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Rarius wrote:
>> You *have* to do an animation with that thing going into battle :)
>
> If you can lend me a render farm I'll gladly do one... Even at 640x480 it
> will take 15 mins per frame!
>
> Rarius
>
>
Sure, I happen to have a render farm sitting right here... It's called
IMP :)
www.imp.org
...Chambers
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"Rune" <new### [at] runevision com> schreef in bericht
news:45df2401$1@news.povray.org...
>
> However, I once read on a FAQ on modeling space crafts, that the best way
> to show it off is on a completely *white* background. Because while it's
> easy to make something look impressive on a black or starry background,
> perhaps with sparse lighting, you *know* that it's a good model if you can
> show it on a white background and it *still* looks fabulous. Then you can
> always put in the black background and moody lighting later. Just a
> thought.
>
That is an interesting notion, and certainly true. Never thought about it
that way.
Thanks Rune!
Thomas
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Rarius wrote:
> This render at 1280x1024 took 51m to render... Before I figured out how to
> use light_groups, it took over 5 hours!
Just when you think you at least *know* about all the main
objects and concepts ... I completely overlooked light_groups.
Thanks for mentioning, they sound quite useful ;)
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Ben Chambers wrote:
> www.imp.org
That's a nice idea. But either I got lost navigating the site,
or the only project completed since 2003 is a 15 second logo
for the site itself?
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Christian Froeschlin <chr### [at] chrfr de> wrote:
> Rarius wrote:
>
> > This render at 1280x1024 took 51m to render... Before I figured out how to
> > use light_groups, it took over 5 hours!
>
> Just when you think you at least *know* about all the main
> objects and concepts ... I completely overlooked light_groups.
> Thanks for mentioning, they sound quite useful ;)
My thoughts excactly! :)
And very nice detailed ship!
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>> > This render at 1280x1024 took 51m to render... Before I figured out how
>> > to
>> > use light_groups, it took over 5 hours!
>>
>> Just when you think you at least *know* about all the main
>> objects and concepts ... I completely overlooked light_groups.
>> Thanks for mentioning, they sound quite useful ;)
>
> My thoughts exactly! :)
> And very nice detailed ship!
Thanks for all the comments. Its nice to be appreciated!
light_groups only work properly if you put the light_sources directly in the
light_group. They don't work properly if you put your lights inside a CSG
like a union as I usually do...
Taking an example scene with two union, one of which has some internal
lights...
union
{
...
light_source{...}
light_source{...}
}
union
{
...
}
In the following example this will work and render much faster...
light_group
{
union
{
...
}
light_source{...}
light_source{...}
}
union
{
...
}
But in the following example this will work (i.e. the lights will only apply
to the first union) but render in the same time as the first example...
light_group
{
union
{
...
light_source{...}
light_source{...}
}
}
union
{
...
}
Rarius
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"Rune" <new### [at] runevision com> wrote in message
news:45df2401$1@news.povray.org...
> Rarius wrote:
>> My take on BSG... pure CSG and inbuilt textures.
>
> As others have said, nicely done!
>
> However, I once read on a FAQ on modeling space crafts, that the best way
> to show it off is on a completely *white* background. Because while it's
> easy to make something look impressive on a black or starry background,
> perhaps with sparse lighting, you *know* that it's a good model if you can
> show it on a white background and it *still* looks fabulous. Then you can
> always put in the black background and moody lighting later. Just a
> thought.
Nice tip Rune! Thanks! Will give it a try.
~Steve~
>
> Rune
> --
> http://runevision.com
>
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"St." <dot### [at] dot com> wrote in message news:45e0d073$1@news.povray.org...
>
> "Rune" <new### [at] runevision com> wrote in message
> news:45df2401$1@news.povray.org...
>> Rarius wrote:
>>> My take on BSG... pure CSG and inbuilt textures.
>>
>> As others have said, nicely done!
>>
>> However, I once read on a FAQ on modeling space crafts, that the best way
>> to show it off is on a completely *white* background. Because while it's
>> easy to make something look impressive on a black or starry background,
>> perhaps with sparse lighting, you *know* that it's a good model if you
>> can
>> show it on a white background and it *still* looks fabulous. Then you can
>> always put in the black background and moody lighting later. Just a
>> thought.
>
> Nice tip Rune! Thanks! Will give it a try.
>
> ~Steve~
Ask and you shall receive... I have re-rendered it with a white background
and more lighting...
Rarius
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Attachments:
Download 'battlestar.jpg' (96 KB)
Preview of image 'battlestar.jpg'
![battlestar.jpg](/povray.binaries.images/attachment/%3C45e0db72%40news.povray.org%3E/battlestar.jpg?preview=1)
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Christian Froeschlin wrote:
> Ben Chambers wrote:
>
>> www.imp.org
>
> That's a nice idea. But either I got lost navigating the site,
> or the only project completed since 2003 is a 15 second logo
> for the site itself?
Nah, the Web site needs work.
Go to the IMP Farm Statistics, and you can see *some* of the past
completed jobs.
And the forums are still active - posting there would be very welcome.
...Chambers
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"Rarius" <rar### [at] rarius co uk> schreef in bericht
news:45e0db72@news.povray.org...
>
> Ask and you shall receive... I have re-rendered it with a white background
> and more lighting...
>
Aah! The ship in all its glory!
That looks pretty well detailed to me. I like the hull texture in
particular.
Excellent work for an all CSG product!
Thomas
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