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This is an idea I've had for quite some time, based partially on my favorite
Arthurian movie - Excalibur
I decided to finally do it after due to some interesting revelations in the
Dungeons and Dragons game that I play in.
Not overly complex - hills are height fields, the same one rotated and
scaled differently. The trees are from XFrog, the water's an isosurface and
teh arm and sword are from Poser. The focal blur could probably use more
samples, still a little grainy.
Render time: 7 hours 20 minutes (due to scattering media, isosurface and
focal blur)
Comments?
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Attachments:
Download 'LadyOfTheLake.jpg' (69 KB)
Preview of image 'LadyOfTheLake.jpg'
![LadyOfTheLake.jpg](/povray.binaries.images/attachment/%3C45ac964f%40news.povray.org%3E/LadyOfTheLake.jpg?ttop=443866&toff=4050&preview=1)
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"Gail Shaw" <initialsurname@sentech sa dot com> wrote:
> This is an idea I've had for quite some time, based partially on my favorite
> Arthurian movie - Excalibur
> I decided to finally do it after due to some interesting revelations in the
> Dungeons and Dragons game that I play in.
>
> Not overly complex - hills are height fields, the same one rotated and
> scaled differently. The trees are from XFrog, the water's an isosurface and
> teh arm and sword are from Poser. The focal blur could probably use more
> samples, still a little grainy.
>
> Render time: 7 hours 20 minutes (due to scattering media, isosurface and
> focal blur)
>
> Comments?
English to me. (Opps maybe I should say Welsh, Cornish or Scottish :-)
mist over the lake would be in keeping.
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.45ac9ef3e5478eeaf1cb1e660@news.povray.org...
>
> Nice one Gail, but where did that sky come from. It doesn't look very
> English to me.
I just did a generic sunset/sunrise type sky. Let me guess, you want more
cloud?
> (Opps maybe I should say Welsh, Cornish or Scottish :-)
Who knows.
I was tempted to put a second moon in the sky, cause the campaign world that
my group plays in has 3 moons.
I decided against it, and used an actual map of earth's moon
> I don't generally like focal blur but it works here. I also think a bit of
> mist over the lake would be in keeping.
There is already. It's not that clear, but it is there.
I'll see what I can do with the mist to make it more visible without turning
the render into a several day thing.
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"Gail Shaw" <initialsurname@sentech sa dot com> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.45ac9ef3e5478eeaf1cb1e660@news.povray.org...
>
> >
> > Nice one Gail, but where did that sky come from. It doesn't look very
> > English to me.
>
> I just did a generic sunset/sunrise type sky. Let me guess, you want more
> cloud?
LOL and rain :-)
fading to blue or yellow fading to blue.
> > (Opps maybe I should say Welsh, Cornish or Scottish :-)
>
> Who knows.
Indeed who knows?
> I was tempted to put a second moon in the sky, cause the campaign world that
> my group plays in has 3 moons.
> I decided against it, and used an actual map of earth's moon
Actually the sky with the purple/puce tinge would suit two moons IMO. The
> > I don't generally like focal blur but it works here. I also think a bit of
> > mist over the lake would be in keeping.
>
> There is already. It's not that clear, but it is there.
> I'll see what I can do with the mist to make it more visible without turning
> the render into a several day thing.
I know what you mean. I left a render of the London Eye, going at work on
Friday, by Monday it was 8% complete.
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.45acae12e5478eeaf1cb1e660@news.povray.org...
> "Gail Shaw" <initialsurname@sentech sa dot com> wrote:
> > "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> > news:web.45ac9ef3e5478eeaf1cb1e660@news.povray.org...
> >
> > >
> > > Nice one Gail, but where did that sky come from. It doesn't look very
> > > English to me.
> >
> > I just did a generic sunset/sunrise type sky. Let me guess, you want
more
> > cloud?
>
> LOL and rain :-)
> No it's the purple/puce that does not look British. Either low sun red
> fading to blue or yellow fading to blue.
Ah, OK. I'll see what I can do.
The sky is actually made of 3 different fogs, 1 normal and 2 ground with
very high distances, to get the shading and the colour to the moon.
fog {
rgb <0.2,0.2,0.4>
fog_type 1
distance 2200
}
fog {
rgb <0.6,0.5,0.7>*0.8
fog_type 2
fog_offset 0
fog_alt 400
distance 2000
}
fog {
rgb <1, 0.6, -0.2>*.6
distance 200
fog_type 2
fog_alt 10
fog_offset 0
}
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I like this, Gail!
Perhaps the focal blur could be a tiny bit less to give some more structure
to the background?
Pehaps also, move the arm and sword a bit to the left. What happens now is
that there is a perfect straight line between the left-hand guard and the
trees limit of the first hill reflecting in the water. That gives an effect
as if the image was cut in two vertically.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:45acf4c7@news.povray.org...
> I like this, Gail!
> Perhaps the focal blur could be a tiny bit less to give some more
structure
> to the background?
I'll try that. Thing is, there isn't much structure in the background *g*
> Pehaps also, move the arm and sword a bit to the left. What happens now is
> that there is a perfect straight line between the left-hand guard and the
> trees limit of the first hill reflecting in the water. That gives an
effect
> as if the image was cut in two vertically.
>
Didn't notice that. Thanks
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Nice. I would zoom in a bit more to the arm and tone down the focal blur
just a little. This should speed up the render time as well.
--
-Nekar Xenos
"The truth is out there"
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Nekar wrote:
> Nice. I would zoom in a bit more to the arm and tone down the focal blur
> just a little. This should speed up the render time as well.
South African raytrace artists rule!
Well done - there's something about the epic look in the movie that you
managed to capture in the image. I was about 6 or 7 years old when I saw
Excalibur (the movie) and I vividly remember the arm reaching up out of the
water to grab the sword.
No one shall wield Excalibur...
--
Stefan
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"Gail Shaw" <initialsurname@sentech sa dot com> schreef in bericht
news:45acfcae@news.povray.org...
>
>> Pehaps also, move the arm and sword a bit to the left. What happens now
>> is
>> that there is a perfect straight line between the left-hand guard and the
>> trees limit of the first hill reflecting in the water. That gives an
> effect
>> as if the image was cut in two vertically.
>>
>
> Didn't notice that. Thanks
>
As an afterthought, you could also move the first hill a bit to the left.
Effect would be the same, but you could keep the arm in the same location
which would perhaps be better...
Thomas
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