POV-Ray : Newsgroups : povray.binaries.images : Rendering lull Server Time
6 Aug 2024 19:27:29 EDT (-0400)
  Rendering lull (Message 66 to 75 of 75)  
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From: Orchid XP v3
Subject: Re: Rendering lull
Date: 18 Dec 2006 14:26:22
Message: <4586eb5e$1@news.povray.org>
Ross wrote:
> that's quite interesting looking.

I agree...


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From: Woland
Subject: Re: Rendering lull
Date: 18 Dec 2006 15:40:01
Message: <web.4586fc7d8f139dc542494bfa0@news.povray.org>
Already I'm making a railway with the train and bridge. Camera is located
under the train a little from back. There is also an old destroyed "High
Voltage" sign laying on the rails. there are first renders. I'm waiting for
comments :).


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From: Woland
Subject: Re: Rendering lull
Date: 18 Dec 2006 15:45:00
Message: <web.4586fcc18f139dc542494bfa0@news.povray.org>
And another render with bridge far away.


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From: scott
Subject: Re: Rendering lull
Date: 18 Dec 2006 18:01:45
Message: <45871dd9$1@news.povray.org>
>> Over in off-topic, Mike was complaining of a lull in the community here, 
>> so Ross suggested posting whatever you are doing now, whatever the state 
>> of it is.
>
> Excellent :) reminds me of old times...
>
> Now I need to get inspired and create something. I'm thinking about 
> dusting off wings and trying a few things, now. Or, maybe I'll get back to 
> my fake house project. I've been meaning to work on that one.
>
> Anyway, I enjoyed everyone's images very much. Thanks again!

Yes so did I, it turned out like quite a good idea.  But I guess it isn't 
something we can do every week...


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From: Bruno Cabasson
Subject: Re: Rendering lull
Date: 19 Dec 2006 04:05:00
Message: <web.4587aaee8f139dc5f5fba6ef0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
> > Here is an attempt to diamonds (and a humble contribution to the 'rendrering
> > lull' topic). After a quick look to gemologists sites for the cut angles.
> >
> > Regards
>
> Looks pretty good to me.  What kind of ior are you using?  Trace level?
>
> -tgq

Hello.

I posted in p.b.s-f my include file for diamonds macro, and here is the test
file for the image (maybe not exactly the same parameters):

// Persistence of Vision Ray Tracer Scene Description File
// File: diamond4.pov
// Vers: 3.5
// Desc: Basic Scene Example
// Date: december 2006
// Auth: Bruno Cabasson
//

#version 3.5;

#include "colors.inc"
#include "diamond.inc"

global_settings {
  assumed_gamma 1.0
  max_trace_level 50
}

// ----------------------------------------

camera {
  location  <0.0, 0.0, -6.0>
  direction 1.5*z
  right     x*image_width/image_height
  look_at   <0.0, 0.0,  0.0>
}


light_source {
  <0, 0, 0>            // light's position (translated below)
  color rgb <1, 1, 1>  // light's color
  //parallel //area_light x/5, y/5, 3, 3 circular orient
  translate -20*z
  rotate 90*x
}
// ----------------------------------------
// Background
sphere {0, 1 pigment {color rgb 0.02} scale 100}

#declare TILT = 25;
object
{
    makeDiamond(Red, 0.99, 15, 0.07)
    rotate -TILT*x
    translate y
}
 object
{
    makeDiamond(Green, 0.99, 15, 0.07)
    rotate -TILT*x
    translate 1.2*x - y/2
}
 object
{
    makeDiamond(Blue, 0.99, 15, 0.07)
    rotate -TILT*x
    translate -1.2*x - y/2
}


Here is attached another instance of a diamond with photons.

    Regards


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Attachments:
Download 'diamond6.png' (416 KB)

Preview of image 'diamond6.png'
diamond6.png


 

From: Bruno Cabasson
Subject: Re: Rendering lull
Date: 19 Dec 2006 04:10:01
Message: <web.4587ac048f139dc5f5fba6ef0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
> > Here is an attempt to diamonds (and a humble contribution to the 'rendrering
> > lull' topic). After a quick look to gemologists sites for the cut angles.
> >
> > Regards
>
> Looks pretty good to me.  What kind of ior are you using?  Trace level?
>
> -tgq

Hello.

I posted in p.b.s-f my include file for diamonds macro, and here is the test
file for the image (maybe not exactly the same parameters):

// Persistence of Vision Ray Tracer Scene Description File
// File: diamond4.pov
// Vers: 3.5
// Desc: Basic Scene Example
// Date: december 2006
// Auth: Bruno Cabasson
//

#version 3.5;

#include "colors.inc"
#include "diamond.inc"

global_settings {
  assumed_gamma 1.0
  max_trace_level 50
}

// ----------------------------------------

camera {
  location  <0.0, 0.0, -6.0>
  direction 1.5*z
  right     x*image_width/image_height
  look_at   <0.0, 0.0,  0.0>
}


light_source {
  <0, 0, 0>            // light's position (translated below)
  color rgb <1, 1, 1>  // light's color
  //parallel //area_light x/5, y/5, 3, 3 circular orient
  translate -20*z
  rotate 90*x
}
// ----------------------------------------
// Background
sphere {0, 1 pigment {color rgb 0.02} scale 100}

#declare TILT = 25;
object
{
    makeDiamond(Red, 0.99, 15, 0.07)
    rotate -TILT*x
    translate y
}
 object
{
    makeDiamond(Green, 0.99, 15, 0.07)
    rotate -TILT*x
    translate 1.2*x - y/2
}
 object
{
    makeDiamond(Blue, 0.99, 15, 0.07)
    rotate -TILT*x
    translate -1.2*x - y/2
}


Here is attached another instance of a diamond with photons.

    Regards


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Attachments:
Download 'diamond6.png' (416 KB)

Preview of image 'diamond6.png'
diamond6.png


 

From: Bruno Cabasson
Subject: Re: Rendering lull
Date: 19 Dec 2006 04:15:01
Message: <web.4587acd58f139dc5f5fba6ef0@news.povray.org>
Sorry, I posted twice (the server told me an error for the first one ...).


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From: postaljapan
Subject: Re: Rendering lull
Date: 19 Dec 2006 22:50:00
Message: <web.4588b2d78f139dc5283b2a070@news.povray.org>
"scott" <ask### [at] mecom> wrote:
> Over in off-topic, Mike was complaining of a lull in the community here, so
> Ross suggested posting whatever you are doing now, whatever the state of it
> is.
>
> So, here are the two things I've been working on recently.  First is a basic
> attempt to model my office, second is an attempt to model a bike wheel.

Nearly completed Christmas scene.  I will finish with radiosity enabled for
the final version.

-James


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From: Thomas de Groot
Subject: Re: My Take (was Re: Rendering lull)
Date: 20 Dec 2006 02:49:57
Message: <4588eb25@news.povray.org>
This is a beautiful scene, almost surrealistic. I like that very much. The 
water is fine indeed.

Thomas


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From: 'Harry' Potter
Subject: Re: My Take (was Re: Rendering lull)
Date: 20 Dec 2006 14:25:00
Message: <web.45898dbbe83f8006431ccacb0@news.povray.org>
I'm also working on an image for CGSpheres.  It's a Tesla Coil, but I still
need to add a couple bugs flying around.

Even an image this small took 9 and a 1/2 hours to do.  I think it might
have been the radiosity and 1500+ light sources.  Even without the
radiosity, this still takes some significant time to render.


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cgsphere.png


 

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