![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Ross wrote:
> that's quite interesting looking.
I agree...
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Already I'm making a railway with the train and bridge. Camera is located
under the train a little from back. There is also an old destroyed "High
Voltage" sign laying on the rails. there are first renders. I'm waiting for
comments :).
Post a reply to this message
Attachments:
Download 'kamienie.jpg' (60 KB)
Preview of image 'kamienie.jpg'
![kamienie.jpg](/povray.binaries.images/attachment/%3Cweb.4586fc7d8f139dc542494bfa0%40news.povray.org%3E/kamienie.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
And another render with bridge far away.
Post a reply to this message
Attachments:
Download '1024.jpg' (112 KB)
Preview of image '1024.jpg'
![1024.jpg](/povray.binaries.images/attachment/%3Cweb.4586fcc18f139dc542494bfa0%40news.povray.org%3E/1024.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
>> Over in off-topic, Mike was complaining of a lull in the community here,
>> so Ross suggested posting whatever you are doing now, whatever the state
>> of it is.
>
> Excellent :) reminds me of old times...
>
> Now I need to get inspired and create something. I'm thinking about
> dusting off wings and trying a few things, now. Or, maybe I'll get back to
> my fake house project. I've been meaning to work on that one.
>
> Anyway, I enjoyed everyone's images very much. Thanks again!
Yes so did I, it turned out like quite a good idea. But I guess it isn't
something we can do every week...
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> > Here is an attempt to diamonds (and a humble contribution to the 'rendrering
> > lull' topic). After a quick look to gemologists sites for the cut angles.
> >
> > Regards
>
> Looks pretty good to me. What kind of ior are you using? Trace level?
>
> -tgq
Hello.
I posted in p.b.s-f my include file for diamonds macro, and here is the test
file for the image (maybe not exactly the same parameters):
// Persistence of Vision Ray Tracer Scene Description File
// File: diamond4.pov
// Vers: 3.5
// Desc: Basic Scene Example
// Date: december 2006
// Auth: Bruno Cabasson
//
#version 3.5;
#include "colors.inc"
#include "diamond.inc"
global_settings {
assumed_gamma 1.0
max_trace_level 50
}
// ----------------------------------------
camera {
location <0.0, 0.0, -6.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
//parallel //area_light x/5, y/5, 3, 3 circular orient
translate -20*z
rotate 90*x
}
// ----------------------------------------
// Background
sphere {0, 1 pigment {color rgb 0.02} scale 100}
#declare TILT = 25;
object
{
makeDiamond(Red, 0.99, 15, 0.07)
rotate -TILT*x
translate y
}
object
{
makeDiamond(Green, 0.99, 15, 0.07)
rotate -TILT*x
translate 1.2*x - y/2
}
object
{
makeDiamond(Blue, 0.99, 15, 0.07)
rotate -TILT*x
translate -1.2*x - y/2
}
Here is attached another instance of a diamond with photons.
Regards
Post a reply to this message
Attachments:
Download 'diamond6.png' (416 KB)
Preview of image 'diamond6.png'
![diamond6.png](/povray.binaries.images/attachment/%3Cweb.4587aaee8f139dc5f5fba6ef0%40news.povray.org%3E/diamond6.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> > Here is an attempt to diamonds (and a humble contribution to the 'rendrering
> > lull' topic). After a quick look to gemologists sites for the cut angles.
> >
> > Regards
>
> Looks pretty good to me. What kind of ior are you using? Trace level?
>
> -tgq
Hello.
I posted in p.b.s-f my include file for diamonds macro, and here is the test
file for the image (maybe not exactly the same parameters):
// Persistence of Vision Ray Tracer Scene Description File
// File: diamond4.pov
// Vers: 3.5
// Desc: Basic Scene Example
// Date: december 2006
// Auth: Bruno Cabasson
//
#version 3.5;
#include "colors.inc"
#include "diamond.inc"
global_settings {
assumed_gamma 1.0
max_trace_level 50
}
// ----------------------------------------
camera {
location <0.0, 0.0, -6.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
//parallel //area_light x/5, y/5, 3, 3 circular orient
translate -20*z
rotate 90*x
}
// ----------------------------------------
// Background
sphere {0, 1 pigment {color rgb 0.02} scale 100}
#declare TILT = 25;
object
{
makeDiamond(Red, 0.99, 15, 0.07)
rotate -TILT*x
translate y
}
object
{
makeDiamond(Green, 0.99, 15, 0.07)
rotate -TILT*x
translate 1.2*x - y/2
}
object
{
makeDiamond(Blue, 0.99, 15, 0.07)
rotate -TILT*x
translate -1.2*x - y/2
}
Here is attached another instance of a diamond with photons.
Regards
Post a reply to this message
Attachments:
Download 'diamond6.png' (416 KB)
Preview of image 'diamond6.png'
![diamond6.png](/povray.binaries.images/attachment/%3Cweb.4587ac048f139dc5f5fba6ef0%40news.povray.org%3E/diamond6.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Sorry, I posted twice (the server told me an error for the first one ...).
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"scott" <ask### [at] me com> wrote:
> Over in off-topic, Mike was complaining of a lull in the community here, so
> Ross suggested posting whatever you are doing now, whatever the state of it
> is.
>
> So, here are the two things I've been working on recently. First is a basic
> attempt to model my office, second is an attempt to model a bike wheel.
Nearly completed Christmas scene. I will finish with radiosity enabled for
the final version.
-James
Post a reply to this message
Attachments:
Download 'xmas2006.jpg' (197 KB)
Preview of image 'xmas2006.jpg'
![xmas2006.jpg](/povray.binaries.images/attachment/%3Cweb.4588b2d78f139dc5283b2a070%40news.povray.org%3E/xmas2006.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thomas de Groot
Subject: Re: My Take (was Re: Rendering lull)
Date: 20 Dec 2006 02:49:57
Message: <4588eb25@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
This is a beautiful scene, almost surrealistic. I like that very much. The
water is fine indeed.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I'm also working on an image for CGSpheres. It's a Tesla Coil, but I still
need to add a couple bugs flying around.
Even an image this small took 9 and a 1/2 hours to do. I think it might
have been the radiosity and 1500+ light sources. Even without the
radiosity, this still takes some significant time to render.
Post a reply to this message
Attachments:
Download 'cgsphere.png' (64 KB)
Preview of image 'cgsphere.png'
![cgsphere.png](/povray.binaries.images/attachment/%3Cweb.45898dbbe83f8006431ccacb0%40news.povray.org%3E/cgsphere.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |