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![](/i/fill.gif) |
Increased the render times errr... added blurred reflection and a bright
sphere. Unfortunately the mirror is now visible but I think the white glow
is interesting, although I didn't intend to create it. Feel free to
simplify or speed up my code.
//********************************************************************
#include "colors.inc"
#include "stones.inc"
#default {finish {ambient 0}}
// global_settings + photons added by William
global_settings {
max_trace_level 99
adc_bailout 1/127
photons {
count 20000
max_trace_level 10
autostop 0
jitter 0
}
}
// end global_settings
// Begin additions by Yadgar
#declare s1=seed(1979);
#declare Yadgar_Silver = texture { //TA
pigment { color rgb 0.75 }
finish {
brilliance 0.7
diffuse 1
reflection 0.5
specular 0.8
roughness 0.001
}
};
#declare Silver_Ball= sphere {
0, 0.04
texture {Yadgar_Silver}
}
// End additions by Yadgar
camera {
location <-5,10,-20>
look_at 0
}
light_source {
<1.5,1.3,-1.0>*10 color rgb 1.2 //brightened by Lukas Winter
spotlight point_at y radius 15 falloff 25 area_light x*2,y*2,25,25
circular orient adaptive 0 photons {
refraction on reflection on
}
}
//changes by Lukas Winter
#macro blurred_reflection(pigm, fin, amount, sampl)
texture
{
average
texture_map
{
#while(sampl > 0)
[1
pigment { pigm }
finish { fin }
normal
{
bumps amount
rotate <rand(s1), rand(s1), rand(s1)>
translate x*rand(s1)
scale rand(s1)*.1
}
]
#declare sampl = sampl -1;
#end
}
}
#end
#declare plane_pigment = pigment { Grey };
#declare plane_finish = finish { reflection .5 specular .2 };
plane
{
y, 0
blurred_reflection(plane_pigment,
plane_finish,
.4, 15)
no_reflection
photons
{
reflection off
collect on
}
}
plane
{
y, 0
pigment { plane_pigment }
finish { plane_finish }
no_image
no_shadow
}
light_source
{
<-8, .8, 3>
color <1, 1, .8>
fade_power 2
fade_distance .8
}
sphere
{
<-8, .8, 3>, .8
pigment
{
rgbt <1, 1, 1, 1>
}
hollow
interior
{
media
{
emission 1.4*<1, 1, .8>
}
}
}
//end changes by Lukas Winter
#macro rubber(col)
texture {
pigment {color col}
finish {specular 1/4}
normal {bumps 1/50 scale 1/100}
}
#end
sphere {<0,3,0>, 3 rubber(rgb x)}
sphere {<4,2,-3>, 2 rubber(rgb x+y)}
sphere {<-2,1,-4>, 1 rubber(rgb z)}
// Box added by William
box {
<0, 0, 0>
<2, 2, 2>
//Distorted by Alain
rotate -21
scale<1.3,1,0.8>
rotate 21
//end distortion
rotate y * 45
translate z * -5
texture
{
pigment { color rgbt 0.75 }
normal {bumps 0.5 scale 0.2}
finish {
brilliance 0.5
diffuse 0.1
reflection 0.5
specular 0.75
roughness 0.001
}
}
interior
{
ior 1.35
}
photons {
target
refraction on
reflection on
collect off
}
}
// End of William's box
// Begin additions by Yadgar
#declare n=0;
#while (n<1800)
#declare r1=rand(s1)*360;
#declare r2=asin(rand(s1)*2-1);
object { Silver_Ball translate <0, 3, 0>+3*<sin(r1*(pi/180))*cos(r2),
sin(r2), cos(r1*(pi/180))*cos(r2)> }
#declare n=n+1;
#end
#declare n=0;
#while (n<800)
#declare r1=rand(s1)*360;
#declare r2=asin(rand(s1)*2-1);
object { Silver_Ball translate <4, 2,
-3>+2*<sin(r1*(pi/180))*cos(r2), sin(r2), cos(r1*(pi/180))*cos(r2)> }
#declare n=n+1;
#end
#declare n=0;
#while (n<200)
#declare r1=rand(s1)*360;
#declare r2=asin(rand(s1)*2-1);
object { Silver_Ball translate <-2, 1, -4>+<sin(r1*(pi/180))*cos(r2),
sin(r2), cos(r1*(pi/180))*cos(r2)> }
#declare n=n+1;
#end
// End additions by Yadgar
//Addition by Alain
union{
plane{-z,-10 rotate -4*y}
plane{z,-10 no_image no_shadow}
pigment{rgb 0.9}
hollow //to prevent the warning
finish{reflection 0.97 }
rotate 1*y
}
// End addition by Alain
// Addition by Tim Attwood
#macro RingOf(Obj StartPos IncRot Num)
#local _COUNT = 0;
#local _ROT = <0,0,0>;
#while (_COUNT < Num)
object {Obj translate StartPos
rotate <_ROT.x,0,0>
rotate <0,_ROT.y,0>
rotate <0,0,_ROT.z>}
#local _ROT = _ROT + IncRot;
#local _COUNT = _COUNT + 1;
#end
#end
#declare pin = union{
union {
sphere{0,0.0625}
difference{ sphere{0,0.0625 scale 2*x}plane{x,0}} texture {
pigment{Violet}
finish {reflection 0.1
specular 0.3
roughness 0.001}
}
}
cylinder{0,1.4*x,0.015}
cone{<1.4,0,0>,0.015,<1.825,0,0>,0}
rotate <0,0,-1.9>
scale 1
translate <0,-0.965,0>
texture{Yadgar_Silver}
}
union { RingOf(pin, <-2,0,0>,<0,7,0>,12) rotate -75*y translate <-3,1,-5>}
// End addition by Tim Attwood
image found at http://www.geloescht.net/allerlei/pingpong2.png
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