pongagain.jpg' (70 KB)

Preview of image 'pongagain.jpg'
pongagain.jpg


 

From: Lukas Winter
Subject: Re: Ping Pong Collaboration?
Date: 30 Mar 2007 08:07:09
Message: <pan.2007.03.30.13.07.08.847182@removeit.geloescht.net>
Am Thu, 29 Mar 2007 01:11:53 -0500 schrieb Afishionado:

> Tweaked the ior. Oh, yeah, and more photons! :-D
> 
> (The disembodied head is awesome!)
> 
> William

I'm sorry the render takes so long. Here is a replacement for my bad
macro. Perhaps it will fix the long render times with anti-aliasing a bit.
The new picture is really great, but if we go on adding so many time
consuming features I fear this game of pingpong will stop too soon.

#macro blurred_reflection(pigm, fin, amount, sampl)
  texture
  {
    average
    texture_map
    {
      #while(sampl > 0)
        [1
          pigment { pigm }
          finish { fin }
          normal
          {
            bumps amount
            rotate <rand(s1), rand(s1), rand(s1)>*360
            #local factor = 1000;
            #if(rand(s1) > .7)
              #local factor = .1;
            #end
            translate x*rand(s1)*factor
            scale (rand(s1)+.5) * factor
          }
        ]
        #declare sampl = sampl -1;
      #end
    }
  }
#end


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